Create the game review page and work on navigating to it with a navigation stack
This commit is contained in:
parent
e694ba74ca
commit
295f0a0411
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@ -21,9 +21,10 @@ use otg_core::{
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settings::{SettingsRequest, SettingsResponse},
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Config, CoreRequest, CoreResponse,
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};
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use sgf::Game;
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use std::sync::{Arc, RwLock};
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use crate::views::{HomeView, SettingsView};
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use crate::views::{GameReview, HomeView, SettingsView};
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#[derive(Clone)]
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enum AppView {
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@ -37,7 +38,6 @@ enum AppView {
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#[derive(Clone)]
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pub struct AppWindow {
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pub window: adw::ApplicationWindow,
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header: adw::HeaderBar,
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// content is a stack which contains the view models for the application. These are the main
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// elements that users want to interact with: the home page, the game library, a review, a game
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@ -46,11 +46,11 @@ pub struct AppWindow {
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// we can maintain the state of previous views. Since the two of these work together, they are
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// a candidate for extraction into a new widget or a new struct.
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stack: adw::NavigationView,
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content: Vec<AppView>,
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view_states: Vec<AppView>,
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// Overlays are for transient content, such as about and settings, which can be accessed from
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// anywhere but shouldn't be part of the main application flow.
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panel_overlay: gtk::Overlay,
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overlay: gtk::Overlay,
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core: CoreApi,
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// Not liking this, but I have to keep track of the settings view model separately from
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@ -61,28 +61,45 @@ pub struct AppWindow {
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impl AppWindow {
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pub fn new(app: &adw::Application, core: CoreApi) -> Self {
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let window = Self::setup_window(app);
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let header = Self::setup_header();
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let panel_overlay = Self::setup_panel_overlay();
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let (stack, content) = Self::setup_content(core.clone());
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let overlay = Self::setup_overlay();
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let stack = adw::NavigationView::new();
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let view_states = vec![];
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window.set_content(Some(&overlay));
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overlay.set_child(Some(&stack));
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let s = Self {
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window,
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stack,
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view_states,
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overlay,
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core,
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settings_view_model: Default::default(),
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};
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let home = s.setup_home();
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let _ = s.stack.push(&home);
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s
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}
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pub fn open_game_review(&self, _game: Game) {
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let header = adw::HeaderBar::new();
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let game_review = GameReview::new(self.core.clone());
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let layout = gtk::Box::builder()
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.orientation(gtk::Orientation::Vertical)
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.build();
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layout.append(&header);
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layout.append(&panel_overlay);
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panel_overlay.set_child(Some(&stack));
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layout.append(&game_review);
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window.set_content(Some(&layout));
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Self {
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window,
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header,
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stack,
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content,
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panel_overlay,
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core,
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settings_view_model: Default::default(),
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}
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let page = adw::NavigationPage::builder()
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.can_pop(true)
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.title("Game Review")
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.child(&layout)
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.build();
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self.stack.push(&page);
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}
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pub fn open_settings(&self) {
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@ -123,7 +140,7 @@ impl AppWindow {
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}
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},
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);
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s.panel_overlay.add_overlay(&view_model);
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s.overlay.add_overlay(&view_model);
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*s.settings_view_model.write().unwrap() = Some(view_model);
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}
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}
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@ -134,7 +151,7 @@ impl AppWindow {
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let mut view = self.settings_view_model.write().unwrap();
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match *view {
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Some(ref mut settings) => {
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self.panel_overlay.remove_overlay(settings);
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self.overlay.remove_overlay(settings);
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*view = None;
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}
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None => {}
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@ -153,7 +170,7 @@ impl AppWindow {
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fn setup_header() -> adw::HeaderBar {
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let header = adw::HeaderBar::builder()
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.title_widget(>k::Label::new(Some("Kifu")))
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.title_widget(>k::Label::new(Some("On the Grid")))
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.build();
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let app_menu = gio::Menu::new();
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@ -169,28 +186,27 @@ impl AppWindow {
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header
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}
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fn setup_panel_overlay() -> gtk::Overlay {
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fn setup_overlay() -> gtk::Overlay {
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gtk::Overlay::new()
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}
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fn setup_content(core: CoreApi) -> (adw::NavigationView, Vec<AppView>) {
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let stack = adw::NavigationView::new();
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let content = Vec::new();
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fn setup_home(&self) -> adw::NavigationPage {
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let header = Self::setup_header();
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let home = HomeView::new(self.core.clone(), {
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let s = self.clone();
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move |game| s.open_game_review(game)
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});
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let home = HomeView::new(core.clone());
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let _ = stack.push(
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&adw::NavigationPage::builder()
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.can_pop(false)
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.title("Kifu")
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.child(&home)
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.build(),
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);
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// content.push(AppView::Home(HomeViewModel::new(core)));
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let layout = gtk::Box::builder()
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.orientation(gtk::Orientation::Vertical)
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.build();
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layout.append(&header);
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layout.append(&home);
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(stack, content)
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adw::NavigationPage::builder()
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.can_pop(false)
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.title("Home")
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.child(&layout)
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.build()
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}
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// pub fn set_content(content: &impl IsA<gtk::Widget>) -> adw::ViewStack {
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// self.content.set_child(Some(content));
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// }
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}
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@ -8,7 +8,6 @@ use gtk::{
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};
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use image::io::Reader as ImageReader;
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use otg_core::{
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ui::{BoardElement, IntersectionElement},
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Color,
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};
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use std::{cell::RefCell, io::Cursor, rc::Rc};
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@ -27,7 +26,7 @@ pub struct BoardPrivate {
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drawing_area: gtk::DrawingArea,
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current_player: Rc<RefCell<Color>>,
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board: Rc<RefCell<BoardElement>>,
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// board: Rc<RefCell<BoardElement>>,
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cursor_location: Rc<RefCell<Option<Addr>>>,
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api: Rc<RefCell<Option<CoreApi>>>,
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@ -43,7 +42,7 @@ impl ObjectSubclass for BoardPrivate {
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BoardPrivate {
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drawing_area: Default::default(),
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current_player: Rc::new(RefCell::new(Color::Black)),
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board: Default::default(),
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// board: Default::default(),
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cursor_location: Default::default(),
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api: Default::default(),
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}
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@ -55,7 +54,7 @@ impl ObjectImpl for BoardPrivate {
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self.drawing_area.set_width_request(WIDTH);
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self.drawing_area.set_height_request(HEIGHT);
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let board = self.board.clone();
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// let board = self.board.clone();
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let cursor_location = self.cursor_location.clone();
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let current_player = self.current_player.clone();
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@ -85,6 +84,7 @@ impl ObjectImpl for BoardPrivate {
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.set_draw_func(move |_, context, width, height| {
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perftrace("render drawing area", || {
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let render_start = std::time::Instant::now();
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/*
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let board = board.borrow();
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match background {
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@ -137,7 +137,9 @@ impl ObjectImpl for BoardPrivate {
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pen.star_point(context, col, row);
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});
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});
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*/
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/*
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(0..19).for_each(|col| {
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(0..19).for_each(|row| {
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if let IntersectionElement::Filled(stone) = board.stone(row, col) {
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@ -162,6 +164,7 @@ impl ObjectImpl for BoardPrivate {
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}
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}
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}
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*/
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let render_end = std::time::Instant::now();
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println!("board rendering time: {:?}", render_end - render_start);
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})
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@ -169,10 +172,11 @@ impl ObjectImpl for BoardPrivate {
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let motion_controller = gtk::EventControllerMotion::new();
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{
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let board = self.board.clone();
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// let board = self.board.clone();
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let cursor = self.cursor_location.clone();
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let drawing_area = self.drawing_area.clone();
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motion_controller.connect_motion(move |_, x, y| {
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/*
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let board = board.borrow();
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let mut cursor = cursor.borrow_mut();
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let hspace_between = ((WIDTH - 40) as f64) / ((board.size.width - 1) as f64);
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@ -195,17 +199,21 @@ impl ObjectImpl for BoardPrivate {
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*cursor = addr;
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drawing_area.queue_draw();
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}
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*/
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});
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}
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let gesture = gtk::GestureClick::new();
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{
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let board = self.board.clone();
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// let board = self.board.clone();
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let cursor = self.cursor_location.clone();
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let api = self.api.clone();
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gesture.connect_released(move |_, _, _, _| {
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/*
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let board = board.borrow();
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let cursor = cursor.borrow();
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*/
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/*
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match *cursor {
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None => {}
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Some(ref cursor) => {
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@ -220,6 +228,7 @@ impl ObjectImpl for BoardPrivate {
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}
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}
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}
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*/
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});
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}
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@ -244,10 +253,12 @@ impl Board {
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s
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}
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/*
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pub fn set_board(&self, board: BoardElement) {
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*self.imp().board.borrow_mut() = board;
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self.imp().drawing_area.queue_draw();
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}
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*/
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pub fn set_current_player(&self, color: Color) {
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*self.imp().current_player.borrow_mut() = color;
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@ -45,41 +45,10 @@ impl Default for LibraryPrivate {
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let model = gio::ListStore::new::<GameObject>();
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model.extend_from_slice(&vector);
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/*
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let factory = gtk::SignalListItemFactory::new();
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factory.connect_setup(move |_, list_item| {
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let preview = GamePreview::new();
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list_item
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.downcast_ref::<gtk::ListItem>()
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.expect("Needs to be a ListItem")
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.set_child(Some(&preview));
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});
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factory.connect_bind(move |_, list_item| {
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let game_element = list_item
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.downcast_ref::<gtk::ListItem>()
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.expect("Needs to be ListItem")
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.item()
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.and_downcast::<GameObject>()
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.expect("The item has to be a GameObject.");
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let preview = list_item
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.downcast_ref::<gtk::ListItem>()
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.expect("Needs to be ListItem")
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.child()
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.and_downcast::<GamePreview>()
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.expect("The child has to be a GamePreview object.");
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match game_element.game() {
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Some(game) => preview.set_game(game),
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None => (),
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};
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});
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*/
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let selection_model = gtk::NoSelection::new(Some(model.clone()));
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let list_view = gtk::ColumnView::builder()
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.model(&selection_model)
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.single_click_activate(true)
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.hexpand(true)
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.build();
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@ -116,17 +85,7 @@ impl Default for LibraryPrivate {
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.factory(&make_factory(|g| {
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g.dates
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.iter()
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.map(|date| {
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format!("{}", date)
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/*
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let l = locale!("en-US").into();
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let options = length::Bag::from_date_style(length::Date::Medium);
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let date = Date::try_new_iso_date(date.
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let dtfmt =
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DateFormatter::try_new_with_length(&l, options).unwrap();
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dtfmt.format(date).unwrap()
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*/
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})
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.map(|date| format!("{}", date))
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.collect::<Vec<String>>()
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.join(", ")
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}))
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@ -196,6 +155,28 @@ impl Default for Library {
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}
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impl Library {
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pub fn new(on_select: impl Fn(Game) + 'static) -> Library {
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let s = Library::default();
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s.imp().list_view.connect_activate({
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let s = s.clone();
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move |_, row_id| {
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println!("row activated: {}", row_id);
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let object = s.imp().model.item(row_id);
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let game = object.and_downcast_ref::<GameObject>().unwrap();
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println!(
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"{:?} vs. {:?}",
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game.game().unwrap().white_player,
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game.game().unwrap().black_player
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);
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on_select(game.game().unwrap());
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}
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});
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s
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}
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pub fn set_games(&self, games: Vec<Game>) {
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let games = games
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.into_iter()
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@ -1,3 +1,6 @@
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mod board;
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pub use board::Board;
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// mod chat;
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// pub use chat::Chat;
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@ -19,9 +22,6 @@ pub use library::Library;
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// mod home;
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// pub use home::Home;
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// mod board;
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// pub use board::Board;
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#[cfg(feature = "screenplay")]
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pub use playing_field::playing_field_view;
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@ -0,0 +1,64 @@
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/*
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Copyright 2024, Savanni D'Gerinel <savanni@luminescent-dreams.com>
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This file is part of On the Grid.
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On the Grid is free software: you can redistribute it and/or modify it under the terms of
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the GNU General Public License as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version.
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On the Grid is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with On the Grid. If not, see <https://www.gnu.org/licenses/>.
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*/
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// Game review consists of the board, some information about the players, the game tree, and any
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// commentary on the current move. This requires four major components, some of which are easier
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// than others. The game board has to be kept in sync with the game tree, so there's a
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// communication channel there.
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//
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// I'll get all of the information about the game from the core, and then render everything in the
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// UI. So this will be a heavy lift on the UI side.
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use glib::Object;
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use gtk::{prelude::*, subclass::prelude::*};
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use crate::{components::Board, CoreApi};
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pub struct GameReviewPrivate {}
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impl Default for GameReviewPrivate {
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fn default() -> Self {
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Self {}
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}
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}
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#[glib::object_subclass]
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impl ObjectSubclass for GameReviewPrivate {
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const NAME: &'static str = "GameReview";
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type Type = GameReview;
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type ParentType = gtk::Grid;
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}
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impl ObjectImpl for GameReviewPrivate {}
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impl WidgetImpl for GameReviewPrivate {}
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impl GridImpl for GameReviewPrivate {}
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glib::wrapper! {
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pub struct GameReview(ObjectSubclass<GameReviewPrivate>) @extends gtk::Grid, gtk::Widget, @implements gtk::Accessible;
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}
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impl GameReview {
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pub fn new(api: CoreApi) -> Self {
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let s: Self = Object::builder().build();
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let board = Board::new(api);
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s.attach(&board, 0, 0, 2, 2);
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s.attach(>k::Label::new(Some("white player")), 0, 2, 1, 1);
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s.attach(>k::Label::new(Some("black player")), 0, 2, 1, 2);
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s.attach(>k::Label::new(Some("chat")), 1, 2, 2, 2);
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s
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}
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}
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@ -21,6 +21,7 @@ use otg_core::{
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library::{LibraryRequest, LibraryResponse},
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CoreRequest, CoreResponse,
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};
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use sgf::Game;
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use std::{cell::RefCell, rc::Rc};
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/*
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|
@ -126,11 +127,11 @@ impl WidgetImpl for HomePrivate {}
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impl BoxImpl for HomePrivate {}
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glib::wrapper! {
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pub struct HomeView(ObjectSubclass<HomePrivate>) @extends gtk::Box, gtk::Widget, @implements gtk::Orientable;
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pub struct HomeView(ObjectSubclass<HomePrivate>) @extends gtk::Box, gtk::Widget, @implements gtk::Orientable, gtk::Accessible;
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}
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impl HomeView {
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pub fn new(api: CoreApi) -> Self {
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pub fn new(api: CoreApi, on_select_game: impl Fn(Game) + 'static) -> Self {
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let s: Self = Object::builder().build();
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s.set_spacing(4);
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s.set_homogeneous(false);
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|
@ -157,7 +158,7 @@ impl HomeView {
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s.append(&new_game_button);
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*/
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let library = Library::default();
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||||
let library = Library::new(move |game| on_select_game(game));
|
||||
let library_view = gtk::ScrolledWindow::builder()
|
||||
.hscrollbar_policy(gtk::PolicyType::Never)
|
||||
.min_content_width(360)
|
||||
|
|
|
@ -1,3 +1,22 @@
|
|||
/*
|
||||
Copyright 2024, Savanni D'Gerinel <savanni@luminescent-dreams.com>
|
||||
|
||||
This file is part of On the Grid.
|
||||
|
||||
On the Grid is free software: you can redistribute it and/or modify it under the terms of
|
||||
the GNU General Public License as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version.
|
||||
|
||||
On the Grid is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along with On the Grid. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
mod game_review;
|
||||
pub use game_review::GameReview;
|
||||
|
||||
mod home;
|
||||
pub use home::HomeView;
|
||||
|
||||
|
|
Loading…
Reference in New Issue