Extract the lantern animation code from main
This commit is contained in:
parent
dddf48651a
commit
301496cf0e
13
flake.nix
13
flake.nix
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@ -99,18 +99,6 @@
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psrc = ./dio;
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psrc = ./dio;
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};
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};
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packages."x86_64-linux"."rng" =
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{ gcc, cflags }:
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let
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pkgs = import nixpkgs { system = "x86_64-linux"; };
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in mkLibrary {
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pkgs = pkgs;
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gcc = gcc;
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cflags = cflags;
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pname = "rng";
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psrc = ./rng;
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};
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packages."x86_64-linux"."animation" =
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packages."x86_64-linux"."animation" =
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{ gcc, cflags }:
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{ gcc, cflags }:
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let
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let
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@ -258,7 +246,6 @@
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(packages."x86_64-linux"."animation" { inherit gcc cflags; })
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(packages."x86_64-linux"."animation" { inherit gcc cflags; })
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(packages."x86_64-linux"."dio" { inherit gcc cflags; })
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(packages."x86_64-linux"."dio" { inherit gcc cflags; })
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(packages."x86_64-linux"."display" { inherit gcc cflags; })
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(packages."x86_64-linux"."display" { inherit gcc cflags; })
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(packages."x86_64-linux"."rng" { inherit gcc cflags; })
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(packages."x86_64-linux"."shift-register" { inherit gcc cflags; })
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(packages."x86_64-linux"."shift-register" { inherit gcc cflags; })
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(packages."x86_64-linux"."sk9822" { inherit gcc cflags; })
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(packages."x86_64-linux"."sk9822" { inherit gcc cflags; })
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];
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];
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@ -10,7 +10,62 @@ This AVR library is distributed in the hope that it will be useful, but WITHOUT
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You should have received a copy of the GNU General Public License along with this AVR library. If not, see <https://www.gnu.org/licenses/>.
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You should have received a copy of the GNU General Public License along with this AVR library. If not, see <https://www.gnu.org/licenses/>.
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*/
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*/
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#include <sk9822.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "lantern.h"
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uint8_t bound_uint8(int value, uint8_t min, uint8_t max) {
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if (value > max) {
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return max;
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} else if (value < min) {
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return min;
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} else {
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return value;
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}
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}
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uint8_t random_step(uint8_t value, uint8_t min, uint8_t max) {
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int8_t step = (rand() % 40) - 20;
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int new_value = value + step;
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return bound_uint8(new_value, min, max);
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}
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animation_t animation_new(void) {
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return (animation_t) {
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.color = { .brightness = 1, .r = 0, .g = 0, .b = 0 },
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.red_line = time_line_new(0, 0, 0, 0),
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.green_line = time_line_new(0, 0, 0, 0),
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.blue_line = time_line_new(0, 0, 0, 0),
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.frame = 0,
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.duration = 0,
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};
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}
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void animation_begin(animation_t *self, uint8_t rdest, uint8_t gdest, uint8_t bdest, uint8_t duration) {
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self->red_line = time_line_new(0, self->color.r, duration, rdest);
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self->green_line = time_line_new(0, self->color.g, duration, gdest);
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self->blue_line = time_line_new(0, self->color.b, duration, bdest);
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self->frame = 0;
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self->duration = duration;
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}
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void animation_step(animation_t *self) {
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if (self->frame == self->duration) {
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self->frame = 0;
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self->duration = 0;
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} else {
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self->frame++;
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self->color.r = bound_uint8(time_line_next(&self->red_line), 0, 255);
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self->color.g = bound_uint8(time_line_next(&self->green_line), 0, 255);
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self->color.b = bound_uint8(time_line_next(&self->blue_line), 0, 255);
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}
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}
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bool animation_running(animation_t *self) {
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return self->frame != self->duration;
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}
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lantern_t lantern_new(sk9822_t lights) {
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lantern_t lantern_new(sk9822_t lights) {
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sk9822_init(&lights);
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sk9822_init(&lights);
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@ -25,42 +80,42 @@ lantern_t lantern_new(sk9822_t lights) {
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};
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};
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}
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}
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void lantern_start_normal(lantern_t *self, rng_t *rng, int light_idx) {
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void lantern_start_normal(lantern_t *self, int light_idx) {
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switch (light_idx) {
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switch (light_idx) {
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case 0:
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case 0:
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animation_begin(
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animation_begin(
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&self->animations[0],
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&self->animations[0],
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random_step(self->animations[0].color.r, 180, 255, rng),
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random_step(self->animations[0].color.r, 180, 255),
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random_step(self->animations[0].color.g, 20, 50, rng),
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random_step(self->animations[0].color.g, 20, 50),
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0,
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0,
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5);
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5);
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break;
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break;
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case 1:
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case 1:
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animation_begin(
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animation_begin(
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&self->animations[1],
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&self->animations[1],
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random_step(self->animations[1].color.r, 160, 230, rng),
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random_step(self->animations[1].color.r, 160, 230),
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random_step(self->animations[1].color.g, 10, 30, rng),
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random_step(self->animations[1].color.g, 10, 30),
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0,
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0,
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15);
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15);
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break;
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break;
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case 2:
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case 2:
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animation_begin(
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animation_begin(
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&self->animations[2],
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&self->animations[2],
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random_step(self->animations[2].color.r, 140, 170, rng),
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random_step(self->animations[2].color.r, 140, 170),
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random_step(self->animations[2].color.g, 0, 10, rng),
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random_step(self->animations[2].color.g, 0, 10),
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0,
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0,
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30);
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30);
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break;
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break;
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}
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}
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}
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}
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void lantern_start_spooky(lantern_t *self, rng_t *rng, int light_idx) {
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void lantern_start_spooky(lantern_t *self, int light_idx) {
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switch (light_idx) {
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switch (light_idx) {
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case 0:
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case 0:
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animation_begin(
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animation_begin(
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&self->animations[0],
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&self->animations[0],
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0,
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0,
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random_step(self->animations[0].color.g, 80, 120, rng),
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random_step(self->animations[0].color.g, 80, 120),
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0,
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0,
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15);
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15);
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break;
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break;
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@ -68,7 +123,7 @@ void lantern_start_spooky(lantern_t *self, rng_t *rng, int light_idx) {
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animation_begin(
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animation_begin(
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&self->animations[1],
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&self->animations[1],
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0,
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0,
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random_step(self->animations[1].color.g, 60, 100, rng),
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random_step(self->animations[1].color.g, 60, 100),
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0,
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0,
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15);
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15);
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break;
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break;
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@ -76,37 +131,37 @@ void lantern_start_spooky(lantern_t *self, rng_t *rng, int light_idx) {
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animation_begin(
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animation_begin(
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&self->animations[2],
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&self->animations[2],
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0,
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0,
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random_step(self->animations[2].color.g, 20, 40, rng),
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random_step(self->animations[2].color.g, 20, 40),
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0,
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0,
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15);
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15);
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break;
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break;
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}
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}
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}
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}
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void lantern_start_eerie(lantern_t *self, rng_t *rng, int light_idx) {
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void lantern_start_eerie(lantern_t *self, int light_idx) {
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switch (light_idx) {
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switch (light_idx) {
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case 0:
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case 0:
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animation_begin(
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animation_begin(
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&self->animations[0],
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&self->animations[0],
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random_step(self->animations[0].color.g, 20, 40, rng),
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random_step(self->animations[0].color.g, 20, 40),
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random_step(self->animations[0].color.g, 20, 40, rng),
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random_step(self->animations[0].color.g, 20, 40),
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random_step(self->animations[0].color.g, 80, 120, rng),
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random_step(self->animations[0].color.g, 80, 120),
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15);
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15);
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break;
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break;
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case 1:
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case 1:
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animation_begin(
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animation_begin(
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&self->animations[1],
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&self->animations[1],
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random_step(self->animations[0].color.g, 0, 30, rng),
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random_step(self->animations[0].color.g, 0, 30),
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random_step(self->animations[0].color.g, 0, 30, rng),
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random_step(self->animations[0].color.g, 0, 30),
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random_step(self->animations[1].color.g, 60, 100, rng),
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random_step(self->animations[1].color.g, 60, 100),
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30);
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30);
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break;
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break;
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case 2:
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case 2:
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animation_begin(
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animation_begin(
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&self->animations[2],
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&self->animations[2],
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random_step(self->animations[0].color.g, 0, 10, rng),
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random_step(self->animations[0].color.g, 0, 10),
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random_step(self->animations[0].color.g, 0, 10, rng),
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random_step(self->animations[0].color.g, 0, 10),
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random_step(self->animations[2].color.g, 20, 40, rng),
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random_step(self->animations[2].color.g, 20, 40),
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45);
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45);
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break;
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break;
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}
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}
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@ -116,18 +171,18 @@ void lantern_set_mode(lantern_t *self, color_scheme_e scheme) {
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self->color_scheme = scheme;
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self->color_scheme = scheme;
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}
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}
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void lantern_step(lantern_t *self, display_t *display, rng_t *rng, rgb_t colors[LIGHT_COUNT]) {
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void lantern_step(lantern_t *self, rgb_t colors[LIGHT_COUNT]) {
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for (int i = 0; i < LIGHT_COUNT; i++) {
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for (int i = 0; i < LIGHT_COUNT; i++) {
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if (!animation_running(&self->animations[i])) {
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if (!animation_running(&self->animations[i])) {
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switch (self->color_scheme) {
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switch (self->color_scheme) {
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case normal:
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case normal:
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lantern_start_normal(self, rng, i);
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lantern_start_normal(self, i);
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break;
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break;
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case spooky:
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case spooky:
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lantern_start_spooky(self, rng, i);
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lantern_start_spooky(self, i);
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break;
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break;
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case eerie:
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case eerie:
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lantern_start_eerie(self, rng, i);
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lantern_start_eerie(self, i);
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break;
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break;
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case flash:
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case flash:
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break;
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break;
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@ -10,10 +10,32 @@ This AVR library is distributed in the hope that it will be useful, but WITHOUT
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You should have received a copy of the GNU General Public License along with this AVR library. If not, see <https://www.gnu.org/licenses/>.
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You should have received a copy of the GNU General Public License along with this AVR library. If not, see <https://www.gnu.org/licenses/>.
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*/
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*/
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#include <animation.h>
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#include <display.h>
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#include <sk9822.h>
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#ifndef __LANTERN_H__
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#ifndef __LANTERN_H__
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#define __LANTERN_H__
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#define __LANTERN_H__
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#include <sk9822.h>
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#define LIGHT_COUNT 3
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typedef struct {
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rgb_t color;
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time_line_t red_line;
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time_line_t green_line;
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time_line_t blue_line;
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uint8_t frame;
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uint8_t duration;
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} animation_t;
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typedef enum {
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normal,
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spooky,
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eerie,
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flash
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} color_scheme_e;
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typedef struct {
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typedef struct {
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sk9822_t lights;
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sk9822_t lights;
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@ -22,11 +44,11 @@ typedef struct {
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animation_t animations[LIGHT_COUNT];
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animation_t animations[LIGHT_COUNT];
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} lantern_t;
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} lantern_t;
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lantern_t lantern_new(sk9822_t lights) {
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lantern_t lantern_new(sk9822_t);
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void lantern_set_mode(lantern_t *self, color_scheme_e scheme);
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void lantern_set_mode(lantern_t *, color_scheme_e);
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void lantern_step(lantern_t *self, display_t *display, rng_t *rng, rgb_t colors[LIGHT_COUNT]);
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void lantern_step(lantern_t *, rgb_t *);
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void lantern_show(lantern_t *lantern, display_t *display);
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void lantern_show(lantern_t *, display_t *);
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#endif
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#endif
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242
lantern/main.c
242
lantern/main.c
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@ -10,21 +10,19 @@ This AVR library is distributed in the hope that it will be useful, but WITHOUT
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||||||
You should have received a copy of the GNU General Public License along with this AVR library. If not, see <https://www.gnu.org/licenses/>.
|
You should have received a copy of the GNU General Public License along with this AVR library. If not, see <https://www.gnu.org/licenses/>.
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*/
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*/
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#include <animation.h>
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#include <avr/interrupt.h>
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#include <avr/interrupt.h>
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#include <avr/sleep.h>
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#include <avr/sleep.h>
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#include <dio.h>
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#include <dio.h>
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#include <display.h>
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#include <display.h>
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#include <rng.h>
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#include <sk9822.h>
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#include <sk9822.h>
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#include <stdbool.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include "lantern.h"
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#define FPS 15
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#define FPS 15
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#define TICKS_PER_SECOND 7812
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#define TICKS_PER_SECOND 7812
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#define FPS_TIMEOUT TICKS_PER_SECOND / FPS
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#define FPS_TIMEOUT TICKS_PER_SECOND / FPS
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#define LIGHT_COUNT 3
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#define PULSE_OFF_COUNT FPS * 5
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#define PULSE_OFF_COUNT FPS * 5
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#define PULSE_ON_COUNT 5
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#define PULSE_ON_COUNT 5
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@ -38,238 +36,6 @@ ISR(TIMER1_COMPA_vect) {
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*/
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*/
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}
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}
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typedef enum {
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normal,
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spooky,
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eerie,
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flash
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} color_scheme_e;
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uint8_t bound_uint8(int value, uint8_t min, uint8_t max) {
|
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if (value > max) {
|
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return max;
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} else if (value < min) {
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return min;
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} else {
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return value;
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}
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}
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uint8_t random_step(uint8_t value, uint8_t min, uint8_t max, rng_t *rng) {
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|
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int8_t step = (rand() % 40) - 20;
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int new_value = value + step;
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return bound_uint8(new_value, min, max);
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}
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typedef struct {
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rgb_t color;
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|
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time_line_t red_line;
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time_line_t green_line;
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time_line_t blue_line;
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|
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uint8_t frame;
|
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uint8_t duration;
|
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} animation_t;
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|
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animation_t animation_new(void) {
|
|
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return (animation_t) {
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|
||||||
.color = { .brightness = 1, .r = 0, .g = 0, .b = 0 },
|
|
||||||
.red_line = time_line_new(0, 0, 0, 0),
|
|
||||||
.green_line = time_line_new(0, 0, 0, 0),
|
|
||||||
.blue_line = time_line_new(0, 0, 0, 0),
|
|
||||||
|
|
||||||
.frame = 0,
|
|
||||||
.duration = 0,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
void animation_begin(animation_t *self, uint8_t rdest, uint8_t gdest, uint8_t bdest, uint8_t duration) {
|
|
||||||
self->red_line = time_line_new(0, self->color.r, duration, rdest);
|
|
||||||
self->green_line = time_line_new(0, self->color.g, duration, gdest);
|
|
||||||
self->blue_line = time_line_new(0, self->color.b, duration, bdest);
|
|
||||||
self->frame = 0;
|
|
||||||
self->duration = duration;
|
|
||||||
}
|
|
||||||
|
|
||||||
void animation_step(animation_t *self) {
|
|
||||||
if (self->frame == self->duration) {
|
|
||||||
self->frame = 0;
|
|
||||||
self->duration = 0;
|
|
||||||
} else {
|
|
||||||
self->frame++;
|
|
||||||
self->color.r = bound_uint8(time_line_next(&self->red_line), 0, 255);
|
|
||||||
self->color.g = bound_uint8(time_line_next(&self->green_line), 0, 255);
|
|
||||||
self->color.b = bound_uint8(time_line_next(&self->blue_line), 0, 255);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool animation_running(animation_t *self) {
|
|
||||||
return self->frame != self->duration;
|
|
||||||
}
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
sk9822_t lights;
|
|
||||||
|
|
||||||
color_scheme_e color_scheme;
|
|
||||||
animation_t animations[LIGHT_COUNT];
|
|
||||||
} lantern_t;
|
|
||||||
|
|
||||||
void display_lantern(display_t *display, lantern_t *lantern);
|
|
||||||
|
|
||||||
lantern_t lantern_new(sk9822_t lights) {
|
|
||||||
sk9822_init(&lights);
|
|
||||||
return (lantern_t){
|
|
||||||
.lights = lights,
|
|
||||||
.color_scheme = normal,
|
|
||||||
.animations = {
|
|
||||||
animation_new(),
|
|
||||||
animation_new(),
|
|
||||||
animation_new(),
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
void lantern_start_normal(lantern_t *self, rng_t *rng, int light_idx) {
|
|
||||||
switch (light_idx) {
|
|
||||||
case 0:
|
|
||||||
animation_begin(
|
|
||||||
&self->animations[0],
|
|
||||||
random_step(self->animations[0].color.r, 180, 255, rng),
|
|
||||||
random_step(self->animations[0].color.g, 20, 50, rng),
|
|
||||||
0,
|
|
||||||
5);
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
animation_begin(
|
|
||||||
&self->animations[1],
|
|
||||||
random_step(self->animations[1].color.r, 160, 230, rng),
|
|
||||||
random_step(self->animations[1].color.g, 10, 30, rng),
|
|
||||||
0,
|
|
||||||
15);
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
animation_begin(
|
|
||||||
&self->animations[2],
|
|
||||||
random_step(self->animations[2].color.r, 140, 170, rng),
|
|
||||||
random_step(self->animations[2].color.g, 0, 10, rng),
|
|
||||||
0,
|
|
||||||
30);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void lantern_start_spooky(lantern_t *self, rng_t *rng, int light_idx) {
|
|
||||||
switch (light_idx) {
|
|
||||||
case 0:
|
|
||||||
animation_begin(
|
|
||||||
&self->animations[0],
|
|
||||||
0,
|
|
||||||
random_step(self->animations[0].color.g, 80, 120, rng),
|
|
||||||
0,
|
|
||||||
15);
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
animation_begin(
|
|
||||||
&self->animations[1],
|
|
||||||
0,
|
|
||||||
random_step(self->animations[1].color.g, 60, 100, rng),
|
|
||||||
0,
|
|
||||||
15);
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
animation_begin(
|
|
||||||
&self->animations[2],
|
|
||||||
0,
|
|
||||||
random_step(self->animations[2].color.g, 20, 40, rng),
|
|
||||||
0,
|
|
||||||
15);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void lantern_start_eerie(lantern_t *self, rng_t *rng, int light_idx) {
|
|
||||||
switch (light_idx) {
|
|
||||||
case 0:
|
|
||||||
animation_begin(
|
|
||||||
&self->animations[0],
|
|
||||||
random_step(self->animations[0].color.g, 20, 40, rng),
|
|
||||||
random_step(self->animations[0].color.g, 20, 40, rng),
|
|
||||||
random_step(self->animations[0].color.g, 80, 120, rng),
|
|
||||||
15);
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
animation_begin(
|
|
||||||
&self->animations[1],
|
|
||||||
random_step(self->animations[0].color.g, 0, 30, rng),
|
|
||||||
random_step(self->animations[0].color.g, 0, 30, rng),
|
|
||||||
random_step(self->animations[1].color.g, 60, 100, rng),
|
|
||||||
30);
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
animation_begin(
|
|
||||||
&self->animations[2],
|
|
||||||
random_step(self->animations[0].color.g, 0, 10, rng),
|
|
||||||
random_step(self->animations[0].color.g, 0, 10, rng),
|
|
||||||
random_step(self->animations[2].color.g, 20, 40, rng),
|
|
||||||
45);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void lantern_set_mode(lantern_t *self, color_scheme_e scheme) {
|
|
||||||
self->color_scheme = scheme;
|
|
||||||
}
|
|
||||||
|
|
||||||
void lantern_step(lantern_t *self, display_t *display, rng_t *rng, rgb_t colors[LIGHT_COUNT]) {
|
|
||||||
for (int i = 0; i < LIGHT_COUNT; i++) {
|
|
||||||
if (!animation_running(&self->animations[i])) {
|
|
||||||
switch (self->color_scheme) {
|
|
||||||
case normal:
|
|
||||||
lantern_start_normal(self, rng, i);
|
|
||||||
break;
|
|
||||||
case spooky:
|
|
||||||
lantern_start_spooky(self, rng, i);
|
|
||||||
break;
|
|
||||||
case eerie:
|
|
||||||
lantern_start_eerie(self, rng, i);
|
|
||||||
break;
|
|
||||||
case flash:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
animation_step(&self->animations[i]);
|
|
||||||
colors[i] = self->animations[i].color;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void display_lantern(display_t *display, lantern_t *lantern) {
|
|
||||||
char msg1[20];
|
|
||||||
char msg2[20];
|
|
||||||
|
|
||||||
snprintf(msg1, 20, "[%d,%d] %x,%x,%x",
|
|
||||||
lantern->animations[0].frame,
|
|
||||||
lantern->animations[0].duration,
|
|
||||||
lantern->animations[0].color.r,
|
|
||||||
lantern->animations[0].color.g,
|
|
||||||
lantern->animations[0].color.b
|
|
||||||
);
|
|
||||||
snprintf(msg2, 20, "%x,%x,%x %x,%x,%x",
|
|
||||||
lantern->animations[1].color.r,
|
|
||||||
lantern->animations[1].color.g,
|
|
||||||
lantern->animations[1].color.b,
|
|
||||||
lantern->animations[2].color.r,
|
|
||||||
lantern->animations[2].color.g,
|
|
||||||
lantern->animations[2].color.b
|
|
||||||
);
|
|
||||||
display_clear(display);
|
|
||||||
display_write_message(display, msg1);
|
|
||||||
display_set_location(display, 1, 0);
|
|
||||||
display_write_message(display, msg2);
|
|
||||||
}
|
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
bool on;
|
bool on;
|
||||||
int timeout;
|
int timeout;
|
||||||
|
@ -329,9 +95,7 @@ int main(void) {
|
||||||
lantern_t lantern = lantern_new(lights);
|
lantern_t lantern = lantern_new(lights);
|
||||||
lantern_set_mode(&lantern, normal);
|
lantern_set_mode(&lantern, normal);
|
||||||
|
|
||||||
rng_t rng = rng_new(15);
|
lantern_step(&lantern, colors);
|
||||||
|
|
||||||
lantern_step(&lantern, &display, &rng, colors);
|
|
||||||
sk9822_send(&lights, colors, LIGHT_COUNT);
|
sk9822_send(&lights, colors, LIGHT_COUNT);
|
||||||
|
|
||||||
// power_pulse_t timer = { .on = false, .timeout = PULSE_OFF_COUNT };
|
// power_pulse_t timer = { .on = false, .timeout = PULSE_OFF_COUNT };
|
||||||
|
@ -340,7 +104,7 @@ int main(void) {
|
||||||
|
|
||||||
set_sleep_mode(SLEEP_MODE_IDLE);
|
set_sleep_mode(SLEEP_MODE_IDLE);
|
||||||
while(1) {
|
while(1) {
|
||||||
lantern_step(&lantern, &display, &rng, colors);
|
lantern_step(&lantern, colors);
|
||||||
sk9822_send(&lights, colors, LIGHT_COUNT);
|
sk9822_send(&lights, colors, LIGHT_COUNT);
|
||||||
|
|
||||||
sei();
|
sei();
|
||||||
|
|
24
rng/rng.c
24
rng/rng.c
|
@ -1,24 +0,0 @@
|
||||||
/*
|
|
||||||
Copyright 2022, Savanni D'Gerinel <savanni@luminescent-dreams.com>
|
|
||||||
|
|
||||||
This file is part of Savanni's AVR library.
|
|
||||||
|
|
||||||
Lumeto is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
|
|
||||||
|
|
||||||
Lumeto is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License along with Lumeto. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "rng.h"
|
|
||||||
|
|
||||||
rng_t rng_new(uint8_t seed) {
|
|
||||||
rng_t rng = { .mod = 255, .a = 253, .c = 41, .seed = seed };
|
|
||||||
return rng;
|
|
||||||
}
|
|
||||||
|
|
||||||
uint8_t rng_sample(rng_t *state) {
|
|
||||||
state->seed = (state->a * state->seed + state->c) % state->mod;
|
|
||||||
return state->seed;
|
|
||||||
}
|
|
||||||
|
|
Loading…
Reference in New Issue