110 lines
2.7 KiB
C
110 lines
2.7 KiB
C
#include <avr/io.h>
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#include <util/delay.h>
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#include <base.h>
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#include <sk9822.h>
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#define FPS 60
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#define FRAME_DELAY_MS 1000 / FPS
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uint8_t random_step(uint8_t value, uint8_t min, uint8_t max, rng_t *rng) {
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int8_t step = (rng_sample(rng) % 32) - 16;
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uint16_t new_value = value + step;
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if (new_value > max) {
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return max;
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} else if (new_value < min) {
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return min;
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} else {
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return new_value;
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}
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}
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typedef enum {
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normal,
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creepy,
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} color_scheme_e;
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typedef struct {
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rgb_t lamp;
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color_scheme_e color_scheme;
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int8_t red_step;
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int8_t green_step;
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int8_t blue_step;
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uint8_t frame;
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uint8_t duration;
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} animation_t;
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animation_t animation_new(void) {
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return (animation_t){
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.lamp = (rgb_t){ .brightness = 9, .r = 212, .g = 50, .b = 0 },
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.color_scheme = normal,
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.red_step = 0,
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.green_step = 0,
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.blue_step = 0,
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.frame = 0,
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.duration = 0,
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};
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}
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void animation_flicker(animation_t *animation, rng_t *rng) {
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uint8_t rdest;
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uint8_t gdest;
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switch (animation->color_scheme) {
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case normal:
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rdest = random_step(animation->lamp.r, 180, 255, rng);
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gdest = random_step(animation->lamp.g, 10, 40, rng);
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animation->red_step = 60 / (rdest - animation->lamp.r);
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animation->green_step = 60 / (gdest - animation->lamp.g);
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animation->duration = 60;
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break;
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case creepy:
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break;
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}
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}
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void animation_step(animation_t *animation, rng_t *rng) {
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if (animation->duration == 0) {
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animation_flicker(animation, rng);
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} else {
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if (animation->frame == animation->duration) {
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animation->frame = 0;
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animation->duration = 0;
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animation->red_step = 0;
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animation->green_step = 0;
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animation->blue_step = 0;
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} else {
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animation->frame++;
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animation->lamp.r += animation->red_step;
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animation->lamp.g += animation->green_step;
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animation->lamp.b += animation->blue_step;
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}
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}
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}
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/*
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void flicker(rgb_t *pixel, rng_t *rng) {
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pixel->r = random_step(pixel->r, 180, 255, rng);
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pixel->g = random_step(pixel->g, 10, 40, rng);
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}
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*/
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int main (void) {
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DDRB = _BV(2) | _BV(1) | _BV(0);
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PORTB = 0;
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_delay_ms(50);
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dio_t data_pin = { .ddr = &DDRB, .port = &PORTB, .pin = &PINB, .addr = 0 };
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dio_t clock_pin = { .ddr = &DDRB, .port = &PORTB, .pin = &PINB, .addr = 2 };
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rng_t rng = rng_new(0);
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animation_t animation = animation_new();
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while (1) {
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animation_step(&animation, &rng);
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send_pixels(data_pin, clock_pin, &animation.lamp, 1);
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_delay_ms(FRAME_DELAY_MS);
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}
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}
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