Write a macro that eases communication between DbConn and DiskDb
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@ -84,52 +84,37 @@ impl DbConn {
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Self { conn: tx, handle }
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}
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}
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async fn send(&self, req: Request) -> Result<DatabaseResponse, FatalError> {
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macro_rules! send_request {
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($s:expr, $req:expr, $resp_h:pat => $block:expr) => {{
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let (tx, rx) = bounded::<DatabaseResponse>(1);
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let request = DatabaseRequest { tx, req };
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match self.conn.send(request).await {
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let request = DatabaseRequest { tx, req: $req };
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match $s.conn.send(request).await {
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Ok(()) => (),
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Err(_) => return Err(FatalError::DatabaseConnectionLost),
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};
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rx.recv()
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match rx
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.recv()
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.await
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.map_err(|_| FatalError::DatabaseConnectionLost)
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}
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{
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Ok($resp_h) => $block,
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Ok(_) => Err(FatalError::MessageMismatch),
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Err(_) => Err(FatalError::DatabaseConnectionLost),
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}
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}};
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}
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#[async_trait]
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impl Database for DbConn {
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async fn user(&self, uid: &UserId) -> Result<Option<UserRow>, FatalError> {
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match self
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.send(Request::User(uid.clone()))
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.await
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{
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Ok(DatabaseResponse::User(user)) => Ok(user),
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Ok(_) => Err(FatalError::MessageMismatch),
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Err(_) => Err(FatalError::DatabaseConnectionLost),
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}
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send_request!(self, Request::User(uid.clone()), DatabaseResponse::User(user) => Ok(user))
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}
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async fn user_by_username(&self, username: &str) -> Result<Option<UserRow>, FatalError> {
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let (tx, rx) = bounded::<DatabaseResponse>(1);
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let request = DatabaseRequest {
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tx,
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req: Request::UserByUsername(username.to_owned()),
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};
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match self.conn.send(request).await {
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Ok(()) => (),
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Err(_) => return Err(FatalError::DatabaseConnectionLost),
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};
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match rx.recv().await {
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Ok(DatabaseResponse::User(user)) => Ok(user),
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Ok(_) => Err(FatalError::MessageMismatch),
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Err(_) => Err(FatalError::DatabaseConnectionLost),
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}
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send_request!(self, Request::UserByUsername(username.to_owned()), DatabaseResponse::User(user) => Ok(user))
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}
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async fn save_user(
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@ -140,129 +125,35 @@ impl Database for DbConn {
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admin: bool,
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enabled: bool,
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) -> Result<UserId, FatalError> {
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let (tx, rx) = bounded::<DatabaseResponse>(1);
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let request = DatabaseRequest {
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tx,
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req: Request::SaveUser(
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send_request!(self,
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Request::SaveUser(
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user_id,
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name.to_owned(),
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password.to_owned(),
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admin,
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enabled,
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),
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};
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match self.conn.send(request).await {
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Ok(()) => (),
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Err(_) => return Err(FatalError::DatabaseConnectionLost),
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};
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match rx.recv().await {
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Ok(DatabaseResponse::SaveUser(user_id)) => Ok(user_id),
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Ok(_) => Err(FatalError::MessageMismatch),
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Err(_) => Err(FatalError::DatabaseConnectionLost),
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}
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DatabaseResponse::SaveUser(user_id) => Ok(user_id))
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}
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async fn users(&mut self) -> Result<Vec<UserRow>, FatalError> {
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let (tx, rx) = bounded::<DatabaseResponse>(1);
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let request = DatabaseRequest {
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tx,
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req: Request::Users,
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};
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match self.conn.send(request).await {
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Ok(()) => (),
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Err(_) => return Err(FatalError::DatabaseConnectionLost),
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};
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match rx.recv().await {
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Ok(DatabaseResponse::Users(lst)) => Ok(lst),
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Ok(_) => Err(FatalError::MessageMismatch),
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Err(_) => Err(FatalError::DatabaseConnectionLost),
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}
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send_request!(self, Request::Users, DatabaseResponse::Users(lst) => Ok(lst))
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}
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async fn games(&mut self) -> Result<Vec<GameRow>, FatalError> {
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let (tx, rx) = bounded::<DatabaseResponse>(1);
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let request = DatabaseRequest {
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tx,
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req: Request::Games,
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};
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match self.conn.send(request).await {
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Ok(()) => (),
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Err(_) => return Err(FatalError::DatabaseConnectionLost),
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};
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match rx.recv().await {
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Ok(DatabaseResponse::Games(lst)) => Ok(lst),
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Ok(_) => Err(FatalError::MessageMismatch),
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Err(_) => Err(FatalError::DatabaseConnectionLost),
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}
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send_request!(self, Request::Games, DatabaseResponse::Games(lst) => Ok(lst))
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}
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async fn character(&mut self, id: CharacterId) -> Result<Option<CharsheetRow>, FatalError> {
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let (tx, rx) = bounded::<DatabaseResponse>(1);
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let request = DatabaseRequest {
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tx,
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req: Request::Charsheet(id),
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};
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match self.conn.send(request).await {
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Ok(()) => (),
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Err(_) => return Err(FatalError::DatabaseConnectionLost),
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};
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match rx.recv().await {
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Ok(DatabaseResponse::Charsheet(row)) => Ok(row),
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Ok(_) => Err(FatalError::MessageMismatch),
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Err(_) => Err(FatalError::DatabaseConnectionLost),
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}
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send_request!(self, Request::Charsheet(id), DatabaseResponse::Charsheet(row) => Ok(row))
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}
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async fn session(&self, id: SessionId) -> Result<Option<UserRow>, FatalError> {
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let (tx, rx) = bounded::<DatabaseResponse>(1);
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let request = DatabaseRequest {
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tx,
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req: Request::Session(id),
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};
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match self.conn.send(request).await {
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Ok(()) => (),
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Err(_) => return Err(FatalError::DatabaseConnectionLost),
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};
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match rx.recv().await {
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Ok(DatabaseResponse::Session(row)) => Ok(row),
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Ok(_) => Err(FatalError::MessageMismatch),
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Err(_) => Err(FatalError::DatabaseConnectionLost),
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}
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send_request!(self, Request::Session(id), DatabaseResponse::Session(row) => Ok(row))
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}
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async fn create_session(&self, id: UserId) -> Result<SessionId, FatalError> {
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let (tx, rx) = bounded::<DatabaseResponse>(1);
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let request = DatabaseRequest {
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tx,
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req: Request::CreateSession(id),
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};
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match self.conn.send(request).await {
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Ok(()) => (),
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Err(_) => return Err(FatalError::DatabaseConnectionLost),
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};
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match rx.recv().await {
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Ok(DatabaseResponse::CreateSession(session_id)) => Ok(session_id),
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Ok(_) => Err(FatalError::MessageMismatch),
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Err(_) => Err(FatalError::DatabaseConnectionLost),
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}
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send_request!(self, Request::CreateSession(id), DatabaseResponse::CreateSession(session_id) => Ok(session_id))
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}
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}
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