Create the drawing area for the review tree
This commit is contained in:
parent
045daea774
commit
372f1e1e64
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@ -2,7 +2,7 @@ use crate::goban::{Coordinate, Goban};
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use config::define_config;
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use config::define_config;
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use config_derive::ConfigOption;
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use config_derive::ConfigOption;
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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use std::{path::PathBuf, time::Duration};
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use std::{path::PathBuf, time::Duration, fmt};
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use thiserror::Error;
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use thiserror::Error;
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define_config! {
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define_config! {
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@ -61,6 +61,15 @@ impl From<&sgf::Color> for Color {
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}
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}
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}
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}
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impl fmt::Display for Color {
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fn fmt(&self, formatter: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
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match self {
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Color::Black => write!(formatter, "Black"),
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Color::White => write!(formatter, "White"),
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}
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}
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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pub struct Size {
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pub struct Size {
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pub width: u8,
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pub width: u8,
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@ -15,3 +15,15 @@
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.preference-item > suffixes {
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.preference-item > suffixes {
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margin: 4px;
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margin: 4px;
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}
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}
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.player-card {
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border-radius: 5px;
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}
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.player-card___black {
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background-color: black;
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}
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.player-card___white {
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background-color: white;
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}
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@ -32,8 +32,11 @@ pub use goban::Goban;
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mod library;
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mod library;
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pub use library::Library;
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pub use library::Library;
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// mod player_card;
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mod player_card;
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// pub use player_card::PlayerCard;
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pub use player_card::PlayerCard;
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mod review_tree;
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pub use review_tree::ReviewTree;
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// mod playing_field;
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// mod playing_field;
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// pub use playing_field::PlayingField;
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// pub use playing_field::PlayingField;
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@ -1,11 +1,12 @@
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use glib::Object;
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use glib::Object;
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use gtk::{prelude::*, subclass::prelude::*};
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use gtk::{prelude::*, subclass::prelude::*};
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use otg_core::ui::PlayerCardElement;
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use otg_core::Color;
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use sgf::Player;
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#[derive(Default)]
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#[derive(Default)]
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pub struct PlayerCardPrivate {
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pub struct PlayerCardPrivate {
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player_name: gtk::Label,
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// player_name: gtk::Label,
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clock: gtk::Label,
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// clock: gtk::Label,
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}
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}
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#[glib::object_subclass]
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#[glib::object_subclass]
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@ -24,16 +25,31 @@ glib::wrapper! {
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}
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}
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impl PlayerCard {
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impl PlayerCard {
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pub fn new(element: PlayerCardElement) -> PlayerCard {
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pub fn new(
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color: Color,
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player: &Player, /* add on current number of captures and time remaining on the clock*/
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) -> PlayerCard {
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let s: Self = Object::builder().build();
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let s: Self = Object::builder().build();
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// I forget really the BEM system, but I know that what I want here is the block name and
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// the modifier. I don't need an element here. So I'm going to mock it up and look up the
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// real standard in my notes later.
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match color {
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Color::Black => s.set_css_classes(&["player-card", "player-card___black"]),
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Color::White => s.set_css_classes(&["player-card", "player-card___white"]),
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}
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s.set_orientation(gtk::Orientation::Vertical);
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s.set_orientation(gtk::Orientation::Vertical);
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/*
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s.imp()
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s.imp()
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.player_name
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.player_name
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.set_text(&format!("{} ({})", element.name, element.rank));
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.set_text(&format!("{} ({})", element.name, element.rank));
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s.imp().clock.set_text(&element.clock);
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*/
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// s.imp().clock.set_text(&element.clock);
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s.append(&s.imp().player_name);
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let name: String = player.name.clone().unwrap_or(color.to_string());
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s.append(&s.imp().clock);
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let player_name = gtk::Label::new(Some(&name));
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s.append(&player_name);
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// s.append(&s.imp().clock);
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s
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s
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}
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}
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}
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}
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@ -0,0 +1,65 @@
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/*
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Copyright 2024, Savanni D'Gerinel <savanni@luminescent-dreams.com>
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This file is part of On the Grid.
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On the Grid is free software: you can redistribute it and/or modify it under the terms of
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the GNU General Public License as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version.
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On the Grid is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with On the Grid. If not, see <https://www.gnu.org/licenses/>.
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*/
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use cairo::Context;
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use glib::Object;
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use gtk::{ prelude::*, subclass::prelude::*, };
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use sgf::GameRecord;
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use std::{rc::Rc, cell::RefCell};
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const WIDTH: i32 = 200;
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const HEIGHT: i32 = 800;
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#[derive(Default)]
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pub struct ReviewTreePrivate {
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record: Rc<RefCell<Option<GameRecord>>>,
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}
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#[glib::object_subclass]
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impl ObjectSubclass for ReviewTreePrivate {
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const NAME: &'static str = "ReviewTree";
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type Type = ReviewTree;
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type ParentType = gtk::DrawingArea;
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}
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impl ObjectImpl for ReviewTreePrivate {}
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impl WidgetImpl for ReviewTreePrivate {}
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impl DrawingAreaImpl for ReviewTreePrivate {}
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glib::wrapper! {
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pub struct ReviewTree(ObjectSubclass<ReviewTreePrivate>) @extends gtk::Widget, gtk::DrawingArea;
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}
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impl ReviewTree {
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pub fn new(record: GameRecord) -> Self {
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let s: Self = Object::new();
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s.set_width_request(WIDTH);
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s.set_height_request(HEIGHT);
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s.set_draw_func({
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let s = s.clone();
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move |_, ctx, width, height| {
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s.redraw(ctx, width, height);
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}
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});
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s
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}
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pub fn redraw(&self, ctx: &Context, width: i32, height: i32) {
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}
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}
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@ -22,10 +22,11 @@ You should have received a copy of the GNU General Public License along with On
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// I'll get all of the information about the game from the core, and then render everything in the
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// I'll get all of the information about the game from the core, and then render everything in the
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// UI. So this will be a heavy lift on the UI side.
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// UI. So this will be a heavy lift on the UI side.
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use crate::{components::{Goban, PlayerCard, ReviewTree}, CoreApi};
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use glib::Object;
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use glib::Object;
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use gtk::{prelude::*, subclass::prelude::*};
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use gtk::{prelude::*, subclass::prelude::*};
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use otg_core::Color;
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use sgf::GameRecord;
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use sgf::GameRecord;
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use crate::{components::Goban, CoreApi};
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pub struct GameReviewPrivate {}
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pub struct GameReviewPrivate {}
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@ -57,7 +58,9 @@ impl GameReview {
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// It's actually really bad to be just throwing away errors. Panics make everyone unhappy.
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// It's actually really bad to be just throwing away errors. Panics make everyone unhappy.
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// This is not a fatal error, so I'll replace this `unwrap` call with something that
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// This is not a fatal error, so I'll replace this `unwrap` call with something that
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// renders the board and notifies the user of a problem that cannot be resolved.
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// renders the board and notifies the user of a problem that cannot be resolved.
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let board_repr = otg_core::Goban::default().apply_moves(record.mainline()).unwrap();
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let board_repr = otg_core::Goban::default()
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.apply_moves(record.mainline())
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.unwrap();
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let board = Goban::new(board_repr);
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let board = Goban::new(board_repr);
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/*
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/*
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@ -67,7 +70,33 @@ impl GameReview {
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s.attach(>k::Label::new(Some("chat")), 1, 2, 2, 2);
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s.attach(>k::Label::new(Some("chat")), 1, 2, 2, 2);
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*/
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*/
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let sidebar = gtk::Box::builder()
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.orientation(gtk::Orientation::Vertical)
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.spacing(4)
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.build();
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// The review tree needs to know the record for being able to render all of the nodes. Once
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// keyboard input is being handled, the tree will have to be updated on each keystroke in
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// order to show the user where they are within the game record.
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let review_tree = ReviewTree::new(record.clone());
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// I think most keyboard focus is going to end up being handled here in GameReview, as
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// keystrokes need to affect both the goban and the review tree simultanesouly. Possibly
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// also the player information, seeing as moving to a new position may mean that the score
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// and time remaining can be updated.
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let player_information_section = gtk::Box::builder()
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.orientation(gtk::Orientation::Horizontal)
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.spacing(4)
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.build();
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player_information_section.append(&PlayerCard::new(Color::Black, &record.black_player));
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player_information_section.append(&PlayerCard::new(Color::White, &record.white_player));
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s.append(&board);
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s.append(&board);
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sidebar.append(&player_information_section);
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sidebar.append(&review_tree);
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s.append(&sidebar);
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s
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s
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}
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}
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@ -1,16 +1,16 @@
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mod date;
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mod date;
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mod game;
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mod game;
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pub use game::{GameNode, GameRecord, MoveNode};
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pub use game::{GameNode, GameRecord, MoveNode, Player};
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mod parser;
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mod parser;
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pub use parser::Move;
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pub use parser::{parse_collection, Move};
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mod types;
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mod types;
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pub use types::*;
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pub use types::*;
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pub use date::Date;
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pub use date::Date;
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pub use parser::parse_collection;
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use std::{fs::File, io::Read};
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use std::{fs::File, io::Read};
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use thiserror::Error;
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use thiserror::Error;
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