Rotate the right side

The actual bike is going to be a long loop which folds from the end of
the left side to the back end of the right side. This requires that the
colors get moved around for proper mirroring.
This commit is contained in:
Savanni D'Gerinel 2023-11-27 09:37:36 -05:00
parent 0bb5e62f96
commit 22f0f9061c
3 changed files with 714 additions and 447 deletions

View File

@ -132,7 +132,12 @@ pub enum FadeDirection {
FadeOut,
}
pub struct LeftBlinker {
pub enum BlinkerDirection {
Left,
Right,
}
pub struct Blinker {
fade_in: Fade,
fade_out: Fade,
direction: FadeDirection,
@ -141,31 +146,53 @@ pub struct LeftBlinker {
frames: u8,
}
impl LeftBlinker {
impl Blinker {
fn new(
starting_dashboard: DashboardPattern,
starting_body: Pattern,
direction: BlinkerDirection,
time: std::time::Instant,
) -> Self {
let mut ending_dashboard = starting_dashboard.clone();
ending_dashboard[0].r = LEFT_DASHBOARD[0].r;
ending_dashboard[0].g = LEFT_DASHBOARD[0].g;
ending_dashboard[0].b = LEFT_DASHBOARD[0].b;
let mut ending_body = starting_body.clone();
for i in 0..30 {
ending_body[i].r = LEFT[i].r;
ending_body[i].g = LEFT[i].g;
ending_body[i].b = LEFT[i].b;
match direction {
BlinkerDirection::Left => {
ending_dashboard[0].r = LEFT_DASHBOARD[0].r;
ending_dashboard[0].g = LEFT_DASHBOARD[0].g;
ending_dashboard[0].b = LEFT_DASHBOARD[0].b;
}
BlinkerDirection::Right => {
ending_dashboard[2].r = RIGHT_DASHBOARD[2].r;
ending_dashboard[2].g = RIGHT_DASHBOARD[2].g;
ending_dashboard[2].b = RIGHT_DASHBOARD[2].b;
}
}
LeftBlinker {
let mut ending_body = starting_body.clone();
match direction {
BlinkerDirection::Left => {
for i in 0..30 {
ending_body[i].r = LEFT[i].r;
ending_body[i].g = LEFT[i].g;
ending_body[i].b = LEFT[i].b;
}
}
BlinkerDirection::Right => {
for i in 30..60 {
ending_body[i].r = RIGHT[i].r;
ending_body[i].g = RIGHT[i].g;
ending_body[i].b = RIGHT[i].b;
}
}
}
Blinker {
fade_in: Fade::new(
starting_dashboard.clone(),
starting_body.clone(),
ending_dashboard.clone(),
ending_body.clone(),
LEFT_FRAMES,
BLINKER_FRAMES,
time,
),
fade_out: Fade::new(
@ -173,17 +200,17 @@ impl LeftBlinker {
ending_body.clone(),
starting_dashboard.clone(),
starting_body.clone(),
LEFT_FRAMES,
BLINKER_FRAMES,
time,
),
direction: FadeDirection::FadeIn,
start_time: time,
frames: LEFT_FRAMES,
frames: BLINKER_FRAMES,
}
}
}
impl Animation for LeftBlinker {
impl Animation for Blinker {
fn tick(&mut self, time: std::time::Instant) -> (DashboardPattern, Pattern) {
let frames: u8 = ((time - self.start_time).as_millis() as f64 / FPS as f64) as u8;
if frames > self.frames {
@ -249,7 +276,7 @@ impl App {
}
}
fn update_state(&mut self, time: std::time::Instant) {
fn update_animation(&mut self, time: std::time::Instant) {
match self.state {
State::Pattern(0) => {
self.current_animation = Box::new(Fade::new(
@ -283,58 +310,75 @@ impl App {
));
}
State::LeftBlinker => {
self.current_animation = Box::new(LeftBlinker::new(
self.current_animation = Box::new(Blinker::new(
self.dashboard_lights.clone(),
self.lights.clone(),
BlinkerDirection::Left,
time,
));
}
State::RightBlinker => {
self.current_animation = Box::new(Blinker::new(
self.dashboard_lights.clone(),
self.lights.clone(),
BlinkerDirection::Right,
time,
));
}
State::RightBlinker => (),
State::BrakeLeftBlinker => (),
State::BrakeRightBlinker => (),
}
}
fn update_state(&mut self, event: Event) {
match event {
Event::Brake => {
if self.state == State::Brake {
self.state = self.home_state.clone();
} else {
self.state = State::Brake;
}
}
Event::BrakeRelease => self.state = self.home_state.clone(),
Event::LeftBlinker => match self.state {
State::Brake => self.state = State::BrakeLeftBlinker,
State::BrakeLeftBlinker => self.state = State::Brake,
State::LeftBlinker => self.state = self.home_state.clone(),
_ => self.state = State::LeftBlinker,
},
Event::NextPattern => match self.state {
State::Pattern(i) => {
let next = i + 1;
self.state = State::Pattern(if next > 1 { 0 } else { next });
self.home_state = self.state.clone();
}
_ => (),
},
Event::PreviousPattern => match self.state {
State::Pattern(i) => {
if i == 0 {
self.state = State::Pattern(1);
} else {
self.state = State::Pattern(i - 1);
}
self.home_state = self.state.clone();
}
_ => (),
},
Event::RightBlinker => match self.state {
State::Brake => self.state = State::BrakeRightBlinker,
State::BrakeRightBlinker => self.state = State::Brake,
State::RightBlinker => self.state = self.home_state.clone(),
_ => self.state = State::RightBlinker,
},
}
}
pub fn tick(&mut self, time: std::time::Instant) {
match self.ui.check_event() {
Some(event) => {
match event {
Event::Brake => {
if self.state == State::Brake {
self.state = self.home_state.clone();
} else {
self.state = State::Brake;
}
}
Event::BrakeRelease => self.state = State::Pattern(0),
Event::LeftBlinker => match self.state {
State::Brake => self.state = State::BrakeLeftBlinker,
State::BrakeLeftBlinker => self.state = State::Brake,
State::LeftBlinker => self.state = self.home_state.clone(),
_ => self.state = State::LeftBlinker,
},
Event::NextPattern => match self.state {
State::Pattern(i) => {
let next = i + 1;
self.state = State::Pattern(if next > 1 { 0 } else { next });
self.home_state = self.state.clone();
}
_ => (),
},
Event::PreviousPattern => match self.state {
State::Pattern(i) => {
if i == 0 {
self.state = State::Pattern(1);
} else {
self.state = State::Pattern(i - 1);
}
self.home_state = self.state.clone();
}
_ => (),
},
Event::RightBlinker => {}
}
self.update_state(time);
self.update_state(event);
self.update_animation(time);
}
None => {}
};

File diff suppressed because it is too large Load Diff

View File

@ -170,7 +170,9 @@ impl BikeLights {
let s: Self = Object::builder().build();
s.set_width_request(WIDTH);
s.set_height_request(200);
s.set_height_request(640);
let center = WIDTH as f64 / 2.;
s.set_draw_func({
let s = s.clone();
@ -182,7 +184,7 @@ impl BikeLights {
lights[i].g as f64 / 256.,
lights[i].b as f64 / 256.,
);
context.rectangle(5. + 20. * i as f64, 5., 15., 15.);
context.rectangle(center - 45., 5. + 20. * i as f64, 15., 15.);
let _ = context.fill();
}
for i in 0..30 {
@ -191,7 +193,7 @@ impl BikeLights {
lights[i + 30].g as f64 / 256.,
lights[i + 30].b as f64 / 256.,
);
context.rectangle(5. + 20. * i as f64, 30., 15., 15.);
context.rectangle(center + 15., 5. + 20. * (30. - (i + 1) as f64), 15., 15.);
let _ = context.fill();
}
}