Add the remaining six lights
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7e16faefae
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@ -33,7 +33,7 @@ uint8_t random_step(uint8_t value, uint8_t min, uint8_t max) {
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animation_t animation_new(void) {
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return (animation_t) {
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.color = { .brightness = 1, .r = 0, .g = 0, .b = 0 },
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.color = { .brightness = 7, .r = 0, .g = 0, .b = 0 },
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.red_line = time_line_new(0, 0, 0, 0),
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.green_line = time_line_new(0, 0, 0, 0),
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.blue_line = time_line_new(0, 0, 0, 0),
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@ -76,6 +76,12 @@ lantern_t lantern_new(sk9822_t lights) {
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animation_new(),
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animation_new(),
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animation_new(),
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animation_new(),
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animation_new(),
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animation_new(),
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animation_new(),
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animation_new(),
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animation_new(),
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}
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};
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}
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@ -89,6 +95,18 @@ void lantern_start_normal(lantern_t *self, int light_idx) {
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random_step(self->animations[0].color.g, 20, 50),
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0,
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5);
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animation_begin(
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&self->animations[3],
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random_step(self->animations[3].color.r, 180, 255),
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random_step(self->animations[3].color.g, 20, 50),
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0,
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5);
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animation_begin(
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&self->animations[6],
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random_step(self->animations[3].color.r, 180, 255),
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random_step(self->animations[3].color.g, 20, 50),
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0,
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5);
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break;
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case 1:
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animation_begin(
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@ -97,6 +115,18 @@ void lantern_start_normal(lantern_t *self, int light_idx) {
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random_step(self->animations[1].color.g, 10, 30),
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0,
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15);
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animation_begin(
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&self->animations[4],
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random_step(self->animations[4].color.r, 160, 230),
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random_step(self->animations[4].color.g, 10, 30),
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0,
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15);
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animation_begin(
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&self->animations[7],
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random_step(self->animations[7].color.r, 160, 230),
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random_step(self->animations[7].color.g, 10, 30),
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0,
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15);
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break;
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case 2:
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animation_begin(
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@ -105,6 +135,18 @@ void lantern_start_normal(lantern_t *self, int light_idx) {
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random_step(self->animations[2].color.g, 0, 10),
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0,
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30);
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animation_begin(
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&self->animations[5],
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random_step(self->animations[5].color.r, 140, 170),
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random_step(self->animations[5].color.g, 0, 10),
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0,
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30);
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animation_begin(
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&self->animations[8],
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random_step(self->animations[8].color.r, 140, 170),
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random_step(self->animations[8].color.g, 0, 10),
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0,
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30);
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break;
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}
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}
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@ -118,6 +160,18 @@ void lantern_start_spooky(lantern_t *self, int light_idx) {
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random_step(self->animations[0].color.g, 80, 120),
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0,
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15);
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animation_begin(
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&self->animations[3],
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0,
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random_step(self->animations[3].color.g, 80, 120),
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0,
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15);
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animation_begin(
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&self->animations[6],
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0,
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random_step(self->animations[6].color.g, 80, 120),
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0,
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15);
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break;
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case 1:
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animation_begin(
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@ -126,6 +180,18 @@ void lantern_start_spooky(lantern_t *self, int light_idx) {
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random_step(self->animations[1].color.g, 60, 100),
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0,
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15);
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animation_begin(
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&self->animations[4],
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0,
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random_step(self->animations[4].color.g, 60, 100),
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0,
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15);
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animation_begin(
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&self->animations[7],
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0,
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random_step(self->animations[7].color.g, 60, 100),
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0,
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15);
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break;
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case 2:
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animation_begin(
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@ -134,6 +200,18 @@ void lantern_start_spooky(lantern_t *self, int light_idx) {
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random_step(self->animations[2].color.g, 20, 40),
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0,
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15);
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animation_begin(
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&self->animations[5],
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0,
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random_step(self->animations[5].color.g, 20, 40),
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0,
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15);
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animation_begin(
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&self->animations[8],
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0,
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random_step(self->animations[8].color.g, 20, 40),
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0,
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15);
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break;
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}
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}
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@ -143,25 +221,61 @@ void lantern_start_eerie(lantern_t *self, int light_idx) {
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case 0:
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animation_begin(
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&self->animations[0],
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random_step(self->animations[0].color.r, 20, 40),
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random_step(self->animations[0].color.g, 20, 40),
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random_step(self->animations[0].color.g, 20, 40),
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random_step(self->animations[0].color.g, 80, 120),
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random_step(self->animations[0].color.b, 80, 120),
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15);
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animation_begin(
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&self->animations[3],
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random_step(self->animations[3].color.r, 20, 40),
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random_step(self->animations[3].color.g, 20, 40),
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random_step(self->animations[3].color.b, 80, 120),
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15);
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animation_begin(
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&self->animations[6],
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random_step(self->animations[6].color.r, 20, 40),
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random_step(self->animations[6].color.g, 20, 40),
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random_step(self->animations[6].color.b, 80, 120),
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15);
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break;
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case 1:
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animation_begin(
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&self->animations[1],
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random_step(self->animations[0].color.g, 0, 30),
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random_step(self->animations[0].color.g, 0, 30),
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random_step(self->animations[1].color.g, 60, 100),
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random_step(self->animations[1].color.r, 0, 30),
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random_step(self->animations[1].color.g, 0, 30),
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random_step(self->animations[1].color.b, 60, 100),
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30);
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animation_begin(
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&self->animations[4],
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random_step(self->animations[4].color.r, 0, 30),
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random_step(self->animations[4].color.g, 0, 30),
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random_step(self->animations[4].color.b, 60, 100),
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30);
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animation_begin(
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&self->animations[7],
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random_step(self->animations[7].color.r, 0, 30),
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random_step(self->animations[7].color.g, 0, 30),
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random_step(self->animations[7].color.b, 60, 100),
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30);
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break;
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case 2:
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animation_begin(
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&self->animations[2],
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random_step(self->animations[0].color.g, 0, 10),
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random_step(self->animations[0].color.g, 0, 10),
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random_step(self->animations[2].color.g, 20, 40),
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random_step(self->animations[2].color.r, 0, 10),
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random_step(self->animations[2].color.g, 0, 10),
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random_step(self->animations[2].color.b, 20, 40),
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45);
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animation_begin(
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&self->animations[5],
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random_step(self->animations[5].color.r, 0, 10),
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random_step(self->animations[5].color.g, 0, 10),
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random_step(self->animations[5].color.b, 20, 40),
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45);
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animation_begin(
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&self->animations[8],
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random_step(self->animations[8].color.r, 0, 10),
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random_step(self->animations[8].color.g, 0, 10),
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random_step(self->animations[8].color.b, 20, 40),
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45);
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break;
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}
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@ -17,7 +17,7 @@ You should have received a copy of the GNU General Public License along with thi
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#ifndef __LANTERN_H__
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#define __LANTERN_H__
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#define LIGHT_COUNT 3
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#define LIGHT_COUNT 9
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typedef struct {
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rgb_t color;
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@ -74,6 +74,8 @@ int main(void) {
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};
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display_init(&display);
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display_write_message(&display, "ready");
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_delay_ms(1000);
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dio_t buttons[4] = {
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{ .ddr = &DDRB, .port = &PORTB, .pin = &PINB, .addr = 5 },
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