Set up different animation speeds per light
This commit is contained in:
parent
ca0847c73d
commit
aefb2184bf
|
@ -28,7 +28,6 @@ You should have received a copy of the GNU General Public License along with thi
|
|||
#define PULSE_ON_COUNT 5
|
||||
|
||||
typedef enum {
|
||||
test,
|
||||
normal,
|
||||
spooky,
|
||||
eerie,
|
||||
|
@ -121,48 +120,36 @@ lantern_t lantern_new(sk9822_t lights) {
|
|||
};
|
||||
}
|
||||
|
||||
void lantern_start_test(lantern_t *self) {
|
||||
animation_begin(
|
||||
&self->animations[0],
|
||||
255,
|
||||
0,
|
||||
0,
|
||||
5);
|
||||
animation_begin(
|
||||
&self->animations[1],
|
||||
0,
|
||||
255,
|
||||
0,
|
||||
5);
|
||||
animation_begin(
|
||||
&self->animations[2],
|
||||
0,
|
||||
0,
|
||||
255,
|
||||
5);
|
||||
}
|
||||
|
||||
void lantern_start_normal(lantern_t *self, rng_t *rng) {
|
||||
animation_begin(
|
||||
&self->animations[0],
|
||||
random_step(self->animations[0].color.r, 180, 255, rng),
|
||||
random_step(self->animations[0].color.g, 20, 50, rng),
|
||||
0,
|
||||
5);
|
||||
animation_begin(
|
||||
&self->animations[1],
|
||||
random_step(self->animations[1].color.r, 160, 230, rng),
|
||||
random_step(self->animations[1].color.g, 10, 30, rng),
|
||||
0,
|
||||
5);
|
||||
animation_begin(
|
||||
&self->animations[2],
|
||||
random_step(self->animations[2].color.r, 140, 170, rng),
|
||||
random_step(self->animations[2].color.g, 0, 10, rng),
|
||||
0,
|
||||
5);
|
||||
void lantern_start_normal(lantern_t *self, rng_t *rng, int light_idx) {
|
||||
switch (light_idx) {
|
||||
case 0:
|
||||
animation_begin(
|
||||
&self->animations[0],
|
||||
random_step(self->animations[0].color.r, 180, 255, rng),
|
||||
random_step(self->animations[0].color.g, 20, 50, rng),
|
||||
0,
|
||||
5);
|
||||
break;
|
||||
case 1:
|
||||
animation_begin(
|
||||
&self->animations[1],
|
||||
random_step(self->animations[1].color.r, 160, 230, rng),
|
||||
random_step(self->animations[1].color.g, 10, 30, rng),
|
||||
0,
|
||||
15);
|
||||
break;
|
||||
case 2:
|
||||
animation_begin(
|
||||
&self->animations[2],
|
||||
random_step(self->animations[2].color.r, 140, 170, rng),
|
||||
random_step(self->animations[2].color.g, 0, 10, rng),
|
||||
0,
|
||||
30);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
void lantern_start_spooky(lantern_t *self, rng_t *rng) {
|
||||
animation_begin(
|
||||
&self->animations[0],
|
||||
|
@ -204,12 +191,14 @@ void lantern_start_eerie(lantern_t *self, rng_t *rng) {
|
|||
random_step(self->animations[2].color.g, 20, 40, rng),
|
||||
15);
|
||||
}
|
||||
*/
|
||||
|
||||
void lantern_set_mode(lantern_t *self, color_scheme_e scheme) {
|
||||
self->color_scheme = scheme;
|
||||
}
|
||||
|
||||
void lantern_step(lantern_t *self, display_t *display, rng_t *rng, rgb_t colors[LIGHT_COUNT]) {
|
||||
/*
|
||||
if (!animation_running(&self->animations[0])) {
|
||||
// display_lantern(display, self);
|
||||
switch (self->color_scheme) {
|
||||
|
@ -229,8 +218,23 @@ void lantern_step(lantern_t *self, display_t *display, rng_t *rng, rgb_t colors[
|
|||
break;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
for (int i = 0; i < LIGHT_COUNT; i++) {
|
||||
if (!animation_running(&self->animations[i])) {
|
||||
switch (self->color_scheme) {
|
||||
case normal:
|
||||
lantern_start_normal(self, rng, i);
|
||||
break;
|
||||
case spooky:
|
||||
break;
|
||||
case eerie:
|
||||
break;
|
||||
case flash:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
animation_step(&self->animations[i]);
|
||||
colors[i] = self->animations[i].color;
|
||||
}
|
||||
|
@ -301,7 +305,7 @@ int main(void) {
|
|||
rgb_t colors[LIGHT_COUNT];
|
||||
|
||||
lantern_t lantern = lantern_new(lights);
|
||||
lantern_set_mode(&lantern, eerie);
|
||||
lantern_set_mode(&lantern, normal);
|
||||
|
||||
rng_t rng = rng_new(15);
|
||||
|
||||
|
|
Loading…
Reference in New Issue