Switch to a fixed point arithmatic library

This commit is contained in:
Savanni D'Gerinel 2023-11-27 20:35:45 -05:00
parent 6164cb3b39
commit 0b949111d2
6 changed files with 401 additions and 1324 deletions

4
Cargo.lock generated
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@ -2337,6 +2337,10 @@ dependencies = [
[[package]] [[package]]
name = "lights-core" name = "lights-core"
version = "0.1.0" version = "0.1.0"
dependencies = [
"az",
"fixed",
]
[[package]] [[package]]
name = "linux-raw-sys" name = "linux-raw-sys"

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@ -6,3 +6,5 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
az = { version = "1" }
fixed = { version = "1" }

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@ -2,16 +2,33 @@
extern crate alloc; extern crate alloc;
use alloc::boxed::Box; use alloc::boxed::Box;
use az::*;
use core::{clone::Clone, cmp::PartialEq, ops::Sub, option::Option}; use core::{clone::Clone, cmp::PartialEq, ops::Sub, option::Option};
use fixed::types::{I16F0, I16F16, I48F16, I8F8, U128F0, U16F0};
mod patterns; mod patterns;
pub use patterns::*; pub use patterns::*;
mod types; mod types;
pub use types::{DashboardPattern, Pattern, RGB}; pub use types::{BodyPattern, DashboardPattern, RGB};
fn calculate_frames(starting_time: U128F0, now: U128F0) -> U16F0 {
let frames_128 = (now - starting_time) / U128F0::from(FPS);
(frames_128 % U128F0::from(U16F0::MAX)).cast()
}
fn calculate_slope(start: I8F8, end: I8F8, frames: U16F0) -> I8F8 {
let slope_i16f16 = (I48F16::from(end) - I48F16::from(start)) / I48F16::from(frames);
slope_i16f16.saturating_as()
}
fn linear_ease(value: I8F8, frames: U16F0, slope: I8F8) -> I8F8 {
let value_i16f16 = I48F16::from(value) + I48F16::from(frames) * I48F16::from(slope);
value_i16f16.saturating_as()
}
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
pub struct Instant(pub u128); pub struct Instant(pub U128F0);
impl Sub for Instant { impl Sub for Instant {
type Output = Self; type Output = Self;
@ -25,56 +42,56 @@ pub const FPS: u8 = 30;
pub trait UI { pub trait UI {
fn check_event(&self) -> Option<Event>; fn check_event(&self) -> Option<Event>;
fn update_lights(&self, dashboard_lights: DashboardPattern, lights: Pattern); fn update_lights(&self, dashboard_lights: DashboardPattern, body_lights: BodyPattern);
} }
pub trait Animation { pub trait Animation {
fn tick(&mut self, time: Instant) -> (DashboardPattern, Pattern); fn tick(&mut self, time: Instant) -> (DashboardPattern, BodyPattern);
} }
pub struct DefaultAnimation {} pub struct DefaultAnimation {}
impl Animation for DefaultAnimation { impl Animation for DefaultAnimation {
fn tick(&mut self, _: Instant) -> (DashboardPattern, Pattern) { fn tick(&mut self, _: Instant) -> (DashboardPattern, BodyPattern) {
(PRIDE_DASHBOARD, PRIDE) (PRIDE_DASHBOARD, PRIDE_BODY)
} }
} }
pub struct Fade { pub struct Fade {
starting_dashboard: DashboardPattern, starting_dashboard: DashboardPattern,
starting_lights: Pattern, starting_lights: BodyPattern,
start_time: Instant, start_time: Instant,
dashboard_slope: [RGB<f64>; 3], dashboard_slope: [RGB<I8F8>; 3],
body_slope: [RGB<f64>; 60], body_slope: [RGB<I8F8>; 60],
frames: u8, frames: U16F0,
} }
impl Fade { impl Fade {
fn new( fn new(
dashboard: DashboardPattern, dashboard: DashboardPattern,
lights: Pattern, lights: BodyPattern,
ending_dashboard: DashboardPattern, ending_dashboard: DashboardPattern,
ending_lights: Pattern, ending_lights: BodyPattern,
frames: u8, frames: U16F0,
time: Instant, time: Instant,
) -> Self { ) -> Self {
let mut dashboard_slope = [Default::default(); 3]; let mut dashboard_slope = [Default::default(); 3];
let mut body_slope = [Default::default(); 60]; let mut body_slope = [Default::default(); 60];
for i in 0..3 { for i in 0..3 {
let slope = RGB { let slope = RGB {
r: (ending_dashboard[i].r as f64 - dashboard[i].r as f64) / frames as f64, r: calculate_slope(dashboard[i].r, ending_dashboard[i].r, frames),
g: (ending_dashboard[i].g as f64 - dashboard[i].g as f64) / frames as f64, g: calculate_slope(dashboard[i].g, ending_dashboard[i].g, frames),
b: (ending_dashboard[i].b as f64 - dashboard[i].b as f64) / frames as f64, b: calculate_slope(dashboard[i].b, ending_dashboard[i].b, frames),
}; };
dashboard_slope[i] = slope; dashboard_slope[i] = slope;
} }
for i in 0..60 { for i in 0..60 {
let slope = RGB { let slope = RGB {
r: (ending_lights[i].r as f64 - lights[i].r as f64) / frames as f64, r: calculate_slope(lights[i].r, ending_lights[i].r, frames),
g: (ending_lights[i].g as f64 - lights[i].g as f64) / frames as f64, g: calculate_slope(lights[i].g, ending_lights[i].g, frames),
b: (ending_lights[i].b as f64 - lights[i].b as f64) / frames as f64, b: calculate_slope(lights[i].b, ending_lights[i].b, frames),
}; };
body_slope[i] = slope; body_slope[i] = slope;
} }
@ -91,50 +108,39 @@ impl Fade {
} }
impl Animation for Fade { impl Animation for Fade {
fn tick(&mut self, time: Instant) -> (DashboardPattern, Pattern) { fn tick(&mut self, time: Instant) -> (DashboardPattern, BodyPattern) {
let mut frames: u8 = ((time - self.start_time).0 as f64 / FPS as f64) as u8; let mut frames = calculate_frames(self.start_time.0, time.0);
if frames > self.frames { if frames > self.frames {
frames = self.frames frames = self.frames
} }
let mut dashboard_pattern: DashboardPattern = OFF_DASHBOARD; let mut dashboard_pattern: DashboardPattern = OFF_DASHBOARD;
let mut body_pattern: Pattern = OFF; let mut body_pattern: BodyPattern = OFF_BODY;
let apply = |value: f64, frames: f64, slope: f64| -> f64 { value + frames * slope };
for i in 0..3 { for i in 0..3 {
dashboard_pattern[i].r = apply( dashboard_pattern[i].r = linear_ease(
self.starting_dashboard[i].r as f64, self.starting_dashboard[i].r,
frames as f64, frames,
self.dashboard_slope[i].r as f64, self.dashboard_slope[i].r,
) as u8; );
dashboard_pattern[i].g = apply( dashboard_pattern[i].g = linear_ease(
self.starting_dashboard[i].g as f64, self.starting_dashboard[i].g,
frames as f64, frames,
self.dashboard_slope[i].g as f64, self.dashboard_slope[i].g,
) as u8; );
dashboard_pattern[i].b = apply( dashboard_pattern[i].b = linear_ease(
self.starting_dashboard[i].b as f64, self.starting_dashboard[i].b,
frames as f64, frames,
self.dashboard_slope[i].b as f64, self.dashboard_slope[i].b,
) as u8; );
} }
for i in 0..60 { for i in 0..60 {
body_pattern[i].r = apply( body_pattern[i].r =
self.starting_lights[i].r as f64, linear_ease(self.starting_lights[i].r, frames, self.body_slope[i].r);
frames as f64, body_pattern[i].g =
self.body_slope[i].r as f64, linear_ease(self.starting_lights[i].g, frames, self.body_slope[i].g);
) as u8; body_pattern[i].b =
body_pattern[i].g = apply( linear_ease(self.starting_lights[i].b, frames, self.body_slope[i].b);
self.starting_lights[i].g as f64,
frames as f64,
self.body_slope[i].g as f64,
) as u8;
body_pattern[i].b = apply(
self.starting_lights[i].b as f64,
frames as f64,
self.body_slope[i].b as f64,
) as u8;
} }
(dashboard_pattern, body_pattern) (dashboard_pattern, body_pattern)
@ -158,13 +164,13 @@ pub struct Blinker {
direction: FadeDirection, direction: FadeDirection,
start_time: Instant, start_time: Instant,
frames: u8, frames: U16F0,
} }
impl Blinker { impl Blinker {
fn new( fn new(
starting_dashboard: DashboardPattern, starting_dashboard: DashboardPattern,
starting_body: Pattern, starting_body: BodyPattern,
direction: BlinkerDirection, direction: BlinkerDirection,
time: Instant, time: Instant,
) -> Self { ) -> Self {
@ -172,14 +178,14 @@ impl Blinker {
match direction { match direction {
BlinkerDirection::Left => { BlinkerDirection::Left => {
ending_dashboard[0].r = LEFT_DASHBOARD[0].r; ending_dashboard[0].r = LEFT_BLINKER_DASHBOARD[0].r;
ending_dashboard[0].g = LEFT_DASHBOARD[0].g; ending_dashboard[0].g = LEFT_BLINKER_DASHBOARD[0].g;
ending_dashboard[0].b = LEFT_DASHBOARD[0].b; ending_dashboard[0].b = LEFT_BLINKER_DASHBOARD[0].b;
} }
BlinkerDirection::Right => { BlinkerDirection::Right => {
ending_dashboard[2].r = RIGHT_DASHBOARD[2].r; ending_dashboard[2].r = RIGHT_BLINKER_DASHBOARD[2].r;
ending_dashboard[2].g = RIGHT_DASHBOARD[2].g; ending_dashboard[2].g = RIGHT_BLINKER_DASHBOARD[2].g;
ending_dashboard[2].b = RIGHT_DASHBOARD[2].b; ending_dashboard[2].b = RIGHT_BLINKER_DASHBOARD[2].b;
} }
} }
@ -187,16 +193,16 @@ impl Blinker {
match direction { match direction {
BlinkerDirection::Left => { BlinkerDirection::Left => {
for i in 0..30 { for i in 0..30 {
ending_body[i].r = LEFT[i].r; ending_body[i].r = LEFT_BLINKER_BODY[i].r;
ending_body[i].g = LEFT[i].g; ending_body[i].g = LEFT_BLINKER_BODY[i].g;
ending_body[i].b = LEFT[i].b; ending_body[i].b = LEFT_BLINKER_BODY[i].b;
} }
} }
BlinkerDirection::Right => { BlinkerDirection::Right => {
for i in 30..60 { for i in 30..60 {
ending_body[i].r = RIGHT[i].r; ending_body[i].r = RIGHT_BLINKER_BODY[i].r;
ending_body[i].g = RIGHT[i].g; ending_body[i].g = RIGHT_BLINKER_BODY[i].g;
ending_body[i].b = RIGHT[i].b; ending_body[i].b = RIGHT_BLINKER_BODY[i].b;
} }
} }
} }
@ -226,8 +232,8 @@ impl Blinker {
} }
impl Animation for Blinker { impl Animation for Blinker {
fn tick(&mut self, time: Instant) -> (DashboardPattern, Pattern) { fn tick(&mut self, time: Instant) -> (DashboardPattern, BodyPattern) {
let frames: u8 = ((time - self.start_time).0 as f64 / FPS as f64) as u8; let frames = calculate_frames(self.start_time.0, time.0);
if frames > self.frames { if frames > self.frames {
match self.direction { match self.direction {
FadeDirection::FadeIn => { FadeDirection::FadeIn => {
@ -275,7 +281,7 @@ pub struct App {
home_state: State, home_state: State,
current_animation: Box<dyn Animation>, current_animation: Box<dyn Animation>,
dashboard_lights: DashboardPattern, dashboard_lights: DashboardPattern,
lights: Pattern, lights: BodyPattern,
} }
impl App { impl App {
@ -286,7 +292,7 @@ impl App {
home_state: State::Pattern(0), home_state: State::Pattern(0),
current_animation: Box::new(DefaultAnimation {}), current_animation: Box::new(DefaultAnimation {}),
dashboard_lights: OFF_DASHBOARD, dashboard_lights: OFF_DASHBOARD,
lights: OFF, lights: OFF_BODY,
} }
} }
@ -297,7 +303,7 @@ impl App {
self.dashboard_lights.clone(), self.dashboard_lights.clone(),
self.lights.clone(), self.lights.clone(),
PRIDE_DASHBOARD, PRIDE_DASHBOARD,
PRIDE, PRIDE_BODY,
DEFAULT_FRAMES, DEFAULT_FRAMES,
time, time,
)) ))
@ -307,7 +313,7 @@ impl App {
self.dashboard_lights.clone(), self.dashboard_lights.clone(),
self.lights.clone(), self.lights.clone(),
TRANS_PRIDE_DASHBOARD, TRANS_PRIDE_DASHBOARD,
TRANS_PRIDE, TRANS_PRIDE_BODY,
DEFAULT_FRAMES, DEFAULT_FRAMES,
time, time,
)) ))
@ -317,9 +323,9 @@ impl App {
self.current_animation = Box::new(Fade::new( self.current_animation = Box::new(Fade::new(
self.dashboard_lights.clone(), self.dashboard_lights.clone(),
self.lights.clone(), self.lights.clone(),
BRAKE_DASHBOARD, BRAKES_DASHBOARD,
BRAKES, BRAKES_BODY,
BRAKE_FRAMES, BRAKES_FRAMES,
time, time,
)); ));
} }

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@ -1,4 +1,5 @@
use core::default::Default; use core::default::Default;
use fixed::types::I8F8;
#[derive(Clone, Copy, Default, Debug)] #[derive(Clone, Copy, Default, Debug)]
pub struct RGB<T> { pub struct RGB<T> {
@ -7,35 +8,10 @@ pub struct RGB<T> {
pub b: T, pub b: T,
} }
pub type DashboardPattern = [RGB<u8>; 3]; const DASHBOARD_LIGHT_COUNT: usize = 3;
/*
#[derive(Clone)]
pub struct DashboardPattern(pub [RGB<u8>; 3]);
*/
/* pub type DashboardPattern = [RGB<I8F8>; DASHBOARD_LIGHT_COUNT];
impl Clone for DashboardPattern {
fn clone(&self) -> Self {
let mut v: [RGB<u8>; 3] = Default::default();
for i in 0..3 {
v[i] = self.0[i]
}
Self(v)
}
}
*/
pub type Pattern = [RGB<u8>; 60]; const BODY_LIGHT_COUNT: usize = 60;
/*
pub struct Pattern(pub [RGB<u8>; 60]);
impl Pattern { pub type BodyPattern = [RGB<I8F8>; BODY_LIGHT_COUNT];
pub fn clone(&self) -> Self {
let mut v: [RGB<u8>; 60] = [Default::default(); 60];
for i in 0..60 {
v[i] = self.0[i]
}
Self(v)
}
}
*/

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@ -1,7 +1,10 @@
use adw::prelude::*; use adw::prelude::*;
use fixed::types::{I8F8, U128F0};
use glib::{Object, Sender}; use glib::{Object, Sender};
use gtk::subclass::prelude::*; use gtk::subclass::prelude::*;
use lights_core::{App, DashboardPattern, Event, Instant, Pattern, FPS, RGB, UI}; use lights_core::{
App, BodyPattern, DashboardPattern, Event, Instant, FPS, OFF_BODY, OFF_DASHBOARD, RGB, UI,
};
use std::{ use std::{
cell::RefCell, cell::RefCell,
env, env,
@ -14,7 +17,7 @@ const HEIGHT: i32 = 480;
pub struct Update { pub struct Update {
dashboard: DashboardPattern, dashboard: DashboardPattern,
lights: Pattern, lights: BodyPattern,
} }
pub struct DashboardLightsPrivate { pub struct DashboardLightsPrivate {
@ -29,11 +32,7 @@ impl ObjectSubclass for DashboardLightsPrivate {
fn new() -> Self { fn new() -> Self {
Self { Self {
lights: Rc::new(RefCell::new([ lights: Rc::new(RefCell::new(OFF_DASHBOARD)),
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
])),
} }
} }
} }
@ -60,9 +59,9 @@ impl DashboardLights {
let lights = s.imp().lights.borrow(); let lights = s.imp().lights.borrow();
for i in 0..3 { for i in 0..3 {
context.set_source_rgb( context.set_source_rgb(
lights[i].r as f64 / 256., lights[i].r.into(),
lights[i].g as f64 / 256., lights[i].g.into(),
lights[i].b as f64 / 256., lights[i].b.into(),
); );
context.rectangle(start + 100. * i as f64, 10., 80., 80.); context.rectangle(start + 100. * i as f64, 10., 80., 80.);
let _ = context.fill(); let _ = context.fill();
@ -73,14 +72,14 @@ impl DashboardLights {
s s
} }
pub fn set_lights(&self, lights: [RGB<u8>; 3]) { pub fn set_lights(&self, lights: DashboardPattern) {
*self.imp().lights.borrow_mut() = lights; *self.imp().lights.borrow_mut() = lights;
self.queue_draw(); self.queue_draw();
} }
} }
pub struct BikeLightsPrivate { pub struct BikeLightsPrivate {
lights: Rc<RefCell<Pattern>>, lights: Rc<RefCell<BodyPattern>>,
} }
#[glib::object_subclass] #[glib::object_subclass]
@ -91,68 +90,7 @@ impl ObjectSubclass for BikeLightsPrivate {
fn new() -> Self { fn new() -> Self {
Self { Self {
lights: Rc::new(RefCell::new([ lights: Rc::new(RefCell::new(OFF_BODY)),
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
RGB { r: 0, g: 0, b: 0 },
])),
} }
} }
} }
@ -180,18 +118,18 @@ impl BikeLights {
let lights = s.imp().lights.borrow(); let lights = s.imp().lights.borrow();
for i in 0..30 { for i in 0..30 {
context.set_source_rgb( context.set_source_rgb(
lights[i].r as f64 / 256., lights[i].r.into(),
lights[i].g as f64 / 256., lights[i].g.into(),
lights[i].b as f64 / 256., lights[i].b.into(),
); );
context.rectangle(center - 45., 5. + 20. * i as f64, 15., 15.); context.rectangle(center - 45., 5. + 20. * i as f64, 15., 15.);
let _ = context.fill(); let _ = context.fill();
} }
for i in 0..30 { for i in 0..30 {
context.set_source_rgb( context.set_source_rgb(
lights[i + 30].r as f64 / 256., lights[i + 30].r.into(),
lights[i + 30].g as f64 / 256., lights[i + 30].g.into(),
lights[i + 30].b as f64 / 256., lights[i + 30].b.into(),
); );
context.rectangle(center + 15., 5. + 20. * (30. - (i + 1) as f64), 15., 15.); context.rectangle(center + 15., 5. + 20. * (30. - (i + 1) as f64), 15., 15.);
let _ = context.fill(); let _ = context.fill();
@ -202,7 +140,7 @@ impl BikeLights {
s s
} }
pub fn set_lights(&self, lights: [RGB<u8>; 60]) { pub fn set_lights(&self, lights: [RGB<I8F8>; 60]) {
*self.imp().lights.borrow_mut() = lights; *self.imp().lights.borrow_mut() = lights;
self.queue_draw(); self.queue_draw();
} }
@ -222,7 +160,7 @@ impl UI for GTKUI {
} }
} }
fn update_lights(&self, dashboard_lights: DashboardPattern, lights: Pattern) { fn update_lights(&self, dashboard_lights: DashboardPattern, lights: BodyPattern) {
self.tx self.tx
.send(Update { .send(Update {
dashboard: dashboard_lights, dashboard: dashboard_lights,
@ -248,12 +186,12 @@ fn main() {
rx: event_rx, rx: event_rx,
})); }));
loop { loop {
bike_app.tick(Instant( bike_app.tick(Instant(U128F0::from(
(std::time::SystemTime::now() std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH) .duration_since(std::time::UNIX_EPOCH)
.unwrap()) .unwrap()
.as_millis(), .as_millis(),
)); )));
std::thread::sleep(std::time::Duration::from_millis(1000 / (FPS as u64))); std::thread::sleep(std::time::Duration::from_millis(1000 / (FPS as u64)));
} }
}); });