Clippy
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78863ee709
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@ -354,7 +354,7 @@ impl<T> Tree<T> {
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width
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}
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pub fn bfs_iter<'a>(&'a self) -> BFSIter<T> {
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pub fn bfs_iter(&self) -> BFSIter<T> {
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let mut queue = VecDeque::new();
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queue.push_back(&self.nodes[0]);
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BFSIter { tree: self, queue }
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@ -363,7 +363,7 @@ impl<T> Tree<T> {
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impl<'a> From<&'a GameNode> for Tree<Uuid> {
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fn from(root: &'a GameNode) -> Self {
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fn add_subtree<'a>(tree: &mut Tree<Uuid>, parent_idx: usize, node: &'a GameNode) {
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fn add_subtree(tree: &mut Tree<Uuid>, parent_idx: usize, node: &GameNode) {
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let idx = tree.add_node(parent_idx, node.id());
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let children = match node {
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@ -401,7 +401,7 @@ impl<'a, T> Iterator for BFSIter<'a, T> {
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fn next(&mut self) -> Option<Self::Item> {
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let retval = self.queue.pop_front();
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if let Some(ref retval) = retval {
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if let Some(retval) = retval {
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retval
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.children
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.iter()
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@ -18,7 +18,7 @@ use cairo::Context;
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use glib::Object;
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use gtk::{prelude::*, subclass::prelude::*};
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use otg_core::Tree;
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use sgf::{GameNode, GameRecord};
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use sgf::GameRecord;
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use std::{cell::RefCell, rc::Rc};
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use uuid::Uuid;
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@ -121,7 +121,7 @@ impl GameRecord {
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pub fn mainline(&self) -> Vec<&GameNode> {
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let mut moves: Vec<&GameNode> = vec![];
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let mut next = self.children.get(0);
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let mut next = self.children.first();
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while let Some(node) = next {
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// Given that I know that I have a node, and I know that I'm going to push a reference
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// to it onto my final list, I want to get the first of its children. And I want to
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@ -136,8 +136,8 @@ impl GameRecord {
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moves.push(node);
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next = match node {
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GameNode::MoveNode(node) => node.children.get(0),
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GameNode::SetupNode(node) => node.children.get(0),
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GameNode::MoveNode(node) => node.children.first(),
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GameNode::SetupNode(node) => node.children.first(),
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};
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}
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