Apply clippy to otg-gtk
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acf7ca0c9a
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3192c0a142
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@ -16,20 +16,22 @@ You should have received a copy of the GNU General Public License along with On
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use crate::CoreApi;
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use adw::prelude::*;
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use async_std::task::{block_on, spawn};
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use otg_core::{
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settings::{SettingsRequest, SettingsResponse},
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Config, CoreRequest, CoreResponse,
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CoreRequest, CoreResponse,
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};
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use sgf::GameRecord;
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use std::sync::{Arc, RwLock};
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use crate::views::{GameReview, HomeView, SettingsView};
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/*
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#[derive(Clone)]
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enum AppView {
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Home,
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}
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*/
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// An application window should generally contain
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// - an overlay widget
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@ -46,7 +48,7 @@ pub struct AppWindow {
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// we can maintain the state of previous views. Since the two of these work together, they are
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// a candidate for extraction into a new widget or a new struct.
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stack: adw::NavigationView,
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view_states: Vec<AppView>,
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// view_states: Vec<AppView>,
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// Overlays are for transient content, such as about and settings, which can be accessed from
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// anywhere but shouldn't be part of the main application flow.
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@ -63,7 +65,7 @@ impl AppWindow {
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let window = Self::setup_window(app);
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let overlay = Self::setup_overlay();
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let stack = adw::NavigationView::new();
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let view_states = vec![];
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// let view_states = vec![];
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window.set_content(Some(&overlay));
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overlay.set_child(Some(&stack));
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@ -71,7 +73,7 @@ impl AppWindow {
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let s = Self {
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window,
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stack,
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view_states,
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// view_states,
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overlay,
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core,
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settings_view_model: Default::default(),
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@ -79,7 +81,7 @@ impl AppWindow {
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let home = s.setup_home();
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let _ = s.stack.push(&home);
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s.stack.push(&home);
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s
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}
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@ -149,23 +151,18 @@ impl AppWindow {
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pub fn close_overlay(&self) {
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let mut view = self.settings_view_model.write().unwrap();
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match *view {
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Some(ref mut settings) => {
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self.overlay.remove_overlay(settings);
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*view = None;
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}
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None => {}
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if let Some(ref mut settings) = *view {
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self.overlay.remove_overlay(settings);
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*view = None;
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}
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}
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fn setup_window(app: &adw::Application) -> adw::ApplicationWindow {
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let window = adw::ApplicationWindow::builder()
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adw::ApplicationWindow::builder()
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.application(app)
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.width_request(800)
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.height_request(500)
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.build();
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window
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.build()
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}
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fn setup_header() -> adw::HeaderBar {
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@ -36,16 +36,15 @@ You should have received a copy of the GNU General Public License along with On
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// that.
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use crate::perftrace;
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use gio::resources_lookup_data;
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use glib::Object;
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use gtk::{
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gdk_pixbuf::{InterpType, Pixbuf},
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prelude::*,
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subclass::prelude::*,
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};
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use image::io::Reader as ImageReader;
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use otg_core::{Color, Coordinate};
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use std::{cell::RefCell, io::Cursor, rc::Rc};
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use std::{cell::RefCell, rc::Rc};
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const WIDTH: i32 = 800;
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const HEIGHT: i32 = 800;
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@ -241,6 +240,7 @@ impl Pen {
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}
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}
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#[allow(dead_code)]
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fn ghost_stone(&self, context: &cairo::Context, row: u8, col: u8, color: Color) {
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match color {
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Color::White => context.set_source_rgba(0.9, 0.9, 0.9, 0.5),
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@ -18,14 +18,13 @@ use cairo::Context;
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use glib::Object;
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use gtk::{prelude::*, subclass::prelude::*};
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use sgf::{GameNode, GameRecord};
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use std::{cell::RefCell, rc::Rc};
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const WIDTH: i32 = 200;
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const HEIGHT: i32 = 800;
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#[derive(Default)]
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pub struct ReviewTreePrivate {
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record: Rc<RefCell<Option<GameRecord>>>,
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// record: Rc<RefCell<Option<GameRecord>>>,
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}
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#[glib::object_subclass]
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@ -44,7 +43,7 @@ glib::wrapper! {
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}
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impl ReviewTree {
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pub fn new(record: GameRecord) -> Self {
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pub fn new(_record: GameRecord) -> Self {
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let s: Self = Object::new();
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s.set_width_request(WIDTH);
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@ -60,7 +59,7 @@ impl ReviewTree {
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s
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}
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pub fn redraw(&self, ctx: &Context, width: i32, height: i32) {
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pub fn redraw(&self, _ctx: &Context, _width: i32, _height: i32) {
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// Implement the tree-drawing algorithm here
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}
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}
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@ -113,13 +112,14 @@ struct Tree {
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// out if it has children that would overlap the children of the first node.
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//
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// My algorithm right now is likely to generate unnecessarily wide trees in a complex game review.
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#[allow(dead_code)]
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fn node_width(node: &GameNode) -> usize {
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let children: &Vec<GameNode> = match node {
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GameNode::MoveNode(mn) => &mn.children,
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GameNode::SetupNode(sn) => &sn.children,
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};
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if children.len() == 0 {
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if children.is_empty() {
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return 1;
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}
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@ -137,7 +137,8 @@ fn node_width(node: &GameNode) -> usize {
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//
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// Just having the node is greatly insufficient. I can get better results if I'm calculating the
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// position of its children.
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fn node_children_columns(node: &GameNode) -> Vec<usize> {
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#[allow(dead_code)]
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fn node_children_columns(_node: &GameNode) -> Vec<usize> {
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vec![0, 1, 2]
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}
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@ -21,10 +21,10 @@ pub use app_window::AppWindow;
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mod views;
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use async_std::task::{spawn, yield_now};
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use async_std::task::{yield_now};
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use otg_core::{Core, Observable, CoreRequest, CoreResponse};
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use std::{rc::Rc, sync::Arc};
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use tokio::runtime::Runtime;
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use std::{rc::Rc};
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#[derive(Clone)]
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pub struct CoreApi {
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@ -51,6 +51,7 @@ where
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/// LocalObserver creates a task on the current thread which watches the specified observer for notifications and calls the handler function with each one.
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///
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/// The LocalObserver starts a task which listens for notifications during the constructor. When the observer goes out of scope, it will make a point of aborting the task. This combination means that anything which uses the observer can create it, hold on to a reference of it, and then drop it when done, and not have to do anything else with the observer object.
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#[allow(dead_code)]
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struct LocalObserver<T> {
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join_handle: glib::JoinHandle<()>,
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handler: Rc<dyn Fn(T)>,
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@ -61,6 +62,7 @@ impl<T: 'static> LocalObserver<T> {
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///
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/// observable -- any object which emits events
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/// handler -- a function which can process events
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#[allow(dead_code)]
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fn new(observable: &dyn Observable<T>, handler: impl Fn(T) + 'static) -> Self {
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let listener = observable.subscribe();
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let handler = Rc::new(handler);
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@ -4,17 +4,15 @@ use async_std::task::spawn;
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use gio::ActionEntry;
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use otg_core::{Config, ConfigOption, Core, CoreNotification, LibraryPath, Observable};
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use otg_gtk::{
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perftrace,
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// ui::{ConfigurationPage, Home, PlayingField},
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AppWindow,
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CoreApi,
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};
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use std::sync::{Arc, RwLock};
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const APP_ID_DEV: &str = "com.luminescent-dreams.otg.dev";
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const APP_ID_PROD: &str = "com.luminescent-dreams.otg";
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const RESOURCE_BASE_PATH: &str = "/com/luminescent-dreams/otg/";
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// const RESOURCE_BASE_PATH: &str = "/com/luminescent-dreams/otg/";
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async fn handler(notifications: Receiver<CoreNotification>, app_id: String) {
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loop {
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@ -108,7 +106,7 @@ fn main() {
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APP_ID_PROD
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};
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let config = load_config(&app_id);
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let config = load_config(app_id);
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let core = Core::new(config.clone());
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@ -28,13 +28,10 @@ use gtk::{prelude::*, subclass::prelude::*};
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use otg_core::Color;
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use sgf::GameRecord;
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#[derive(Default)]
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pub struct GameReviewPrivate {}
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impl Default for GameReviewPrivate {
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fn default() -> Self {
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Self {}
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}
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}
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#[glib::object_subclass]
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impl ObjectSubclass for GameReviewPrivate {
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@ -52,7 +49,7 @@ glib::wrapper! {
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}
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impl GameReview {
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pub fn new(api: CoreApi, record: GameRecord) -> Self {
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pub fn new(_api: CoreApi, record: GameRecord) -> Self {
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let s: Self = Object::builder().build();
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// It's actually really bad to be just throwing away errors. Panics make everyone unhappy.
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@ -22,7 +22,7 @@ use otg_core::{
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CoreRequest, CoreResponse,
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};
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use sgf::GameRecord;
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use std::{cell::RefCell, rc::Rc};
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/*
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struct PlayerDataEntryPrivate {
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}
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*/
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#[derive(Default)]
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pub struct HomePrivate {
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// black_player: Rc<RefCell<Option<PlayerDataEntry>>>,
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// white_player: Rc<RefCell<Option<PlayerDataEntry>>>,
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}
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impl Default for HomePrivate {
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fn default() -> Self {
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Self {
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// black_player: Rc::new(RefCell::new(None)),
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// white_player: Rc::new(RefCell::new(None)),
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}
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}
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}
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#[glib::object_subclass]
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impl ObjectSubclass for HomePrivate {
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s.append(&new_game_button);
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*/
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let library = Library::new(move |game| on_select_game(game));
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let library = Library::new(on_select_game);
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let library_view = gtk::ScrolledWindow::builder()
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.hscrollbar_policy(gtk::PolicyType::Never)
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.min_content_width(360)
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@ -14,11 +14,11 @@ GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with On the Grid. If not, see <https://www.gnu.org/licenses/>.
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*/
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use std::{borrow::Cow, cell::RefCell, path::Path, rc::Rc};
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use std::{cell::RefCell, rc::Rc};
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use adw::prelude::*;
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use glib::Object;
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use gtk::{prelude::*, subclass::prelude::*};
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use gtk::{subclass::prelude::*};
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use otg_core::{Config, ConfigOption, LibraryPath};
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fn library_chooser_row(
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.valign(gtk::Align::Center)
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.build();
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let parent = parent.clone();
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let _parent = parent.clone();
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let library_row = adw::ActionRow::builder()
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.title("Library Path")
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