Set up different animation speeds per light
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ca0847c73d
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@ -28,7 +28,6 @@ You should have received a copy of the GNU General Public License along with thi
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#define PULSE_ON_COUNT 5
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typedef enum {
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test,
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normal,
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spooky,
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eerie,
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@ -121,48 +120,36 @@ lantern_t lantern_new(sk9822_t lights) {
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};
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}
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void lantern_start_test(lantern_t *self) {
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animation_begin(
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&self->animations[0],
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255,
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0,
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0,
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5);
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animation_begin(
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&self->animations[1],
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0,
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255,
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0,
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5);
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animation_begin(
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&self->animations[2],
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0,
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0,
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255,
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5);
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}
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void lantern_start_normal(lantern_t *self, rng_t *rng) {
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void lantern_start_normal(lantern_t *self, rng_t *rng, int light_idx) {
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switch (light_idx) {
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case 0:
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animation_begin(
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&self->animations[0],
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random_step(self->animations[0].color.r, 180, 255, rng),
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random_step(self->animations[0].color.g, 20, 50, rng),
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0,
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5);
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break;
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case 1:
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animation_begin(
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&self->animations[1],
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random_step(self->animations[1].color.r, 160, 230, rng),
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random_step(self->animations[1].color.g, 10, 30, rng),
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0,
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5);
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15);
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break;
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case 2:
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animation_begin(
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&self->animations[2],
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random_step(self->animations[2].color.r, 140, 170, rng),
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random_step(self->animations[2].color.g, 0, 10, rng),
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0,
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5);
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30);
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break;
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}
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}
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/*
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void lantern_start_spooky(lantern_t *self, rng_t *rng) {
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animation_begin(
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&self->animations[0],
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@ -204,12 +191,14 @@ void lantern_start_eerie(lantern_t *self, rng_t *rng) {
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random_step(self->animations[2].color.g, 20, 40, rng),
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15);
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}
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*/
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void lantern_set_mode(lantern_t *self, color_scheme_e scheme) {
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self->color_scheme = scheme;
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}
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void lantern_step(lantern_t *self, display_t *display, rng_t *rng, rgb_t colors[LIGHT_COUNT]) {
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/*
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if (!animation_running(&self->animations[0])) {
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// display_lantern(display, self);
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switch (self->color_scheme) {
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@ -229,8 +218,23 @@ void lantern_step(lantern_t *self, display_t *display, rng_t *rng, rgb_t colors[
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break;
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}
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}
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*/
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for (int i = 0; i < LIGHT_COUNT; i++) {
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if (!animation_running(&self->animations[i])) {
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switch (self->color_scheme) {
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case normal:
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lantern_start_normal(self, rng, i);
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break;
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case spooky:
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break;
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case eerie:
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break;
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case flash:
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break;
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}
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}
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animation_step(&self->animations[i]);
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colors[i] = self->animations[i].color;
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}
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@ -301,7 +305,7 @@ int main(void) {
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rgb_t colors[LIGHT_COUNT];
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lantern_t lantern = lantern_new(lights);
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lantern_set_mode(&lantern, eerie);
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lantern_set_mode(&lantern, normal);
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rng_t rng = rng_new(15);
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