monorepo/visions/server/src/database/mod.rs

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mod disk_db;
mod types;
use std::path::Path;
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use async_std::channel::{bounded, Sender};
use async_trait::async_trait;
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use disk_db::{db_handler, DiskDb};
pub use types::{CharacterId, CharsheetRow, GameRow, SessionId, UserId, UserRow};
use crate::types::FatalError;
#[derive(Debug)]
enum Request {
Charsheet(CharacterId),
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CreateSession(UserId),
Games,
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SaveUser(Option<UserId>, String, String, bool, bool),
Session(SessionId),
User(UserId),
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UserByUsername(String),
Users,
}
#[derive(Debug)]
struct DatabaseRequest {
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tx: Sender<DatabaseResponse>,
req: Request,
}
#[derive(Debug)]
enum DatabaseResponse {
Charsheet(Option<CharsheetRow>),
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CreateSession(SessionId),
Games(Vec<GameRow>),
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SaveUser(UserId),
Session(Option<UserRow>),
User(Option<UserRow>),
Users(Vec<UserRow>),
}
#[async_trait]
pub trait Database: Send + Sync {
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async fn user(&self, _: &UserId) -> Result<Option<UserRow>, FatalError>;
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async fn user_by_username(&self, _: &str) -> Result<Option<UserRow>, FatalError>;
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async fn save_user(
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&self,
user_id: Option<UserId>,
name: &str,
password: &str,
admin: bool,
enabled: bool,
) -> Result<UserId, FatalError>;
async fn users(&mut self) -> Result<Vec<UserRow>, FatalError>;
async fn games(&mut self) -> Result<Vec<GameRow>, FatalError>;
async fn character(&mut self, id: CharacterId) -> Result<Option<CharsheetRow>, FatalError>;
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async fn session(&self, id: SessionId) -> Result<Option<UserRow>, FatalError>;
async fn create_session(&self, id: UserId) -> Result<SessionId, FatalError>;
}
pub struct DbConn {
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conn: Sender<DatabaseRequest>,
handle: tokio::task::JoinHandle<()>,
}
impl DbConn {
pub fn new<P>(path: Option<P>) -> Self
where
P: AsRef<Path>,
{
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let (tx, rx) = bounded::<DatabaseRequest>(5);
let db = DiskDb::new(path).unwrap();
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let handle = tokio::spawn(async move {
db_handler(db, rx).await;
});
Self { conn: tx, handle }
}
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async fn send(&self, req: Request) -> Result<DatabaseResponse, FatalError> {
let (tx, rx) = bounded::<DatabaseResponse>(1);
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let request = DatabaseRequest { tx, req };
match self.conn.send(request).await {
Ok(()) => (),
Err(_) => return Err(FatalError::DatabaseConnectionLost),
};
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rx.recv()
.await
.map_err(|_| FatalError::DatabaseConnectionLost)
}
}
#[async_trait]
impl Database for DbConn {
async fn user(&self, uid: &UserId) -> Result<Option<UserRow>, FatalError> {
match self
.send(Request::User(uid.clone()))
.await
{
Ok(DatabaseResponse::User(user)) => Ok(user),
Ok(_) => Err(FatalError::MessageMismatch),
Err(_) => Err(FatalError::DatabaseConnectionLost),
}
}
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async fn user_by_username(&self, username: &str) -> Result<Option<UserRow>, FatalError> {
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let (tx, rx) = bounded::<DatabaseResponse>(1);
let request = DatabaseRequest {
tx,
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req: Request::UserByUsername(username.to_owned()),
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};
match self.conn.send(request).await {
Ok(()) => (),
Err(_) => return Err(FatalError::DatabaseConnectionLost),
};
match rx.recv().await {
Ok(DatabaseResponse::User(user)) => Ok(user),
Ok(_) => Err(FatalError::MessageMismatch),
Err(_) => Err(FatalError::DatabaseConnectionLost),
}
}
async fn save_user(
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&self,
user_id: Option<UserId>,
name: &str,
password: &str,
admin: bool,
enabled: bool,
) -> Result<UserId, FatalError> {
let (tx, rx) = bounded::<DatabaseResponse>(1);
let request = DatabaseRequest {
tx,
req: Request::SaveUser(
user_id,
name.to_owned(),
password.to_owned(),
admin,
enabled,
),
};
match self.conn.send(request).await {
Ok(()) => (),
Err(_) => return Err(FatalError::DatabaseConnectionLost),
};
match rx.recv().await {
Ok(DatabaseResponse::SaveUser(user_id)) => Ok(user_id),
Ok(_) => Err(FatalError::MessageMismatch),
Err(_) => Err(FatalError::DatabaseConnectionLost),
}
}
async fn users(&mut self) -> Result<Vec<UserRow>, FatalError> {
let (tx, rx) = bounded::<DatabaseResponse>(1);
let request = DatabaseRequest {
tx,
req: Request::Users,
};
match self.conn.send(request).await {
Ok(()) => (),
Err(_) => return Err(FatalError::DatabaseConnectionLost),
};
match rx.recv().await {
Ok(DatabaseResponse::Users(lst)) => Ok(lst),
Ok(_) => Err(FatalError::MessageMismatch),
Err(_) => Err(FatalError::DatabaseConnectionLost),
}
}
async fn games(&mut self) -> Result<Vec<GameRow>, FatalError> {
let (tx, rx) = bounded::<DatabaseResponse>(1);
let request = DatabaseRequest {
tx,
req: Request::Games,
};
match self.conn.send(request).await {
Ok(()) => (),
Err(_) => return Err(FatalError::DatabaseConnectionLost),
};
match rx.recv().await {
Ok(DatabaseResponse::Games(lst)) => Ok(lst),
Ok(_) => Err(FatalError::MessageMismatch),
Err(_) => Err(FatalError::DatabaseConnectionLost),
}
}
async fn character(&mut self, id: CharacterId) -> Result<Option<CharsheetRow>, FatalError> {
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let (tx, rx) = bounded::<DatabaseResponse>(1);
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let request = DatabaseRequest {
tx,
req: Request::Charsheet(id),
};
match self.conn.send(request).await {
Ok(()) => (),
Err(_) => return Err(FatalError::DatabaseConnectionLost),
};
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match rx.recv().await {
Ok(DatabaseResponse::Charsheet(row)) => Ok(row),
Ok(_) => Err(FatalError::MessageMismatch),
Err(_) => Err(FatalError::DatabaseConnectionLost),
}
}
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async fn session(&self, id: SessionId) -> Result<Option<UserRow>, FatalError> {
let (tx, rx) = bounded::<DatabaseResponse>(1);
let request = DatabaseRequest {
tx,
req: Request::Session(id),
};
match self.conn.send(request).await {
Ok(()) => (),
Err(_) => return Err(FatalError::DatabaseConnectionLost),
};
match rx.recv().await {
Ok(DatabaseResponse::Session(row)) => Ok(row),
Ok(_) => Err(FatalError::MessageMismatch),
Err(_) => Err(FatalError::DatabaseConnectionLost),
}
}
async fn create_session(&self, id: UserId) -> Result<SessionId, FatalError> {
let (tx, rx) = bounded::<DatabaseResponse>(1);
let request = DatabaseRequest {
tx,
req: Request::CreateSession(id),
};
match self.conn.send(request).await {
Ok(()) => (),
Err(_) => return Err(FatalError::DatabaseConnectionLost),
};
match rx.recv().await {
Ok(DatabaseResponse::CreateSession(session_id)) => Ok(session_id),
Ok(_) => Err(FatalError::MessageMismatch),
Err(_) => Err(FatalError::DatabaseConnectionLost),
}
}
}
#[cfg(test)]
mod test {
use std::path::PathBuf;
use cool_asserts::assert_matches;
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use disk_db::DiskDb;
use types::GameId;
use super::*;
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const SOREN: &'static str = r#"{ "type_": "Candela", "name": "Soren Jensen", "pronouns": "he/him", "circle": "Circle of the Bluest Sky", "style": "dapper gentleman", "catalyst": "a cursed book", "question": "What were the contents of that book?", "nerve": { "type_": "nerve", "drives": { "current": 1, "max": 2 }, "resistances": { "current": 0, "max": 3 }, "move": { "gilded": false, "score": 2 }, "strike": { "gilded": false, "score": 1 }, "control": { "gilded": true, "score": 0 } }, "cunning": { "type_": "cunning", "drives": { "current": 1, "max": 1 }, "resistances": { "current": 0, "max": 3 }, "sway": { "gilded": false, "score": 0 }, "read": { "gilded": false, "score": 0 }, "hide": { "gilded": false, "score": 0 } }, "intuition": { "type_": "intuition", "drives": { "current": 0, "max": 0 }, "resistances": { "current": 0, "max": 3 }, "survey": { "gilded": false, "score": 0 }, "focus": { "gilded": false, "score": 0 }, "sense": { "gilded": false, "score": 0 } }, "role": "Slink", "role_abilities": [ "Scout: If you have time to observe a location, you can spend 1 Intuition to ask a question: What do I notice here that others do not see? What in this place might be of use to us? What path should we follow?" ], "specialty": "Detective", "specialty_abilities": [ "Mind Palace: When you want to figure out how two clues might relate or what path they should point you towards, burn 1 Intution resistance. The GM will give you the information you have deduced." ] }"#;
fn setup_db() -> (DiskDb, GameId) {
let no_path: Option<PathBuf> = None;
let db = DiskDb::new(no_path).unwrap();
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db.save_user(None, "admin", "abcdefg", true, true).unwrap();
let game_id = db.save_game(None, "Candela").unwrap();
(db, game_id)
}
#[test]
fn it_can_retrieve_a_character() {
let (db, game_id) = setup_db();
assert_matches!(db.character(CharacterId::from("1")), Ok(None));
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let js: serde_json::Value = serde_json::from_str(SOREN).unwrap();
let soren_id = db.save_character(None, game_id, js.clone()).unwrap();
assert_matches!(db.character(soren_id).unwrap(), Some(CharsheetRow{ data, .. }) => assert_eq!(js, data));
}
#[tokio::test]
async fn it_can_retrieve_a_character_through_conn() {
let memory_db: Option<PathBuf> = None;
let mut conn = DbConn::new(memory_db);
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assert_matches!(conn.character(CharacterId::from("1")).await, Ok(None));
}
}