/* Copyright 2022, Savanni D'Gerinel This file is part of Savanni's AVR library. This AVR library is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This AVR library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this AVR library. If not, see . */ #include #include #include #include #include "lantern.h" #include #include #include #include #include #include #define FPS 15 #define TICKS_PER_SECOND 7812 #define FPS_TIMEOUT TICKS_PER_SECOND / FPS #define PULSE_OFF_COUNT FPS * 5 #define PULSE_ON_COUNT 5 typedef struct { bool frame_timeout; bool message_arrived; } status_flags_t; status_flags_t status_flags; ISR(TIMER1_COMPA_vect) { status_flags.frame_timeout = true; } ISR(INT6_vect) { status_flags.message_arrived = true; } void setup_fps_timer(void) { // WGM = 0100: CTC with OCR1nA top // CS = 101: clock / 1024 TCCR1A = 0; TCCR1B = _BV(3) | _BV(2) | _BV(0); // Set the top for the counter OCR1AH = FPS_TIMEOUT >> 8; OCR1AL = FPS_TIMEOUT & 0xff; // Enable compare on A match interrupt TIMSK1 |= _BV(1); } int main(void) { EIMSK = 1 << INT6 | 1 << INT2; EICRA |= 1 << ISC21 | 1 << ISC20; EICRB |= 1 << ISC61 | 1 << ISC60; /* for (int i = 0; i < 4; i++) { status_flags.button_press[i] = false; } */ status_flags.frame_timeout = false; // Disable unneeded modules PRR0 = _BV(7) | _BV(5) | _BV(2); PRR1 = _BV(7) | _BV(4) | _BV(3) | _BV(0); rfm_t radio = (rfm_t){ .spi = { .clock = { .ddr = &DDRB, .port = &PORTB, .pin = &PINB, .addr = 1 }, .data_out = { .ddr = &DDRB, .port = &PORTB, .pin = &PINB, .addr = 2 }, .data_in = { .ddr = &DDRB, .port = &PORTB, .pin = &PINB, .addr = 3 }, .chip_select = { .ddr = &DDRB, .port = &PORTB, .pin = &PINB, .addr = 4 }, }, .irq = { .ddr = &DDRE, .port = &PORTE, .pin = &PINE, .addr = 6 }, .reset = { .ddr = &DDRD, .port = &PORTD, .pin = &PIND, .addr = 4 }, }; rfm_error_e error; rfm_init(&radio, (uint8_t [4]){ 0xde, 0xca, 0xfb, 0xad }, 4, &error); rfm_listen(&radio); /* display_t display = { .reg = { .output = { .ddr = &DDRF, .port = &PORTF, .pin = &PINF, .addr = 7 }, .shift_clock = { .ddr = &DDRF, .port = &PORTF, .pin = &PINF, .addr = 6 }, .latch_clock = { .ddr = &DDRF, .port = &PORTF, .pin = &PINF, .addr = 5 }, } }; display_init(&display); display_write_message(&display, "ready"); _delay_ms(1000); */ /* for (int i = 0; i < 4; i++) { dio_set_direction(&buttons[i], LINE_IN); } */ sk9822_t lights = { .clock_pin = { .ddr = &DDRC, .port = &PORTC, .pin = &PINC, .addr = 7 }, .data_pin = { .ddr = &DDRD, .port = &PORTD, .pin = &PIND, .addr = 6 } }; rgb_t colors[LIGHT_COUNT]; lantern_t lantern = lantern_new(lights); lantern_set_mode(&lantern, normal); lantern_step(&lantern, colors); sk9822_send(&lights, colors, LIGHT_COUNT); setup_fps_timer(); set_sleep_mode(SLEEP_MODE_IDLE); while(1) { if (status_flags.frame_timeout) { status_flags.frame_timeout = false; lantern_step(&lantern, colors); sk9822_send(&lights, colors, LIGHT_COUNT); } else if (status_flags.message_arrived) { status_flags.message_arrived = false; char msg[60]; uint8_t length; interrupt_flags_t flags = rfm_interrupts(&radio); while (flags.fifo_not_empty) { rfm_receive(&radio, (uint8_t *)msg, &length); if (!strncmp(msg, "normal", strlen("normal"))) { lantern_set_mode(&lantern, normal); } else if (!strncmp(msg, "spooky", strlen("spooky"))) { lantern_set_mode(&lantern, spooky); } else if (!strncmp(msg, "eerie", strlen("eerie"))) { lantern_set_mode(&lantern, eerie); } flags = rfm_interrupts(&radio); } } /* if (status_flags.button_press[0]) { status_flags.button_press[0] = false; lantern_set_mode(&lantern, normal); } else if (status_flags.button_press[1]) { status_flags.button_press[1] = false; lantern_set_mode(&lantern, spooky); } else if (status_flags.button_press[2]) { status_flags.button_press[2] = false; lantern_set_mode(&lantern, eerie); */ sei(); sleep_mode(); cli(); } return 0; }