Add eerie and spooky animations

This commit is contained in:
Savanni D'Gerinel 2022-07-18 22:39:19 -04:00
parent 307617b1b2
commit ca0847c73d
1 changed files with 92 additions and 68 deletions

View File

@ -20,16 +20,17 @@ You should have received a copy of the GNU General Public License along with thi
#include <stdio.h>
#include <stdlib.h>
#define ANIMATION_FRAMES 5
#define FPS 15
#define FRAME_DELAY_MS 1000 / FPS
#define FPS 15
#define FRAME_DELAY_MS 1000 / FPS
// #define FRAME_DELAY_MS 1000
#define LIGHT_COUNT 3
#define LIGHT_COUNT 3
#define PULSE_OFF_COUNT FPS * 5
#define PULSE_ON_COUNT 5
typedef enum {
test,
normal,
creepy,
spooky,
eerie,
flash
} color_scheme_e;
@ -44,17 +45,10 @@ uint8_t bound_uint8(int value, uint8_t min, uint8_t max) {
}
}
uint8_t random_step(display_t *display, uint8_t value, uint8_t min, uint8_t max, rng_t *rng) {
// int8_t step = (rng_sample(rng) % 40) - 20;
uint8_t random_step(uint8_t value, uint8_t min, uint8_t max, rng_t *rng) {
int8_t step = (rand() % 40) - 20;
int new_value = value + step;
// char msg[20];
// snprintf(msg, 20, "[%x] %x -> %x", step, value, new_value);
// display_clear(display);
// display_write_message(display, msg);
// _delay_ms(1000);
return bound_uint8(new_value, min, max);
}
@ -133,40 +127,82 @@ void lantern_start_test(lantern_t *self) {
255,
0,
0,
ANIMATION_FRAMES);
5);
animation_begin(
&self->animations[1],
0,
255,
0,
ANIMATION_FRAMES);
5);
animation_begin(
&self->animations[2],
0,
0,
255,
ANIMATION_FRAMES);
5);
}
void lantern_start_normal(display_t *display, lantern_t *self, rng_t *rng) {
void lantern_start_normal(lantern_t *self, rng_t *rng) {
animation_begin(
&self->animations[0],
random_step(display, self->animations[0].color.r, 180, 255, rng),
random_step(display, self->animations[0].color.g, 20, 50, rng),
random_step(self->animations[0].color.r, 180, 255, rng),
random_step(self->animations[0].color.g, 20, 50, rng),
0,
FPS);
5);
animation_begin(
&self->animations[1],
random_step(display, self->animations[1].color.r, 160, 230, rng),
random_step(display, self->animations[1].color.g, 10, 30, rng),
random_step(self->animations[1].color.r, 160, 230, rng),
random_step(self->animations[1].color.g, 10, 30, rng),
0,
FPS);
5);
animation_begin(
&self->animations[2],
random_step(display, self->animations[2].color.r, 140, 170, rng),
random_step(display, self->animations[2].color.g, 0, 10, rng),
random_step(self->animations[2].color.r, 140, 170, rng),
random_step(self->animations[2].color.g, 0, 10, rng),
0,
FPS);
5);
}
void lantern_start_spooky(lantern_t *self, rng_t *rng) {
animation_begin(
&self->animations[0],
0,
random_step(self->animations[0].color.g, 80, 120, rng),
0,
15);
animation_begin(
&self->animations[1],
0,
random_step(self->animations[1].color.g, 60, 100, rng),
0,
15);
animation_begin(
&self->animations[2],
0,
random_step(self->animations[2].color.g, 20, 40, rng),
0,
15);
}
void lantern_start_eerie(lantern_t *self, rng_t *rng) {
animation_begin(
&self->animations[0],
random_step(self->animations[0].color.g, 20, 40, rng),
random_step(self->animations[0].color.g, 20, 40, rng),
random_step(self->animations[0].color.g, 80, 120, rng),
15);
animation_begin(
&self->animations[1],
random_step(self->animations[0].color.g, 0, 30, rng),
random_step(self->animations[0].color.g, 0, 30, rng),
random_step(self->animations[1].color.g, 60, 100, rng),
15);
animation_begin(
&self->animations[2],
random_step(self->animations[0].color.g, 0, 10, rng),
random_step(self->animations[0].color.g, 0, 10, rng),
random_step(self->animations[2].color.g, 20, 40, rng),
15);
}
void lantern_set_mode(lantern_t *self, color_scheme_e scheme) {
@ -181,11 +217,13 @@ void lantern_step(lantern_t *self, display_t *display, rng_t *rng, rgb_t colors[
lantern_start_test(self);
break;
case normal:
lantern_start_normal(display, self, rng);
lantern_start_normal(self, rng);
break;
case creepy:
case spooky:
lantern_start_spooky(self, rng);
break;
case eerie:
lantern_start_eerie(self, rng);
break;
case flash:
break;
@ -223,10 +261,18 @@ void display_lantern(display_t *display, lantern_t *lantern) {
display_write_message(display, msg2);
}
typedef struct {
bool on;
int timeout;
} power_pulse_t;
int main(void) {
dio_t status_light = { .ddr = &DDRC, .port = &PORTC, .pin = &PINC, .addr = 7 };
dio_set_direction(&status_light, LINE_OUT);
dio_t power_pulse = { .ddr = &DDRF, .port = &PORTF, .pin = &PINF, .addr = 0 };
dio_set_direction(&power_pulse, LINE_OUT);
display_t display = {
.reg = {
.output = { .ddr = &DDRF, .port = &PORTF, .pin = &PINF, .addr = 7 },
@ -255,57 +301,35 @@ int main(void) {
rgb_t colors[LIGHT_COUNT];
lantern_t lantern = lantern_new(lights);
lantern_set_mode(&lantern, normal);
lantern_set_mode(&lantern, eerie);
rng_t rng = rng_new(15);
// display_clear(&display);
// display_write_message(&display, "ready");
// _delay_ms(5000);
lantern_step(&lantern, &display, &rng, colors);
sk9822_send(&lights, colors, LIGHT_COUNT);
power_pulse_t timer = { .on = false, .timeout = PULSE_OFF_COUNT };
while(1) {
lantern_step(&lantern, &display, &rng, colors);
sk9822_send(&lights, colors, LIGHT_COUNT);
if (timer.timeout > 0) {
timer.timeout--;
} else {
if (timer.on) {
timer.on = false;
dio_set(&power_pulse, 0);
timer.timeout = PULSE_OFF_COUNT;
} else {
timer.on = true;
dio_set(&power_pulse, 1);
timer.timeout = PULSE_ON_COUNT;
}
}
_delay_ms(FRAME_DELAY_MS);
}
/*
rgb_t colors[3] = {
{ .brightness = 1, .r = 128, .g = 0, .b = 0, },
{ .brightness = 1, .r = 0, .g = 128, .b = 0, },
{ .brightness = 1, .r = 0, .g = 0, .b = 128, },
};
*/
/*
sk9822_init(&lights);
sk9822_send(&lights, colors, 3);
int flash_recovery = 0;
set_sleep_mode(SLEEP_MODE_PWR_DOWN);
while (1) {
if (flash_recovery == 0) {
uint8_t value = dio_read(&buttons[0]);
if (value != 0) {
flash_status(&status_light);
flash_recovery = 128;
}
} else {
colors[0] = (rgb_t){ .brightness = bound(flash_recovery / 4, 1, 31), .r = 128 + flash_recovery, .g = flash_recovery * 2, .b = flash_recovery * 2 },
colors[1] = (rgb_t){ .brightness = bound(flash_recovery / 4, 1, 31), .r = flash_recovery * 2, .g = 128 + flash_recovery, .b = flash_recovery * 2 },
colors[2] = (rgb_t){ .brightness = bound(flash_recovery / 4, 1, 31), .r = flash_recovery * 2, .g = flash_recovery * 2, .b = 128 + flash_recovery },
sk9822_send(&lights, colors, 3);
flash_recovery -= 2;
}
_delay_ms(ANIMATION_DELAY);
}
*/
return 0;
}