296 lines
9.1 KiB
Rust
296 lines
9.1 KiB
Rust
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use adw::prelude::*;
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use glib::Object;
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use gtk::subclass::prelude::*;
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use std::{cell::RefCell, env, rc::Rc};
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const WIDTH: i32 = 640;
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const HEIGHT: i32 = 480;
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pub struct RGB {
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pub r: u8,
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pub g: u8,
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pub b: u8,
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}
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pub struct DashboardLightsPrivate {
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lights: Rc<RefCell<[RGB; 3]>>,
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}
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#[glib::object_subclass]
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impl ObjectSubclass for DashboardLightsPrivate {
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const NAME: &'static str = "DashboardLights";
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type Type = DashboardLights;
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type ParentType = gtk::DrawingArea;
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fn new() -> Self {
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Self {
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lights: Rc::new(RefCell::new([
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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])),
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}
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}
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}
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impl ObjectImpl for DashboardLightsPrivate {}
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impl WidgetImpl for DashboardLightsPrivate {}
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impl DrawingAreaImpl for DashboardLightsPrivate {}
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glib::wrapper! {
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pub struct DashboardLights(ObjectSubclass<DashboardLightsPrivate>) @extends gtk::DrawingArea, gtk::Widget;
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}
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impl DashboardLights {
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pub fn new() -> Self {
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let s: Self = Object::builder().build();
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s.set_width_request(WIDTH);
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s.set_height_request(100);
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s.set_draw_func({
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let s = s.clone();
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move |_, context, width, _| {
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let start = width as f64 / 2. - 150.;
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let lights = s.imp().lights.borrow();
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for i in 0..3 {
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context.set_source_rgb(
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lights[i].r as f64,
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lights[i].g as f64,
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lights[i].b as f64,
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);
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context.rectangle(start + 100. * i as f64, 10., 80., 80.);
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let _ = context.fill();
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}
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}
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});
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s
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}
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pub fn set_lights(&self, lights: [RGB; 3]) {
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*self.imp().lights.borrow_mut() = lights;
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self.queue_draw();
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}
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}
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pub struct BikeLightsPrivate {
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lights: Rc<RefCell<[RGB; 60]>>,
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}
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#[glib::object_subclass]
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impl ObjectSubclass for BikeLightsPrivate {
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const NAME: &'static str = "BikeLights";
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type Type = BikeLights;
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type ParentType = gtk::DrawingArea;
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fn new() -> Self {
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Self {
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lights: Rc::new(RefCell::new([
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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])),
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}
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}
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}
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impl ObjectImpl for BikeLightsPrivate {}
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impl WidgetImpl for BikeLightsPrivate {}
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impl DrawingAreaImpl for BikeLightsPrivate {}
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glib::wrapper! {
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pub struct BikeLights(ObjectSubclass<BikeLightsPrivate>) @extends gtk::DrawingArea, gtk::Widget;
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}
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impl BikeLights {
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pub fn new() -> Self {
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let s: Self = Object::builder().build();
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s.set_width_request(WIDTH);
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s.set_height_request(200);
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s.set_draw_func({
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let s = s.clone();
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move |_, context, _, _| {
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let lights = s.imp().lights.borrow();
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for i in 0..30 {
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context.set_source_rgb(
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lights[i].r as f64,
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lights[i].g as f64,
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lights[i].b as f64,
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);
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context.rectangle(5. + 20. * i as f64, 5., 15., 15.);
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let _ = context.fill();
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}
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for i in 0..30 {
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context.set_source_rgb(
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lights[i + 30].r as f64,
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lights[i + 30].g as f64,
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lights[i + 30].b as f64,
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);
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context.rectangle(5. + 20. * i as f64, 30., 15., 15.);
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let _ = context.fill();
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}
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}
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});
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s
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}
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pub fn set_lights(&self, lights: [RGB; 60]) {
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*self.imp().lights.borrow_mut() = lights;
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self.queue_draw();
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}
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}
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fn main() {
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let app = adw::Application::builder()
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.application_id("com.luminescent-dreams.bike-light-simulator")
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.build();
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app.connect_activate(move |app| {
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let window = adw::ApplicationWindow::builder()
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.application(app)
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.default_width(WIDTH)
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.default_height(HEIGHT)
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.build();
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let layout = gtk::Box::builder()
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.orientation(gtk::Orientation::Vertical)
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.build();
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let controls = gtk::Box::builder()
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.orientation(gtk::Orientation::Horizontal)
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.build();
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let dashboard_lights = DashboardLights::new();
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let bike_lights = BikeLights::new();
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let left_button = gtk::Button::builder().label("L").build();
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let brake_button = gtk::Button::builder().label("Brakes").build();
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let right_button = gtk::Button::builder().label("R").build();
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left_button.connect_clicked({
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let dashboard_lights = dashboard_lights.clone();
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move |_| {
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dashboard_lights.set_lights([
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RGB {
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r: 128,
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g: 128,
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b: 0,
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},
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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]);
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}
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});
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brake_button.connect_clicked({
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let dashboard_lights = dashboard_lights.clone();
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move |_| {
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dashboard_lights.set_lights([
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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]);
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}
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});
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right_button.connect_clicked({
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let dashboard_lights = dashboard_lights.clone();
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move |_| {
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dashboard_lights.set_lights([
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RGB { r: 0, g: 0, b: 0 },
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RGB { r: 0, g: 0, b: 0 },
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RGB {
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r: 128,
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g: 128,
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b: 0,
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},
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]);
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}
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});
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controls.append(&left_button);
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controls.append(&brake_button);
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controls.append(&right_button);
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layout.append(&controls);
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let pattern_controls = gtk::Box::builder()
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.orientation(gtk::Orientation::Horizontal)
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.build();
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let previous_pattern = gtk::Button::builder().label("Previous").build();
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let next_pattern = gtk::Button::builder().label("Next").build();
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pattern_controls.append(&previous_pattern);
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pattern_controls.append(&next_pattern);
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layout.append(&pattern_controls);
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layout.append(&dashboard_lights);
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layout.append(&bike_lights);
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window.set_content(Some(&layout));
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window.present();
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});
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let args: Vec<String> = env::args().collect();
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ApplicationExtManual::run_with_args(&app, &args);
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}
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