Refine the bresenham implementation
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@ -1,43 +1,82 @@
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#include "animation.h"
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#include <stdio.h>
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line_t line_new(uint8_t x0, uint8_t y0, uint8_t x1, uint8_t y1) {
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uint8_t dx = x1 - x0;
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int8_t dy = y1 - y0;
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int8_t inc = dy > 0 ? 1 : dy == 0 ? 0 : -1;
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int8_t m = 2 * dy;
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int8_t error = 0;
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time_line_t time_line_new(int t0, int y0, int t1, int y1) {
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int dt = t1 - t0;
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int dy = y1 - y0;
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int de = 2 * dy;
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if (m > 0) {
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error = m - dx;
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int inc = dy > 0 ? 1 : dy == 0 ? 0 : -1;
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int error;
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if (de > 0) {
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error = de - dt;
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} else {
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error = m + dx;
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error = de + dt;
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}
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return (line_t){ .y = y0, .m = m, .error = error, .inc = inc, .dx = dx };
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return (time_line_t){ .y = y0, .dt = dt, .de = de, .error = error, .inc = inc, .dy = dy };
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}
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uint8_t line_next(line_t *slope) {
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int time_line_next(time_line_t *self) {
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int error = self->error + self->de;
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if (self->de > 0) {
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while (error >= 0) {
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self->y += self->inc;
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error -= 2 * self->dt;
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}
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} else {
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while (error < 0) {
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self->y -= self->inc;
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error += 2 * self->dt;
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}
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}
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self->error = error;
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return self->y;
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}
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/*
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time_line_t time_line_new(int t0, int y0, int t1, int y1) {
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int dt = t1 - t0;
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int dy = y1 - y0;
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int inc = dy > 0 ? 1 : dy == 0 ? 0 : -1;
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int m = 2 * dy;
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int error = 0;
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if (m > 0) {
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error = m - dt;
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} else {
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error = m + dt;
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}
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return (time_line_t){ .y = y0, .m = m, .error = error, .inc = inc, .dt = dt };
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}
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*/
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/*
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int time_line_next(time_line_t *slope) {
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slope->error += slope->m;
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if (slope->m > 0) {
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if (slope->error >= 0) {
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slope->y += slope->inc;
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slope->error -= 2 * slope->dx;
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slope->error -= 2 * slope->dt;
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}
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} else {
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if (slope->error <= 0) {
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slope->y += slope->inc;
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slope->error += 2 * slope->dx;
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slope->error += 2 * slope->dt;
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}
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}
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return slope->y;
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}
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/*
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void line_print(line_t *line) {
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printf("y: %d\tm: %d\terror: %d\tinc: %d\t:dx: %d\n", line->y, line->m, line->error, line->inc, line->dx);
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}
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*/
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void time_line_print(time_line_t *self) {
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printf("y: %d\tde: %d\terror: %d\tinc: %d\t:dt: %d\n", self->y, self->de, self->error, self->inc, self->dt);
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}
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@ -1,25 +1,24 @@
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#ifndef __ANIMATION_H__
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#define __ANIMATION_H__
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#include <avr/io.h>
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// line_t provides a simplified implementation of Bresenham's line drawing
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// technique. At this time, it assumes a transition of x = 0 -> 60, and a dy
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// between -59 and 59. I am not sure I understand Bresenham's algorithm yet,
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// but I'll need to revisit all of this if I want to expand the boundaries.
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typedef struct line_s {
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uint8_t y;
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int8_t m;
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int8_t error;
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int8_t inc;
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uint8_t dx;
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} line_t;
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typedef struct {
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int y;
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int de;
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int error;
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int inc;
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int dt;
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int dy;
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} time_line_t;
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// Construct a new line object. x1 must be greater than x0, and dy must be less than dx.
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line_t line_new(uint8_t x0, uint8_t y0, uint8_t x1, uint8_t y1);
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time_line_t time_line_new(int, int, int, int);
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// Calculate the next y value of the line.
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uint8_t line_next(line_t *line);
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int time_line_next(time_line_t *);
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// Diagnostic printout of the current state of line_t.
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// void line_print(line_t *line);
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@ -1,30 +1,30 @@
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#include <stdlib.h>
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void bresenham(int x1, int y1, int x2, int y2) {
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int dx = x2 - x1;
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void bresenham_time(int t1, int y1, int t2, int y2) {
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int dt = t2 - t1;
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int dy = y2 - y1;
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int m = 2 * dy;
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int err = 0;
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if (m > 0) {
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err = m - dx;
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err = m - dt;
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} else if (m < 0) {
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err = m + dx;
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err = m + dt;
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}
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for (int x = x1, y = y1; x <= x2; x++) {
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printf("(%d, %d) [%d]\n", x, y, err);
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for (int t = t1, y = y1; t <= t2; t++) {
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printf("(%d, %d) [%d]\n", t, y, err);
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err += m;
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if (m > 0) {
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if (err >= 0) {
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y++;
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err -= 2 * dx;
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err -= 2 * dt;
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}
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} else if (m < 0) {
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if (err <= 0) {
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y--;
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err += 2 * dx;
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err += 2 * dt;
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}
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}
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}
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@ -1,21 +1,36 @@
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#include <stdlib.h>
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#include <base.h>
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#include <rng.h>
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typedef struct RGB_s {
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uint8_t brightness;
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uint8_t r;
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uint8_t g;
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uint8_t b;
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} rgb_t;
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#include <stdio.h>
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#include <animation.h>
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int main (void) {
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rng_t rng = rng_new(0);
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animation_t animation = animation_new();
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{
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time_line_t line = time_line_new(0, 0, 15, 10);
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time_line_print(&line);
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for (int i = 0; i < 15; i++) {
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time_line_next(&line);
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time_line_print(&line);
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}
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}
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for (int i = 0; i < 120; i++) {
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animation_step(&animation, &rng);
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printf("[%d] %d %d %d\n", animation.frame, animation.lamp.r, animation.lamp.g, animation.lamp.b);
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printf("\n");
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{
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time_line_t line = time_line_new(0, 0, 15, 25);
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time_line_print(&line);
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for (int i = 0; i < 15; i++) {
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time_line_next(&line);
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time_line_print(&line);
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}
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}
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printf("\n");
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{
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time_line_t line = time_line_new(0, 0, 10, 255);
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time_line_print(&line);
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for (int i = 0; i < 10; i++) {
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time_line_next(&line);
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time_line_print(&line);
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}
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}
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}
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34
flake.nix
34
flake.nix
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};
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packages."x86_64-linux"."animation" =
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{ mcu, chip_select, f_cpu }:
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# { gcc, mcu, chip_select, f_cpu }:
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{ gcc }:
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let
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pkgs = import nixpkgs { system = "x86_64-linux"; };
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avr = pkgs.pkgsCross.avr.buildPackages;
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in pkgs.stdenv.mkDerivation rec {
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name = "animation";
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src = ./.;
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CFLAGS = cflags { inherit mcu chip_select f_cpu; };
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# CFLAGS = cflags { inherit mcu chip_select f_cpu; };
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buildPhase = ''
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${avr.gcc}/bin/avr-gcc ${CFLAGS} -o animation.o -c ${src}/animation/animation.c
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${gcc} -o animation.o -c ${src}/animation/animation.c
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'';
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installPhase = ''
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'';
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};
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packages."x86_64-linux"."animation-test" =
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let
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pkgs = import nixpkgs { system = "x86_64-linux"; };
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lib = pkgs.lib;
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in pkgs.stdenv.mkDerivation rec {
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name = "animation-test";
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src = ./.;
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buildInputs = [
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(packages."x86_64-linux"."animation" { inherit gcc; })
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];
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INCLUDE_DIRS = lib.concatStringsSep " " (map (dir: "-I${dir}") buildInputs);
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OBJECT_FILES = lib.concatStringsSep " " (map (dir: "${dir}/*.o") buildInputs);
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gcc = "${pkgs.gcc}/bin/gcc";
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buildPhase = ''
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${gcc} ${INCLUDE_DIRS} -o main.o -c ${src}/animation/main.c
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${gcc} ${INCLUDE_DIRS} -o animation-test main.o ${OBJECT_FILES}
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'';
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installPhase = ''
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mkdir $out
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cp animation-test $out
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'';
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};
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packages."x86_64-linux"."sk9822" =
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{ mcu, chip_select, f_cpu }:
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let
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