Make the spooky and eerie animations more pronounced

This commit is contained in:
Savanni D'Gerinel 2022-10-30 12:11:51 -04:00
parent 196278a2fe
commit a7af4accc0
3 changed files with 39 additions and 22 deletions

View File

@ -71,7 +71,7 @@ lantern_t lantern_new(sk9822_t lights) {
sk9822_init(&lights);
return (lantern_t){
.lights = lights,
.color_scheme = normal,
.color_scheme = cse_off,
.animations = {
animation_new(),
animation_new(),
@ -86,6 +86,15 @@ lantern_t lantern_new(sk9822_t lights) {
};
}
void lantern_start_off(lantern_t *self, int light_idx) {
animation_begin(
&self->animations[light_idx],
0,
0,
0,
1);
}
void lantern_start_normal(lantern_t *self, int light_idx) {
switch (light_idx) {
case 0:
@ -157,19 +166,19 @@ void lantern_start_spooky(lantern_t *self, int light_idx) {
animation_begin(
&self->animations[0],
0,
random_step(self->animations[0].color.g, 80, 120),
random_step(self->animations[0].color.g, 40, 140),
0,
5);
animation_begin(
&self->animations[3],
0,
random_step(self->animations[3].color.g, 80, 120),
random_step(self->animations[3].color.g, 40, 140),
0,
5);
animation_begin(
&self->animations[6],
0,
random_step(self->animations[6].color.g, 80, 120),
random_step(self->animations[6].color.g, 40, 140),
0,
5);
break;
@ -177,19 +186,19 @@ void lantern_start_spooky(lantern_t *self, int light_idx) {
animation_begin(
&self->animations[1],
0,
random_step(self->animations[1].color.g, 60, 100),
random_step(self->animations[1].color.g, 20, 80),
0,
5);
animation_begin(
&self->animations[4],
0,
random_step(self->animations[4].color.g, 60, 100),
random_step(self->animations[4].color.g, 20, 80),
0,
5);
animation_begin(
&self->animations[7],
0,
random_step(self->animations[7].color.g, 60, 100),
random_step(self->animations[7].color.g, 20, 80),
0,
5);
break;
@ -197,19 +206,19 @@ void lantern_start_spooky(lantern_t *self, int light_idx) {
animation_begin(
&self->animations[2],
0,
random_step(self->animations[2].color.g, 20, 40),
random_step(self->animations[2].color.g, 10, 40),
0,
5);
animation_begin(
&self->animations[5],
0,
random_step(self->animations[5].color.g, 20, 40),
random_step(self->animations[5].color.g, 10, 40),
0,
5);
animation_begin(
&self->animations[8],
0,
random_step(self->animations[8].color.g, 20, 40),
random_step(self->animations[8].color.g, 10, 40),
0,
5);
break;
@ -289,16 +298,19 @@ void lantern_step(lantern_t *self, rgb_t colors[LIGHT_COUNT]) {
for (int i = 0; i < LIGHT_COUNT; i++) {
if (!animation_running(&self->animations[i])) {
switch (self->color_scheme) {
case normal:
case cse_off:
lantern_start_off(self, i);
break;
case cse_normal:
lantern_start_normal(self, i);
break;
case spooky:
case cse_spooky:
lantern_start_spooky(self, i);
break;
case eerie:
case cse_eerie:
lantern_start_eerie(self, i);
break;
case flash:
case cse_flash:
break;
}
}

View File

@ -31,10 +31,11 @@ typedef struct {
} animation_t;
typedef enum {
normal,
spooky,
eerie,
flash
cse_off,
cse_normal,
cse_spooky,
cse_eerie,
cse_flash
} color_scheme_e;
typedef struct {

View File

@ -30,6 +30,7 @@ You should have received a copy of the GNU General Public License along with thi
#define PULSE_ON_COUNT 5
typedef enum {
lme_off,
lme_normal,
lme_spooky,
lme_eerie,
@ -137,7 +138,7 @@ int main(void) {
};
lantern_t lantern = lantern_new(lights);
lantern_set_mode(&lantern, normal);
lantern_set_mode(&lantern, cse_off);
// setup_fps_timer();
@ -177,14 +178,17 @@ int main(void) {
rfm_receive(&radio, (uint8_t *)msg, &length);
if (length == 1) {
switch (msg[0]) {
case lme_off:
lantern_set_mode(&lantern, cse_off);
break;
case lme_normal:
lantern_set_mode(&lantern, normal);
lantern_set_mode(&lantern, cse_normal);
break;
case lme_spooky:
lantern_set_mode(&lantern, spooky);
lantern_set_mode(&lantern, cse_spooky);
break;
case lme_eerie:
lantern_set_mode(&lantern, eerie);
lantern_set_mode(&lantern, cse_eerie);
break;
default:
break;