monorepo/kifu/core/src/api.rs

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Rust
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use crate::{
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database::Database,
types::{AppState, Config, ConfigOption, LibraryPath, GameState, Player, Rank},
};
use async_std::channel::{Receiver, Sender};
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use serde::{Deserialize, Serialize};
use std::{
path::PathBuf,
sync::{Arc, RwLock, RwLockReadGuard},
};
pub trait Observable<T> {
fn subscribe(&self) -> Receiver<T>;
}
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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pub enum CoreRequest {
ChangeSetting(ChangeSettingRequest),
CreateGame(CreateGameRequest),
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Home,
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OpenConfiguration,
PlayingField,
PlayStone(PlayStoneRequest),
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StartGame,
}
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub enum ChangeSettingRequest {
LibraryPath(String),
}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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pub struct PlayStoneRequest {
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pub column: u8,
pub row: u8,
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}
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct CreateGameRequest {
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pub black_player: PlayerInfoRequest,
pub white_player: PlayerInfoRequest,
}
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub enum PlayerInfoRequest {
Hotseat(HotseatPlayerRequest),
}
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct HotseatPlayerRequest {
pub name: String,
pub rank: Option<String>,
}
impl From<HotseatPlayerRequest> for Player {
fn from(p: HotseatPlayerRequest) -> Self {
Self {
name: p.name,
rank: p.rank.and_then(|r| Rank::try_from(r.as_ref()).ok()),
}
}
}
/*
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub enum CoreResponse {
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ConfigurationView(ConfigurationView),
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HomeView(HomeView),
PlayingFieldView(PlayingFieldView),
UpdatedConfigurationView(ConfigurationView),
}
*/
#[derive(Clone, Debug, Serialize, Deserialize)]
pub enum CoreNotification {
BoardUpdated,
}
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#[derive(Clone, Debug)]
pub struct Core {
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// config: Arc<RwLock<Config>>,
// state: Arc<RwLock<AppState>>,
library: Arc<RwLock<Option<Database>>>,
subscribers: Arc<RwLock<Vec<Sender<CoreNotification>>>>,
}
impl Core {
pub fn new(_config: Config) -> Self {
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// let config = Config::from_path(config_path).expect("configuration to open");
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// let state = Arc::new(RwLock::new(AppState::new(db_path)));
Self {
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// config: Arc::new(RwLock::new(config)),
// state,
library: Arc::new(RwLock::new(None)),
subscribers: Arc::new(RwLock::new(vec![])),
}
}
pub fn library<'a>(&'a self) -> RwLockReadGuard<'_, Option<Database>> {
self.library.read().unwrap()
}
/*
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pub async fn dispatch(&self, request: CoreRequest) -> CoreResponse {
match request {
CoreRequest::ChangeSetting(request) => match request {
ChangeSettingRequest::LibraryPath(path) => {
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// let mut config = self.config.write().unwrap();
// config.set(ConfigOption::DatabasePath(DatabasePath(PathBuf::from(
// path,
// ))));
// CoreResponse::UpdatedConfigurationView(configuration(&config))
unimplemented!()
}
},
CoreRequest::CreateGame(create_request) => {
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/*
let mut app_state = self.state.write().unwrap();
let white_player = {
match create_request.white_player {
PlayerInfoRequest::Hotseat(request) => Player::from(request),
}
};
let black_player = {
match create_request.black_player {
PlayerInfoRequest::Hotseat(request) => Player::from(request),
}
};
app_state.game = Some(GameState {
white_player,
black_player,
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..GameState::default()
});
let game_state = app_state.game.as_ref().unwrap();
CoreResponse::PlayingFieldView(playing_field(game_state))
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*/
unimplemented!()
}
CoreRequest::Home => {
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// CoreResponse::HomeView(home(self.state.read().unwrap().database.all_games()))
unimplemented!()
}
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CoreRequest::OpenConfiguration => {
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// CoreResponse::ConfigurationView(configuration(&self.config.read().unwrap()))
unimplemented!()
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}
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CoreRequest::PlayingField => {
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// let app_state = self.state.read().unwrap();
// let game = app_state.game.as_ref().unwrap();
// CoreResponse::PlayingFieldView(playing_field(game))
unimplemented!()
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}
CoreRequest::PlayStone(request) => {
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// let mut app_state = self.state.write().unwrap();
// app_state.place_stone(request);
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// let game = app_state.game.as_ref().unwrap();
// CoreResponse::PlayingFieldView(playing_field(game))
unimplemented!()
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}
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CoreRequest::StartGame => {
unimplemented!()
}
}
}
*/
// pub async fn run(&self) {}
}
impl Observable<CoreNotification> for Core {
fn subscribe(&self) -> Receiver<CoreNotification> {
let mut subscribers = self.subscribers.write().unwrap();
let (sender, receiver) = async_std::channel::unbounded();
subscribers.push(sender);
receiver
}
}