Refactor the bike library until it compiles with no_std
Theoretically, this is the first step to getting to running on the pico
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132293be00
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@ -217,6 +217,19 @@ version = "1.6.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "8c3c1a368f70d6cf7302d78f8f7093da241fb8e8807c05cc9e51a125895a6d5b"
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[[package]]
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name = "bike"
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version = "0.1.0"
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dependencies = [
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"cortex-m",
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"cortex-m-rt",
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"embedded-hal",
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"fugit",
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"lights-core",
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"panic-halt",
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"rp-pico",
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]
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[[package]]
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name = "bit-set"
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version = "0.5.3"
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@ -2,6 +2,7 @@
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resolver = "2"
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members = [
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"authdb",
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"bike-lights/bike",
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"bike-lights/core",
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"bike-lights/simulator",
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"changeset",
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@ -0,0 +1,12 @@
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[build]
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target = "thumbv6m-none-eabi"
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[target.thumbv6m-none-eabi]
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rustflags = [
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"-C", "link-arg=--nmagic",
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"-C", "link-arg=-Tlink.x",
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"-C", "inline-threshold=5",
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"-C", "no-vectorize-loops",
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]
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runner = "elf2uf2-rs -d"
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@ -0,0 +1,15 @@
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[package]
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name = "bike"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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cortex-m = "0.7.7"
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cortex-m-rt = "0.7.3"
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embedded-hal = "0.2.7"
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fugit = "0.3.7"
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panic-halt = "0.2.0"
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rp-pico = "0.8.0"
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lights-core = { path = "../core" }
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@ -0,0 +1,10 @@
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#![no_main]
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#![no_std]
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use panic_halt as _;
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use rp_pico::entry;
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#[entry]
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fn main() -> ! {
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loop {}
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}
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@ -1,9 +1,26 @@
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#![no_std]
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extern crate alloc;
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use alloc::boxed::Box;
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use core::{clone::Clone, cmp::PartialEq, ops::Sub, option::Option};
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mod patterns;
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pub use patterns::*;
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mod types;
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pub use types::{DashboardPattern, Pattern, RGB};
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#[derive(Clone, Copy)]
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pub struct Instant(pub u128);
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impl Sub for Instant {
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type Output = Self;
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fn sub(self, r: Self) -> Self::Output {
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Self(self.0 - r.0)
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}
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}
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pub const FPS: u8 = 30;
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pub trait UI {
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@ -12,13 +29,13 @@ pub trait UI {
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}
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pub trait Animation {
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fn tick(&mut self, time: std::time::Instant) -> (DashboardPattern, Pattern);
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fn tick(&mut self, time: Instant) -> (DashboardPattern, Pattern);
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}
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pub struct DefaultAnimation {}
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impl Animation for DefaultAnimation {
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fn tick(&mut self, _: std::time::Instant) -> (DashboardPattern, Pattern) {
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fn tick(&mut self, _: Instant) -> (DashboardPattern, Pattern) {
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(PRIDE_DASHBOARD, PRIDE)
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}
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}
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@ -27,9 +44,9 @@ pub struct Fade {
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starting_dashboard: DashboardPattern,
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starting_lights: Pattern,
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start_time: std::time::Instant,
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dashboard_slope: Vec<RGB<f64>>,
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body_slope: Vec<RGB<f64>>,
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start_time: Instant,
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dashboard_slope: [RGB<f64>; 3],
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body_slope: [RGB<f64>; 60],
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frames: u8,
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}
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@ -40,17 +57,17 @@ impl Fade {
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ending_dashboard: DashboardPattern,
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ending_lights: Pattern,
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frames: u8,
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time: std::time::Instant,
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time: Instant,
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) -> Self {
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let mut dashboard_slope = Vec::new();
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let mut body_slope = Vec::new();
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let mut dashboard_slope = [Default::default(); 3];
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let mut body_slope = [Default::default(); 60];
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for i in 0..3 {
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let slope = RGB {
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r: (ending_dashboard[i].r as f64 - dashboard[i].r as f64) / frames as f64,
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g: (ending_dashboard[i].g as f64 - dashboard[i].g as f64) / frames as f64,
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b: (ending_dashboard[i].b as f64 - dashboard[i].b as f64) / frames as f64,
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};
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dashboard_slope.push(slope);
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dashboard_slope[i] = slope;
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}
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for i in 0..60 {
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@ -59,11 +76,9 @@ impl Fade {
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g: (ending_lights[i].g as f64 - lights[i].g as f64) / frames as f64,
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b: (ending_lights[i].b as f64 - lights[i].b as f64) / frames as f64,
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};
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body_slope.push(slope);
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body_slope[i] = slope;
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}
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println!("dashboard slope: {:?}", dashboard_slope);
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Self {
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starting_dashboard: dashboard,
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starting_lights: lights,
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@ -76,8 +91,8 @@ impl Fade {
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}
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impl Animation for Fade {
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fn tick(&mut self, time: std::time::Instant) -> (DashboardPattern, Pattern) {
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let mut frames: u8 = ((time - self.start_time).as_millis() as f64 / FPS as f64) as u8;
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fn tick(&mut self, time: Instant) -> (DashboardPattern, Pattern) {
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let mut frames: u8 = ((time - self.start_time).0 as f64 / FPS as f64) as u8;
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if frames > self.frames {
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frames = self.frames
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}
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@ -142,7 +157,7 @@ pub struct Blinker {
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fade_out: Fade,
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direction: FadeDirection,
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start_time: std::time::Instant,
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start_time: Instant,
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frames: u8,
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}
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@ -151,7 +166,7 @@ impl Blinker {
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starting_dashboard: DashboardPattern,
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starting_body: Pattern,
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direction: BlinkerDirection,
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time: std::time::Instant,
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time: Instant,
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) -> Self {
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let mut ending_dashboard = starting_dashboard.clone();
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@ -211,8 +226,8 @@ impl Blinker {
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}
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impl Animation for Blinker {
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fn tick(&mut self, time: std::time::Instant) -> (DashboardPattern, Pattern) {
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let frames: u8 = ((time - self.start_time).as_millis() as f64 / FPS as f64) as u8;
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fn tick(&mut self, time: Instant) -> (DashboardPattern, Pattern) {
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let frames: u8 = ((time - self.start_time).0 as f64 / FPS as f64) as u8;
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if frames > self.frames {
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match self.direction {
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FadeDirection::FadeIn => {
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@ -226,7 +241,6 @@ impl Animation for Blinker {
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}
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self.start_time = time;
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}
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println!("anim: {:?} {}", self.direction, frames);
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match self.direction {
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FadeDirection::FadeIn => self.fade_in.tick(time),
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@ -276,7 +290,7 @@ impl App {
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}
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}
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fn update_animation(&mut self, time: std::time::Instant) {
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fn update_animation(&mut self, time: Instant) {
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match self.state {
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State::Pattern(0) => {
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self.current_animation = Box::new(Fade::new(
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@ -374,7 +388,7 @@ impl App {
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}
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}
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pub fn tick(&mut self, time: std::time::Instant) {
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pub fn tick(&mut self, time: Instant) {
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match self.ui.check_event() {
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Some(event) => {
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self.update_state(event);
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@ -1,4 +1,6 @@
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#[derive(Clone, Default, Debug)]
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use core::default::Default;
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#[derive(Clone, Copy, Default, Debug)]
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pub struct RGB<T> {
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pub r: T,
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pub g: T,
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}
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pub type DashboardPattern = [RGB<u8>; 3];
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/*
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#[derive(Clone)]
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pub struct DashboardPattern(pub [RGB<u8>; 3]);
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*/
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/*
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impl Clone for DashboardPattern {
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fn clone(&self) -> Self {
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let mut v: [RGB<u8>; 3] = Default::default();
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for i in 0..3 {
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v[i] = self.0[i]
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}
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Self(v)
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}
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}
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*/
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pub type Pattern = [RGB<u8>; 60];
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/*
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pub struct Pattern(pub [RGB<u8>; 60]);
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impl Pattern {
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pub fn clone(&self) -> Self {
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let mut v: [RGB<u8>; 60] = [Default::default(); 60];
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for i in 0..60 {
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v[i] = self.0[i]
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}
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Self(v)
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}
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}
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*/
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@ -1,7 +1,7 @@
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use adw::prelude::*;
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use glib::{Object, Sender};
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use gtk::subclass::prelude::*;
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use lights_core::{App, DashboardPattern, Event, Pattern, FPS, RGB, UI};
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use lights_core::{App, DashboardPattern, Event, Instant, Pattern, FPS, RGB, UI};
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use std::{
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cell::RefCell,
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env,
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rx: event_rx,
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}));
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loop {
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bike_app.tick(std::time::Instant::now());
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bike_app.tick(Instant(
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(std::time::SystemTime::now()
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.duration_since(std::time::UNIX_EPOCH)
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.unwrap())
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.as_millis(),
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));
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std::thread::sleep(std::time::Duration::from_millis(1000 / (FPS as u64)));
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}
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});
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