Resolve warnings in the hex-grid app

This commit is contained in:
Savanni D'Gerinel 2023-10-05 11:28:40 -04:00
parent b07e55f126
commit 021fea819a
3 changed files with 16 additions and 17 deletions

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@ -1,7 +1,5 @@
use gtk::prelude::*;
fn main() { fn main() {
gtk::init(); let _ = gtk::init();
for name in gtk::IconTheme::new().icon_names() { for name in gtk::IconTheme::new().icon_names() {
println!("{}", name); println!("{}", name);
} }

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@ -10,10 +10,9 @@ Luminescent Dreams Tools is distributed in the hope that it will be useful, but
You should have received a copy of the GNU General Public License along with Lumeto. If not, see <https://www.gnu.org/licenses/>. You should have received a copy of the GNU General Public License along with Lumeto. If not, see <https://www.gnu.org/licenses/>.
*/ */
use cairo::Context;
use coordinates::{hex_map::parse_data, AxialAddr}; use coordinates::{hex_map::parse_data, AxialAddr};
use gio::resources_lookup_data; use gio::resources_lookup_data;
use glib::{subclass::InitializingObject, Object}; use glib::Object;
use gtk::{gio, prelude::*, subclass::prelude::*, Application, DrawingArea}; use gtk::{gio, prelude::*, subclass::prelude::*, Application, DrawingArea};
use image::io::Reader as ImageReader; use image::io::Reader as ImageReader;
use std::{cell::RefCell, io::Cursor, rc::Rc}; use std::{cell::RefCell, io::Cursor, rc::Rc};
@ -23,7 +22,7 @@ mod palette_entry;
mod tile; mod tile;
mod utilities; mod utilities;
const APP_ID: &'static str = "com.luminescent-dreams.hex-grid"; const APP_ID: &str = "com.luminescent-dreams.hex-grid";
const HEX_RADIUS: f64 = 50.; const HEX_RADIUS: f64 = 50.;
const MAP_RADIUS: usize = 3; const MAP_RADIUS: usize = 3;
const DRAWING_ORIGIN: (f64, f64) = (1024. / 2., 768. / 2.); const DRAWING_ORIGIN: (f64, f64) = (1024. / 2., 768. / 2.);
@ -178,14 +177,14 @@ impl ObjectImpl for HexGridWindowPrivate {
let norm_x = x - DRAWING_ORIGIN.0; let norm_x = x - DRAWING_ORIGIN.0;
let norm_y = y - DRAWING_ORIGIN.1; let norm_y = y - DRAWING_ORIGIN.1;
let q = (2. / 3. * norm_x) / HEX_RADIUS; let q = (2. / 3. * norm_x) / HEX_RADIUS;
let r = (-1. / 3. * norm_x + (3. as f64).sqrt() / 3. * norm_y) / HEX_RADIUS; let r = (-1. / 3. * norm_x + (3_f64).sqrt() / 3. * norm_y) / HEX_RADIUS;
let (q, r) = axial_round(q, r); let (q, r) = axial_round(q, r);
let coordinate = AxialAddr::new(q, r); let coordinate = AxialAddr::new(q, r);
canvas_address.set_value(&format!("{:.0} {:.0}", x, y)); canvas_address.set_value(&format!("{:.0} {:.0}", x, y));
if coordinate.distance(&AxialAddr::origin()) > MAP_RADIUS { if coordinate.distance(&AxialAddr::origin()) > MAP_RADIUS {
hex_address.set_value(&format!("-----")); hex_address.set_value("-----");
*c.borrow_mut() = None; *c.borrow_mut() = None;
} else { } else {
hex_address.set_value(&format!("{:.0} {:.0}", coordinate.q(), coordinate.r())); hex_address.set_value(&format!("{:.0} {:.0}", coordinate.q(), coordinate.r()));
@ -209,10 +208,10 @@ impl ObjectImpl for HexGridWindowPrivate {
DRAWING_ORIGIN.0 + HEX_RADIUS * (3. / 2. * (coordinate.q() as f64)); DRAWING_ORIGIN.0 + HEX_RADIUS * (3. / 2. * (coordinate.q() as f64));
let center_y = DRAWING_ORIGIN.1 let center_y = DRAWING_ORIGIN.1
+ HEX_RADIUS + HEX_RADIUS
* ((3. as f64).sqrt() / 2. * (coordinate.q() as f64) * ((3_f64).sqrt() / 2. * (coordinate.q() as f64)
+ (3. as f64).sqrt() * (coordinate.r() as f64)); + (3_f64).sqrt() * (coordinate.r() as f64));
let translate_x = center_x - HEX_RADIUS; let translate_x = center_x - HEX_RADIUS;
let translate_y = center_y - (3. as f64).sqrt() * HEX_RADIUS / 2.; let translate_y = center_y - (3_f64).sqrt() * HEX_RADIUS / 2.;
let tile = match hex_map.get(&coordinate).unwrap() { let tile = match hex_map.get(&coordinate).unwrap() {
tile::Terrain::Mountain => &mountain, tile::Terrain::Mountain => &mountain,
@ -249,10 +248,11 @@ impl HexGridWindow {
} }
} }
/*
fn draw_hexagon(context: &Context, center_x: f64, center_y: f64, radius: f64) { fn draw_hexagon(context: &Context, center_x: f64, center_y: f64, radius: f64) {
let ul_x = center_x - radius; let ul_x = center_x - radius;
let ul_y = center_y - (3. as f64).sqrt() * radius / 2.; let ul_y = center_y - (3_f64).sqrt() * radius / 2.;
let points: Vec<(f64, f64)> = utilities::hexagon(radius * 2., (3. as f64).sqrt() * radius); let points: Vec<(f64, f64)> = utilities::hexagon(radius * 2., (3_f64).sqrt() * radius);
context.new_path(); context.new_path();
context.move_to(ul_x + points[0].0, ul_y + points[0].1); context.move_to(ul_x + points[0].0, ul_y + points[0].1);
context.line_to(ul_x + points[1].0, ul_y + points[1].1); context.line_to(ul_x + points[1].0, ul_y + points[1].1);
@ -262,6 +262,7 @@ fn draw_hexagon(context: &Context, center_x: f64, center_y: f64, radius: f64) {
context.line_to(ul_x + points[5].0, ul_y + points[5].1); context.line_to(ul_x + points[5].0, ul_y + points[5].1);
context.close_path(); context.close_path();
} }
*/
fn axial_round(q_f64: f64, r_f64: f64) -> (i32, i32) { fn axial_round(q_f64: f64, r_f64: f64) -> (i32, i32) {
let s_f64 = -q_f64 - r_f64; let s_f64 = -q_f64 - r_f64;

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@ -27,20 +27,20 @@ pub fn hexagon(width: f64, height: f64) -> Vec<(f64, f64)> {
(center_x + radius, center_y), (center_x + radius, center_y),
( (
center_x + radius / 2., center_x + radius / 2.,
center_y + (3. as f64).sqrt() * radius / 2., center_y + (3_f64).sqrt() * radius / 2.,
), ),
( (
center_x - radius / 2., center_x - radius / 2.,
center_y + (3. as f64).sqrt() * radius / 2., center_y + (3_f64).sqrt() * radius / 2.,
), ),
(center_x - radius, center_y), (center_x - radius, center_y),
( (
center_x - radius / 2., center_x - radius / 2.,
center_y - (3. as f64).sqrt() * radius / 2., center_y - (3_f64).sqrt() * radius / 2.,
), ),
( (
center_x + radius / 2., center_x + radius / 2.,
center_y - (3. as f64).sqrt() * radius / 2., center_y - (3_f64).sqrt() * radius / 2.,
), ),
] ]
} }