Linting
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8b7add37c1
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@ -4,7 +4,7 @@ use config_derive::ConfigOption;
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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use sgf::GameTree;
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use sgf::GameTree;
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use std::{
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use std::{
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cell::RefCell, collections::{HashMap, VecDeque}, fmt, ops::Deref, path::PathBuf, time::Duration
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collections::{HashMap, VecDeque}, fmt, ops::Deref, path::PathBuf, time::Duration
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};
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};
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use thiserror::Error;
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use thiserror::Error;
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@ -254,9 +254,15 @@ impl Deref for DepthTree {
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#[derive(Debug)]
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#[derive(Debug)]
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pub struct SizeNode {
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pub struct SizeNode {
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node_id: nary_tree::NodeId,
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/// Use this to map back to the node in the original game tree. This way we know how to
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parent: Option<nary_tree::NodeId>,
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/// correspond from a node in the review tree back to there.
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#[allow(dead_code)]
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game_node_id: nary_tree::NodeId,
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/// How deep into the tree is this node?
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depth: usize,
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depth: usize,
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/// How far from the leftmost margin is this node?
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width: usize,
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width: usize,
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}
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}
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@ -398,7 +404,7 @@ impl DepthTree {
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pub fn bfs_iter(&self) -> BFSIter<'_, SizeNode> {
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pub fn bfs_iter(&self) -> BFSIter<'_, SizeNode> {
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let mut queue = VecDeque::new();
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let mut queue = VecDeque::new();
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queue.push_back(self.0.root().unwrap());
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queue.push_back(self.0.root().unwrap());
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BFSIter { tree: self, queue }
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BFSIter { queue }
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}
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}
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}
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}
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@ -425,8 +431,7 @@ impl<'a> From<&'a GameTree> for DepthTree {
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// this branch.
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// this branch.
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let dest_root_id = tree.set_root(SizeNode {
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let dest_root_id = tree.set_root(SizeNode {
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node_id: source_root_node.node_id(),
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game_node_id: source_root_node.node_id(),
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parent: None,
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depth: 0,
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depth: 0,
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width: 0,
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width: 0,
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});
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});
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@ -441,8 +446,7 @@ impl<'a> From<&'a GameTree> for DepthTree {
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let mut dest_parent = tree.get_mut(*dest_parent_id).unwrap();
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let mut dest_parent = tree.get_mut(*dest_parent_id).unwrap();
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let new_depth_node = SizeNode {
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let new_depth_node = SizeNode {
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node_id: source_node.node_id(),
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game_node_id: source_node.node_id(),
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parent: Some(*dest_parent_id),
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depth: 1 + dest_parent.data().depth,
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depth: 1 + dest_parent.data().depth,
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width: dest_parent.data().width,
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width: dest_parent.data().width,
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};
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};
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@ -521,7 +525,6 @@ impl<'a> From<&'a GameNode> for Tree<Uuid> {
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*/
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*/
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pub struct BFSIter<'a, T> {
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pub struct BFSIter<'a, T> {
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tree: &'a DepthTree,
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queue: VecDeque<nary_tree::NodeRef<'a, T>>,
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queue: VecDeque<nary_tree::NodeRef<'a, T>>,
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}
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}
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