Set up node parsing without any interpretation

This commit is contained in:
Savanni D'Gerinel 2023-06-22 22:45:31 -04:00
parent 79d108b133
commit 40c2103dbb
1 changed files with 265 additions and 4 deletions

View File

@ -67,7 +67,14 @@
// PM
// VW
use nom;
use nom::{
bytes::complete::{tag, take_until},
character::complete::{alpha1, anychar, multispace0},
combinator::eof,
multi::{many0, many1, many_till},
sequence::{delimited, terminated},
IResult, Parser,
};
use thiserror::Error;
pub enum Warning {}
@ -148,13 +155,16 @@ pub enum GameType {
struct Sequence(Node);
/*
struct Node {
// properties
}
*/
struct Property {
#[derive(Debug, PartialEq)]
pub struct Property {
ident: String,
value: Vec<PropValue>,
values: Vec<String>,
}
enum PropType {
@ -177,12 +187,84 @@ enum PropValue {
Stone,
}
#[derive(Debug, PartialEq)]
struct Tree {
sequence: Vec<Node>,
sub_sequences: Vec<Tree>,
}
#[derive(Debug, PartialEq)]
struct Node {
properties: Vec<Property>,
}
// note: must preserve unknown properties
// note: must fix or preserve illegally formatted game-info properties
// note: must correct or delete illegally foramtted properties, but display a warning
/*
pub fn parse_sgf(input: &str) -> Result<(GameTree, Vec<Warning>), ParseError> {
Err(ParseError::UnknownError)
let (_, gameinfo) = parse_gametree(input).unwrap();
Ok((gameinfo, vec![]))
}
*/
fn parse_tree(input: &str) -> IResult<&str, Tree> {
println!("parse_tree: {}", input);
let (input, _) = multispace0(input)?;
delimited(tag("("), parse_sequence, tag(")"))(input)
}
fn parse_sequence(input: &str) -> IResult<&str, Tree> {
println!("parse_sequence: {}", input);
let (input, _) = multispace0(input)?;
let (input, nodes) = many1(parse_node)(input)?;
let (input, sub_sequences) = many0(parse_tree)(input)?;
Ok((
input,
Tree {
sequence: nodes,
sub_sequences,
},
))
}
fn parse_node(input: &str) -> IResult<&str, Node> {
println!("parse_node: {}", input);
let (input, _) = multispace0(input)?;
let (input, _) = tag(";")(input)?;
let (input, properties) = many1(parse_property)(input)?;
Ok((input, Node { properties }))
}
fn parse_property(input: &str) -> IResult<&str, Property> {
println!("parse_property: {}", input);
let (input, ident) = alpha1(input)?;
let (input, values) = many1(delimited(tag("["), take_until("]"), tag("]")))(input)?;
let values = values
.into_iter()
.map(|v| v.to_owned())
.collect::<Vec<String>>();
Ok((
input,
Property {
ident: ident.to_owned(),
values,
},
))
}
/*
fn parse_gametree(input: &str) -> IResult<&str, GameTree> {
let (input, _) = tag("(;")(input)?;
let (input, properties) = many1(parse_property)(input)?;
let (input, _) = tag(")")(input)?;
println!("properties: {:?}", properties);
Ok((input, unimplemented!()))
}
*/
pub fn add(left: usize, right: usize) -> usize {
left + right
@ -216,6 +298,184 @@ Usually B plays the 3,3 invasion - see variation];W[qo];B[qp]
...
(;W[dq]N[wrong direction];B[qo];W[qp]))";
#[test]
fn it_can_parse_properties() {
let (_, prop) = parse_property("C[a]").unwrap();
assert_eq!(
prop,
Property {
ident: "C".to_owned(),
values: vec!["a".to_owned()]
}
);
let (_, prop) = parse_property("C[a][b][c]").unwrap();
assert_eq!(
prop,
Property {
ident: "C".to_owned(),
values: vec!["a".to_owned(), "b".to_owned(), "c".to_owned()]
}
);
}
#[test]
fn it_can_parse_a_standalone_node() {
let (_, node) = parse_node(";B[ab]").unwrap();
assert_eq!(
node,
Node {
properties: vec![Property {
ident: "B".to_owned(),
values: vec!["ab".to_owned()]
}]
}
);
let (_, node) = parse_node(";B[ab];W[dp];B[pq]C[some comments]").unwrap();
assert_eq!(
node,
Node {
properties: vec![Property {
ident: "B".to_owned(),
values: vec!["ab".to_owned()]
}]
}
);
}
#[test]
fn it_can_parse_a_simple_sequence() {
let (_, sequence) = parse_tree("(;B[ab];W[dp];B[pq]C[some comments])").unwrap();
assert_eq!(
sequence,
Tree {
sequence: vec![
Node {
properties: vec![Property {
ident: "B".to_owned(),
values: vec!["ab".to_owned()]
}]
},
Node {
properties: vec![Property {
ident: "W".to_owned(),
values: vec!["dp".to_owned()]
}]
},
Node {
properties: vec![
Property {
ident: "B".to_owned(),
values: vec!["pq".to_owned()]
},
Property {
ident: "C".to_owned(),
values: vec!["some comments".to_owned()]
}
]
}
],
sub_sequences: vec![],
}
);
}
#[test]
fn it_can_parse_a_sequence_with_subsequences() {
let text = "(;C[a];C[b](;C[c])(;C[d];C[e]))";
let (_, sequence) = parse_tree(text).unwrap();
let main_sequence = vec![
Node {
properties: vec![Property {
ident: "C".to_owned(),
values: vec!["a".to_owned()],
}],
},
Node {
properties: vec![Property {
ident: "C".to_owned(),
values: vec!["b".to_owned()],
}],
},
];
let subsequence_1 = Tree {
sequence: vec![Node {
properties: vec![Property {
ident: "C".to_owned(),
values: vec!["c".to_owned()],
}],
}],
sub_sequences: vec![],
};
let subsequence_2 = Tree {
sequence: vec![
Node {
properties: vec![Property {
ident: "C".to_owned(),
values: vec!["d".to_owned()],
}],
},
Node {
properties: vec![Property {
ident: "C".to_owned(),
values: vec!["e".to_owned()],
}],
},
],
sub_sequences: vec![],
};
assert_eq!(
sequence,
Tree {
sequence: main_sequence,
sub_sequences: vec![subsequence_1, subsequence_2],
}
);
}
#[test]
fn it_can_parse_example_1() {
let (_, ex_tree) = parse_tree(EXAMPLE_1).unwrap();
assert_eq!(ex_tree.sequence.len(), 1);
assert_eq!(ex_tree.sequence[0].properties.len(), 2);
assert_eq!(
ex_tree.sequence[0].properties[0],
Property {
ident: "FF".to_owned(),
values: vec!["4".to_owned()]
}
);
assert_eq!(ex_tree.sub_sequences.len(), 2);
assert_eq!(ex_tree.sub_sequences[0].sequence.len(), 2);
assert_eq!(
ex_tree.sub_sequences[0].sequence,
vec![
Node {
properties: vec![Property {
ident: "C".to_owned(),
values: vec!["a".to_owned()]
}]
},
Node {
properties: vec![Property {
ident: "C".to_owned(),
values: vec!["b".to_owned()]
}]
},
]
);
assert_eq!(ex_tree.sub_sequences[0].sub_sequences.len(), 2);
}
/*
fn with_examples(f: impl FnOnce(GameTree, GameTree)) {
let (example_1, _) = parse_sgf(EXAMPLE_1).unwrap();
let (example_2, _) = parse_sgf(EXAMPLE_2).unwrap();
@ -251,4 +511,5 @@ Usually B plays the 3,3 invasion - see variation];W[qo];B[qp]
assert_eq!(ex_2.text, EXAMPLE_2.to_owned());
});
}
*/
}