300 lines
8.6 KiB
C
300 lines
8.6 KiB
C
/*
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Copyright 2022, Savanni D'Gerinel <savanni@luminescent-dreams.com>
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This file is part of Savanni's AVR library.
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This AVR library is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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This AVR library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with this AVR library. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <dio.h>
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#include <sk9822.h>
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#include <rng.h>
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#include <animation.h>
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#include <display.h>
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#include <avr/sleep.h>
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#include <stdbool.h>
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#include <stdio.h>
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#define FPS 15
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// #define FRAME_DELAY_MS 1000 / FPS
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#define FRAME_DELAY_MS 1000
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#define LIGHT_COUNT 3
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typedef enum {
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test,
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normal,
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creepy,
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eerie,
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flash
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} color_scheme_e;
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uint8_t random_step(uint8_t value, uint8_t min, uint8_t max, rng_t *rng) {
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int8_t step = (rng_sample(rng) % 20) - 10;
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int new_value = value + step;
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if (new_value > max) {
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return max;
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} else if (new_value < min) {
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return min;
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} else {
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return new_value;
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}
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}
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typedef struct {
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rgb_t color;
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time_line_t red_line;
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time_line_t green_line;
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time_line_t blue_line;
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uint8_t frame;
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uint8_t duration;
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} animation_t;
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animation_t animation_new(void) {
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return (animation_t) {
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.color = { .brightness = 1, .r = 0, .g = 0, .b = 0 },
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.red_line = time_line_new(0, 0, 0, 0),
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.green_line = time_line_new(0, 0, 0, 0),
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.blue_line = time_line_new(0, 0, 0, 0),
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.frame = 0,
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.duration = 0,
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};
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}
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void animation_begin(animation_t *self, uint8_t rdest, uint8_t gdest, uint8_t bdest, uint8_t duration) {
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self->red_line = time_line_new(0, self->color.r, duration, rdest);
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self->green_line = time_line_new(0, self->color.g, duration, gdest);
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self->blue_line = time_line_new(0, self->color.b, duration, bdest);
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self->frame = 0;
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self->duration = duration;
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}
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void animation_step(animation_t *self) {
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if (self->frame == self->duration) {
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self->frame = 0;
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self->duration = 0;
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} else {
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self->frame++;
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self->color.r = time_line_next(&self->red_line);
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self->color.g = time_line_next(&self->green_line);
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self->color.b = time_line_next(&self->blue_line);
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}
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}
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bool animation_running(animation_t *self) {
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return self->frame != self->duration;
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}
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typedef struct {
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sk9822_t lights;
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color_scheme_e color_scheme;
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animation_t animations[LIGHT_COUNT];
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} lantern_t;
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lantern_t lantern_new(sk9822_t lights) {
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sk9822_init(&lights);
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return (lantern_t){
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.lights = lights,
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.color_scheme = normal,
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.animations = {
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animation_new(),
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animation_new(),
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animation_new(),
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}
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};
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}
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void lantern_start_test(lantern_t *self) {
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animation_begin(
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&self->animations[0],
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255,
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0,
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0,
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120);
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animation_begin(
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&self->animations[1],
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0,
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255,
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0,
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120);
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animation_begin(
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&self->animations[2],
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0,
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0,
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255,
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120);
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}
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void lantern_start_normal(lantern_t *self, rng_t *rng) {
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animation_begin(
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&self->animations[0],
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random_step(self->animations[0].color.r, 180, 255, rng),
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random_step(self->animations[0].color.g, 20, 50, rng),
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0,
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FPS);
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animation_begin(
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&self->animations[1],
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random_step(self->animations[1].color.r, 160, 230, rng),
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random_step(self->animations[1].color.g, 10, 30, rng),
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0,
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FPS);
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animation_begin(
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&self->animations[2],
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random_step(self->animations[2].color.r, 140, 170, rng),
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random_step(self->animations[2].color.g, 0, 10, rng),
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0,
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FPS);
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}
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void lantern_set_mode(lantern_t *self, color_scheme_e scheme) {
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self->color_scheme = scheme;
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}
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void lantern_step(lantern_t *self, rng_t *rng, rgb_t colors[LIGHT_COUNT]) {
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if (!animation_running(&self->animations[0])) {
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switch (self->color_scheme) {
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case test:
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lantern_start_test(self);
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break;
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case normal:
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lantern_start_normal(self, rng);
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break;
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case creepy:
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break;
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case eerie:
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break;
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case flash:
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break;
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}
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}
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for (int i = 0; i < LIGHT_COUNT; i++) {
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animation_step(&self->animations[i]);
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colors[i] = self->animations[i].color;
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}
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}
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void display_lantern(display_t *display, lantern_t *lantern) {
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char msg1[20];
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char msg2[20];
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snprintf(msg1, 20, "[%d,%d] %x,%x,%x",
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lantern->animations[0].frame,
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lantern->animations[0].duration,
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lantern->animations[0].color.r,
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lantern->animations[0].color.g,
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lantern->animations[0].color.b
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);
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snprintf(msg2, 20, "%x,%x,%x %x,%x,%x",
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lantern->animations[1].color.r,
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lantern->animations[1].color.g,
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lantern->animations[1].color.b,
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lantern->animations[2].color.r,
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lantern->animations[2].color.g,
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lantern->animations[2].color.b
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);
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display_clear(display);
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display_write_message(display, msg1);
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display_set_location(display, 1, 0);
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display_write_message(display, msg2);
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}
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int main(void) {
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dio_t status_light = { .ddr = &DDRC, .port = &PORTC, .pin = &PINC, .addr = 7 };
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dio_set_direction(&status_light, LINE_OUT);
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display_t display = {
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.reg = {
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.output = { .ddr = &DDRF, .port = &PORTF, .pin = &PINF, .addr = 7 },
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.shift_clock = { .ddr = &DDRF, .port = &PORTF, .pin = &PINF, .addr = 6 },
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.latch_clock = { .ddr = &DDRF, .port = &PORTF, .pin = &PINF, .addr = 5 },
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}
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};
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display_init(&display);
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dio_t buttons[4] = {
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{ .ddr = &DDRB, .port = &PORTB, .pin = &PINB, .addr = 5 },
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{ .ddr = &DDRB, .port = &PORTB, .pin = &PINB, .addr = 6 },
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{ .ddr = &DDRB, .port = &PORTB, .pin = &PINB, .addr = 7 },
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{ .ddr = &DDRD, .port = &PORTD, .pin = &PIND, .addr = 6 },
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};
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for (int i = 0; i < 4; i++) {
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dio_set_direction(&buttons[i], LINE_IN);
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}
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sk9822_t lights = {
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.data_pin = { .ddr = &DDRD, .port = &PORTD, .pin = &PIND, .addr = 1 },
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.clock_pin = { .ddr = &DDRD, .port = &PORTD, .pin = &PIND, .addr = 0 }
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};
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rgb_t colors[LIGHT_COUNT];
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lantern_t lantern = lantern_new(lights);
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lantern_set_mode(&lantern, test);
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rng_t rng = rng_new(15);
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display_clear(&display);
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display_write_message(&display, "ready");
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_delay_ms(5000);
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display_lantern(&display, &lantern);
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_delay_ms(1000);
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lantern_step(&lantern, &rng, colors);
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sk9822_send(&lights, colors, LIGHT_COUNT);
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while(1) {
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lantern_step(&lantern, &rng, colors);
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sk9822_send(&lights, colors, LIGHT_COUNT);
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display_lantern(&display, &lantern);
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_delay_ms(FRAME_DELAY_MS);
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}
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/*
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rgb_t colors[3] = {
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{ .brightness = 1, .r = 128, .g = 0, .b = 0, },
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{ .brightness = 1, .r = 0, .g = 128, .b = 0, },
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{ .brightness = 1, .r = 0, .g = 0, .b = 128, },
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};
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*/
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/*
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sk9822_init(&lights);
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sk9822_send(&lights, colors, 3);
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int flash_recovery = 0;
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set_sleep_mode(SLEEP_MODE_PWR_DOWN);
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while (1) {
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if (flash_recovery == 0) {
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uint8_t value = dio_read(&buttons[0]);
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if (value != 0) {
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flash_status(&status_light);
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flash_recovery = 128;
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}
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} else {
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colors[0] = (rgb_t){ .brightness = bound(flash_recovery / 4, 1, 31), .r = 128 + flash_recovery, .g = flash_recovery * 2, .b = flash_recovery * 2 },
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colors[1] = (rgb_t){ .brightness = bound(flash_recovery / 4, 1, 31), .r = flash_recovery * 2, .g = 128 + flash_recovery, .b = flash_recovery * 2 },
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colors[2] = (rgb_t){ .brightness = bound(flash_recovery / 4, 1, 31), .r = flash_recovery * 2, .g = flash_recovery * 2, .b = 128 + flash_recovery },
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sk9822_send(&lights, colors, 3);
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flash_recovery -= 2;
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}
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_delay_ms(ANIMATION_DELAY);
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}
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*/
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return 0;
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}
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