Count liberties
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6d51ae8479
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037484e7b4
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@ -1,7 +1,7 @@
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use crate::api::PlayStoneRequest;
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use std::time::Duration;
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use std::{collections::HashSet, time::Duration};
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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#[derive(Clone, Copy, Debug, PartialEq, Hash, Eq)]
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pub enum Color {
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Black,
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White,
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@ -36,7 +36,10 @@ impl AppState {
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pub fn place_stone(&mut self, req: PlayStoneRequest) {
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match self.game {
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Some(ref mut game) => {
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game.place_stone(req.column, req.row);
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game.place_stone(Coordinate {
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column: req.column,
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row: req.row,
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});
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}
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None => {}
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}
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@ -103,8 +106,8 @@ impl GameState {
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}
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}
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fn place_stone(&mut self, column: u8, row: u8) {
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self.board.place_stone(column, row, self.current_player);
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fn place_stone(&mut self, coordinate: Coordinate) {
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self.board.place_stone(coordinate, self.current_player);
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match self.current_player {
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Color::White => self.current_player = Color::Black,
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Color::Black => self.current_player = Color::White,
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@ -112,6 +115,53 @@ impl GameState {
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}
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}
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#[derive(Clone, Copy, Debug, PartialEq, Hash, Eq)]
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pub struct Coordinate {
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pub column: u8,
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pub row: u8,
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}
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impl Coordinate {
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fn adjacencies(&self, max_column: u8, max_row: u8) -> impl Iterator<Item = Coordinate> {
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vec![
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if self.column > 0 {
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Some(Coordinate {
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column: self.column - 1,
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row: self.row,
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})
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} else {
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None
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},
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if self.row > 0 {
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Some(Coordinate {
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column: self.column,
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row: self.row - 1,
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})
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} else {
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None
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},
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if self.column < max_column {
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Some(Coordinate {
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column: self.column + 1,
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row: self.row,
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})
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} else {
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None
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},
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if self.row < max_row {
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Some(Coordinate {
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column: self.column,
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row: self.row + 1,
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})
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} else {
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None
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},
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]
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.into_iter()
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.filter_map(|v| v)
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}
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}
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#[derive(Clone, Debug)]
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pub struct Board {
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pub size: Size,
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@ -122,7 +172,7 @@ impl std::fmt::Display for Board {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> Result<(), std::fmt::Error> {
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for row in 0..self.size.height {
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for column in 0..self.size.width {
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match self.stone(column, row) {
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match self.stone(Coordinate { column, row }) {
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None => write!(f, " . ")?,
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Some(Color::Black) => write!(f, " X ")?,
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Some(Color::White) => write!(f, " O ")?,
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@ -149,21 +199,85 @@ impl Board {
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}
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}
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pub fn place_stone(&mut self, column: u8, row: u8, stone: Color) {
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let addr = self.addr(column, row);
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fn from_coordinates(coordinates: impl Iterator<Item = (Coordinate, Color)>) -> Self {
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let mut s = Self::new();
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for (coordinate, color) in coordinates {
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s.place_stone(coordinate, color);
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}
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s
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}
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pub fn place_stone(&mut self, coordinate: Coordinate, stone: Color) {
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let addr = self.addr(coordinate.column, coordinate.row);
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self.spaces[addr] = Some(stone);
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}
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pub fn stone(&self, column: u8, row: u8) -> Option<Color> {
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let addr = self.addr(column, row);
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pub fn stone(&self, coordinate: Coordinate) -> Option<Color> {
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let addr = self.addr(coordinate.column, coordinate.row);
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self.spaces[addr]
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}
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pub fn group(&self, coordinate: Coordinate) -> Option<Group> {
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let mut visited: HashSet<Coordinate> = HashSet::new();
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if let Some(color) = self.stone(coordinate) {
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let mut fringes = coordinate
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.adjacencies(self.size.width as u8 - 1, self.size.height as u8 - 1)
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.collect::<Vec<Coordinate>>();
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visited.insert(coordinate);
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while let Some(coordinate) = fringes.pop() {
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if self.stone(coordinate) == Some(color) {
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if !visited.contains(&coordinate) {
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fringes.append(
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&mut coordinate
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.adjacencies(self.size.width as u8 - 1, self.size.height as u8 - 1)
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.collect::<Vec<Coordinate>>(),
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);
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visited.insert(coordinate);
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}
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}
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}
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Some(Group {
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color,
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coordinates: visited,
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})
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} else {
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None
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}
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}
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pub fn liberties(&self, group: &Group) -> usize {
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group
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.adjacencies(self.size.width as u8 - 1, self.size.height as u8 - 1)
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.into_iter()
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.filter(|coordinate| self.stone(*coordinate).is_none())
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.collect::<Vec<Coordinate>>()
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.len()
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}
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fn addr(&self, column: u8, row: u8) -> usize {
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((row as usize) * (self.size.width as usize) + (column as usize)) as usize
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}
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct Group {
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color: Color,
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coordinates: HashSet<Coordinate>,
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}
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impl Group {
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fn adjacencies(&self, max_column: u8, max_row: u8) -> HashSet<Coordinate> {
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self.coordinates
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.iter()
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.map(|stone| stone.adjacencies(max_column, max_row))
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.flatten()
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.collect()
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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@ -178,43 +292,144 @@ mod test {
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* A stone placed in a suicidal position is legal if it captures other stones first.
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*/
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#[test]
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fn it_shows_stones() {
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let mut board = Board::new();
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board.place_stone(3, 2, Color::White);
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board.place_stone(2, 3, Color::White);
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board.place_stone(4, 3, Color::White);
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board.place_stone(3, 3, Color::Black);
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println!("{}", board);
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assert!(false);
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}
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#[test]
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fn it_counts_individual_liberties() {
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let mut board = Board::new();
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board.place_stone(3, 3, Color::White);
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board.place_stone(0, 3, Color::White);
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board.place_stone(0, 0, Color::White);
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println!("{}", board);
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assert!(false);
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let board = Board::from_coordinates(
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vec![
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(Coordinate { column: 3, row: 3 }, Color::White),
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(Coordinate { column: 0, row: 3 }, Color::White),
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(Coordinate { column: 0, row: 0 }, Color::White),
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(Coordinate { column: 18, row: 9 }, Color::Black),
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(
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Coordinate {
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column: 18,
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row: 18,
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},
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Color::Black,
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),
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]
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.into_iter(),
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);
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assert_eq!(
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board
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.group(Coordinate { column: 3, row: 3 })
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.map(|g| board.liberties(&g)),
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Some(4)
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);
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assert_eq!(
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board
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.group(Coordinate { column: 0, row: 3 })
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.map(|g| board.liberties(&g)),
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Some(3)
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);
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assert_eq!(
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board
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.group(Coordinate { column: 0, row: 0 })
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.map(|g| board.liberties(&g)),
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Some(2)
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);
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assert_eq!(
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board
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.group(Coordinate { column: 18, row: 9 })
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.map(|g| board.liberties(&g)),
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Some(3)
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);
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assert_eq!(
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board
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.group(Coordinate {
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column: 18,
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row: 18
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})
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.map(|g| board.liberties(&g)),
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Some(2)
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);
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}
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#[test]
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fn stones_share_liberties() {
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let mut board = Board::new();
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board.place_stone(3, 3, Color::White);
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board.place_stone(3, 4, Color::White);
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board.place_stone(3, 5, Color::White);
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board.place_stone(4, 4, Color::White);
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println!("{}", board);
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assert!(false);
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let test_cases = vec![
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(
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Board::from_coordinates(
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vec![
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(Coordinate { column: 3, row: 3 }, Color::White),
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(Coordinate { column: 3, row: 4 }, Color::White),
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]
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.into_iter(),
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),
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Coordinate { column: 3, row: 4 },
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Some(Group {
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color: Color::White,
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coordinates: vec![
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Coordinate { column: 3, row: 3 },
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Coordinate { column: 3, row: 4 },
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]
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.into_iter()
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.collect(),
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}),
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Some(6),
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),
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(
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Board::from_coordinates(
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vec![
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(Coordinate { column: 3, row: 3 }, Color::White),
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(Coordinate { column: 3, row: 4 }, Color::White),
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(Coordinate { column: 4, row: 4 }, Color::White),
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]
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.into_iter(),
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),
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Coordinate { column: 3, row: 4 },
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Some(Group {
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color: Color::White,
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coordinates: vec![
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Coordinate { column: 3, row: 3 },
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Coordinate { column: 3, row: 4 },
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Coordinate { column: 4, row: 4 },
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]
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.into_iter()
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.collect(),
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}),
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Some(7),
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),
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(
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Board::from_coordinates(
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vec![
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(Coordinate { column: 3, row: 3 }, Color::White),
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(Coordinate { column: 3, row: 4 }, Color::White),
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(Coordinate { column: 4, row: 4 }, Color::White),
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(Coordinate { column: 3, row: 5 }, Color::White),
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]
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.into_iter(),
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),
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Coordinate { column: 3, row: 4 },
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Some(Group {
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color: Color::White,
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coordinates: vec![
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Coordinate { column: 3, row: 3 },
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Coordinate { column: 3, row: 4 },
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Coordinate { column: 4, row: 4 },
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Coordinate { column: 3, row: 5 },
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]
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.into_iter()
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.collect(),
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}),
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Some(8),
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),
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];
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for (board, coordinate, group, liberties) in test_cases {
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assert_eq!(board.group(coordinate), group);
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assert_eq!(
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board.group(coordinate).map(|g| board.liberties(&g)),
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liberties
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);
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}
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}
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#[test]
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fn opposing_stones_reduce_liberties() {
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let mut board = Board::new();
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board.place_stone(3, 3, Color::White);
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board.place_stone(3, 4, Color::Black);
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board.place_stone(Coordinate { column: 3, row: 3 }, Color::White);
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board.place_stone(Coordinate { column: 3, row: 4 }, Color::Black);
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println!("{}", board);
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assert!(false);
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}
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@ -1,7 +1,7 @@
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use crate::types::{Color, Size};
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use crate::{
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api::{PlayStoneRequest, Request},
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types::Board,
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types::{Board, Coordinate},
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};
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#[derive(Clone, Copy, Debug, PartialEq)]
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@ -71,7 +71,7 @@ impl From<&Board> for BoardElement {
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let spaces: Vec<IntersectionElement> = (0..board.size.height)
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.map(|row| {
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(0..board.size.width)
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.map(|column| match board.stone(column, row) {
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.map(|column| match board.stone(Coordinate { column, row }) {
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Some(color) => IntersectionElement::Filled(StoneElement {
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jitter: Jitter { x: 0, y: 0 },
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color,
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