Save power by putting the module to sleep
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@ -10,23 +10,34 @@ This AVR library is distributed in the hope that it will be useful, but WITHOUT
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You should have received a copy of the GNU General Public License along with this AVR library. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <dio.h>
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#include <sk9822.h>
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#include <rng.h>
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#include <animation.h>
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#include <display.h>
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#include <avr/interrupt.h>
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#include <avr/sleep.h>
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#include <dio.h>
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#include <display.h>
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#include <rng.h>
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#include <sk9822.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#define FPS 15
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#define FRAME_DELAY_MS 1000 / FPS
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// #define FRAME_DELAY_MS 1000
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#define TICKS_PER_SECOND 7812
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#define FPS_TIMEOUT TICKS_PER_SECOND / FPS
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#define LIGHT_COUNT 3
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#define PULSE_OFF_COUNT FPS * 5
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#define PULSE_ON_COUNT 5
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uint8_t status_light_value = 0;
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dio_t status_light = { .ddr = &DDRC, .port = &PORTC, .pin = &PINC, .addr = 7 };
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ISR(TIMER1_COMPA_vect) {
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/*
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status_light_value = !status_light_value;
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dio_set(&status_light, status_light_value);
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*/
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}
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typedef enum {
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normal,
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spooky,
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@ -264,10 +275,27 @@ typedef struct {
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int timeout;
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} power_pulse_t;
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void setup_fps_timer(void) {
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// WGM = 0100: CTC with OCR1nA top
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// CS = 101: clock / 1024
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TCCR1A = 0;
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TCCR1B = _BV(3) | _BV(2) | _BV(0);
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// Set the top for the counter
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OCR1AH = FPS_TIMEOUT >> 8;
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OCR1AL = FPS_TIMEOUT & 0xff;
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// Enable compare on A match interrupt
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TIMSK1 |= _BV(1);
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}
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int main(void) {
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dio_t status_light = { .ddr = &DDRC, .port = &PORTC, .pin = &PINC, .addr = 7 };
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dio_set_direction(&status_light, LINE_OUT);
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// Disable unneeded modules
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PRR0 = _BV(7) | _BV(5) | _BV(2);
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PRR1 = _BV(7) | _BV(4) | _BV(3) | _BV(0);
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dio_t power_pulse = { .ddr = &DDRF, .port = &PORTF, .pin = &PINF, .addr = 0 };
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dio_set_direction(&power_pulse, LINE_OUT);
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@ -306,12 +334,20 @@ int main(void) {
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lantern_step(&lantern, &display, &rng, colors);
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sk9822_send(&lights, colors, LIGHT_COUNT);
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power_pulse_t timer = { .on = false, .timeout = PULSE_OFF_COUNT };
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// power_pulse_t timer = { .on = false, .timeout = PULSE_OFF_COUNT };
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setup_fps_timer();
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set_sleep_mode(SLEEP_MODE_IDLE);
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while(1) {
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lantern_step(&lantern, &display, &rng, colors);
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sk9822_send(&lights, colors, LIGHT_COUNT);
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sei();
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sleep_mode();
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cli();
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/*
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if (timer.timeout > 0) {
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timer.timeout--;
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} else {
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@ -327,6 +363,7 @@ int main(void) {
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}
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_delay_ms(FRAME_DELAY_MS);
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*/
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}
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return 0;
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