350 lines
12 KiB
C
350 lines
12 KiB
C
/*
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Copyright 2022, Savanni D'Gerinel <savanni@luminescent-dreams.com>
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This file is part of Savanni's AVR library.
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This AVR library is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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This AVR library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with this AVR library. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include "lantern.h"
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uint8_t bound_uint8(int value, uint8_t min, uint8_t max) {
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if (value > max) {
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return max;
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} else if (value < min) {
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return min;
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} else {
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return value;
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}
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}
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uint8_t random_step(uint8_t value, uint8_t min, uint8_t max) {
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int8_t step = (rand() % 40) - 20;
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int new_value = value + step;
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return bound_uint8(new_value, min, max);
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}
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animation_t animation_new(void) {
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return (animation_t) {
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.color = { .brightness = 16, .r = 0, .g = 0, .b = 0 },
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.red_line = time_line_new(0, 0, 0, 0),
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.green_line = time_line_new(0, 0, 0, 0),
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.blue_line = time_line_new(0, 0, 0, 0),
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.frame = 0,
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.duration = 0,
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};
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}
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void animation_begin(animation_t *self, uint8_t rdest, uint8_t gdest, uint8_t bdest, uint8_t duration) {
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self->red_line = time_line_new(0, self->color.r, duration, rdest);
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self->green_line = time_line_new(0, self->color.g, duration, gdest);
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self->blue_line = time_line_new(0, self->color.b, duration, bdest);
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self->frame = 0;
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self->duration = duration;
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}
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void animation_step(animation_t *self) {
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if (self->frame == self->duration) {
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self->frame = 0;
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self->duration = 0;
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} else {
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self->frame++;
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self->color.r = bound_uint8(time_line_next(&self->red_line), 0, 255);
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self->color.g = bound_uint8(time_line_next(&self->green_line), 0, 255);
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self->color.b = bound_uint8(time_line_next(&self->blue_line), 0, 255);
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}
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}
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bool animation_running(animation_t *self) {
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return self->frame != self->duration;
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}
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lantern_t lantern_new(sk9822_t lights) {
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sk9822_init(&lights);
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return (lantern_t){
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.lights = lights,
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.color_scheme = cse_off,
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.animations = {
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animation_new(),
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animation_new(),
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animation_new(),
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animation_new(),
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animation_new(),
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animation_new(),
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animation_new(),
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animation_new(),
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animation_new(),
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}
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};
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}
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void lantern_start_off(lantern_t *self, int light_idx) {
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animation_begin(
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&self->animations[light_idx],
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0,
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0,
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0,
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1);
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}
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void lantern_start_normal(lantern_t *self, int light_idx) {
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switch (light_idx) {
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case 0:
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animation_begin(
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&self->animations[0],
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random_step(self->animations[0].color.r, 180, 255),
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random_step(self->animations[0].color.g, 20, 50),
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0,
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5);
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animation_begin(
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&self->animations[3],
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random_step(self->animations[3].color.r, 180, 255),
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random_step(self->animations[3].color.g, 20, 50),
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0,
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5);
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animation_begin(
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&self->animations[6],
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random_step(self->animations[3].color.r, 180, 255),
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random_step(self->animations[3].color.g, 20, 50),
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0,
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5);
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break;
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case 1:
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animation_begin(
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&self->animations[1],
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random_step(self->animations[1].color.r, 160, 230),
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random_step(self->animations[1].color.g, 10, 30),
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0,
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5);
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animation_begin(
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&self->animations[4],
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random_step(self->animations[4].color.r, 160, 230),
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random_step(self->animations[4].color.g, 10, 30),
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0,
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5);
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animation_begin(
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&self->animations[7],
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random_step(self->animations[7].color.r, 160, 230),
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random_step(self->animations[7].color.g, 10, 30),
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0,
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5);
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break;
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case 2:
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animation_begin(
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&self->animations[2],
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random_step(self->animations[2].color.r, 140, 170),
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random_step(self->animations[2].color.g, 0, 10),
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0,
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5);
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animation_begin(
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&self->animations[5],
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random_step(self->animations[5].color.r, 140, 170),
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random_step(self->animations[5].color.g, 0, 10),
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0,
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5);
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animation_begin(
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&self->animations[8],
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random_step(self->animations[8].color.r, 140, 170),
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random_step(self->animations[8].color.g, 0, 10),
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0,
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5);
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break;
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}
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}
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void lantern_start_spooky(lantern_t *self, int light_idx) {
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switch (light_idx) {
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case 0:
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animation_begin(
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&self->animations[0],
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0,
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random_step(self->animations[0].color.g, 40, 140),
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0,
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5);
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animation_begin(
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&self->animations[3],
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0,
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random_step(self->animations[3].color.g, 40, 140),
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0,
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5);
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animation_begin(
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&self->animations[6],
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0,
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random_step(self->animations[6].color.g, 40, 140),
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0,
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5);
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break;
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case 1:
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animation_begin(
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&self->animations[1],
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0,
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random_step(self->animations[1].color.g, 20, 80),
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0,
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5);
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animation_begin(
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&self->animations[4],
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0,
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random_step(self->animations[4].color.g, 20, 80),
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0,
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5);
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animation_begin(
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&self->animations[7],
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0,
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random_step(self->animations[7].color.g, 20, 80),
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0,
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5);
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break;
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case 2:
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animation_begin(
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&self->animations[2],
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0,
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random_step(self->animations[2].color.g, 10, 40),
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0,
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5);
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animation_begin(
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&self->animations[5],
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0,
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random_step(self->animations[5].color.g, 10, 40),
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0,
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5);
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animation_begin(
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&self->animations[8],
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0,
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random_step(self->animations[8].color.g, 10, 40),
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0,
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5);
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break;
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}
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}
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void lantern_start_eerie(lantern_t *self, int light_idx) {
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switch (light_idx) {
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case 0:
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animation_begin(
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&self->animations[0],
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random_step(self->animations[0].color.r, 20, 40),
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random_step(self->animations[0].color.g, 20, 40),
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random_step(self->animations[0].color.b, 80, 120),
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5);
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animation_begin(
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&self->animations[3],
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random_step(self->animations[3].color.r, 20, 40),
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random_step(self->animations[3].color.g, 20, 40),
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random_step(self->animations[3].color.b, 80, 120),
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5);
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animation_begin(
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&self->animations[6],
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random_step(self->animations[6].color.r, 20, 40),
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random_step(self->animations[6].color.g, 20, 40),
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random_step(self->animations[6].color.b, 80, 120),
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5);
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break;
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case 1:
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animation_begin(
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&self->animations[1],
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random_step(self->animations[1].color.r, 0, 30),
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random_step(self->animations[1].color.g, 0, 30),
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random_step(self->animations[1].color.b, 60, 100),
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5);
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animation_begin(
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&self->animations[4],
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random_step(self->animations[4].color.r, 0, 30),
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random_step(self->animations[4].color.g, 0, 30),
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random_step(self->animations[4].color.b, 60, 100),
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5);
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animation_begin(
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&self->animations[7],
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random_step(self->animations[7].color.r, 0, 30),
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random_step(self->animations[7].color.g, 0, 30),
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random_step(self->animations[7].color.b, 60, 100),
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5);
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break;
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case 2:
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animation_begin(
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&self->animations[2],
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random_step(self->animations[2].color.r, 0, 10),
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random_step(self->animations[2].color.g, 0, 10),
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random_step(self->animations[2].color.b, 20, 40),
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5);
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animation_begin(
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&self->animations[5],
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random_step(self->animations[5].color.r, 0, 10),
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random_step(self->animations[5].color.g, 0, 10),
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random_step(self->animations[5].color.b, 20, 40),
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5);
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animation_begin(
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&self->animations[8],
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random_step(self->animations[8].color.r, 0, 10),
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random_step(self->animations[8].color.g, 0, 10),
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random_step(self->animations[8].color.b, 20, 40),
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5);
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break;
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}
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}
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void lantern_set_mode(lantern_t *self, color_scheme_e scheme) {
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self->color_scheme = scheme;
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}
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void lantern_step(lantern_t *self, rgb_t colors[LIGHT_COUNT]) {
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for (int i = 0; i < LIGHT_COUNT; i++) {
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if (!animation_running(&self->animations[i])) {
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switch (self->color_scheme) {
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case cse_off:
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lantern_start_off(self, i);
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break;
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case cse_normal:
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lantern_start_normal(self, i);
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break;
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case cse_spooky:
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lantern_start_spooky(self, i);
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break;
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case cse_eerie:
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lantern_start_eerie(self, i);
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break;
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case cse_flash:
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break;
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}
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}
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animation_step(&self->animations[i]);
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colors[i] = self->animations[i].color;
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}
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}
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/*
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void lantern_show(lantern_t *lantern, display_t *display) {
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char msg1[20];
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char msg2[20];
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snprintf(msg1, 20, "[%d,%d] %x,%x,%x",
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lantern->animations[0].frame,
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lantern->animations[0].duration,
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lantern->animations[0].color.r,
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lantern->animations[0].color.g,
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lantern->animations[0].color.b
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);
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snprintf(msg2, 20, "%x,%x,%x %x,%x,%x",
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lantern->animations[1].color.r,
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lantern->animations[1].color.g,
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lantern->animations[1].color.b,
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lantern->animations[2].color.r,
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lantern->animations[2].color.g,
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lantern->animations[2].color.b
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);
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display_clear(display);
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display_write_message(display, msg1);
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display_set_location(display, 1, 0);
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display_write_message(display, msg2);
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}
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*/
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