Set up a view model for the game review and highlight current node
This commit is contained in:
parent
0aecaee760
commit
56d7ad074a
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@ -31,3 +31,5 @@ pub mod settings;
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mod types;
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pub use types::{BoardError, Color, Config, ConfigOption, LibraryPath, Player, Rank, Size, Tree};
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mod view_models;
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pub use view_models::GameReviewViewModel;
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@ -242,7 +242,7 @@ pub struct Tree<T> {
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#[derive(Debug)]
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pub struct Node<T> {
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pub id: usize,
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node: T,
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pub content: T,
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parent: Option<usize>,
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depth: usize,
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width: RefCell<Option<usize>>,
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@ -254,7 +254,7 @@ impl<T> Tree<T> {
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Tree {
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nodes: vec![Node {
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id: 0,
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node: root,
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content: root,
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parent: None,
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depth: 0,
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width: RefCell::new(None),
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@ -264,7 +264,7 @@ impl<T> Tree<T> {
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}
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pub fn node(&self, idx: usize) -> &T {
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&self.nodes[idx].node
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&self.nodes[idx].content
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}
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// Add a node to the parent specified by parent_idx. Return the new index. This cannot be used
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@ -275,7 +275,7 @@ impl<T> Tree<T> {
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self.nodes.push(Node {
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id: next_idx,
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node,
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content: node,
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parent: Some(parent_idx),
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depth: parent.depth + 1,
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width: RefCell::new(None),
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@ -576,14 +576,14 @@ mod test {
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let mut iter = tree.bfs_iter();
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assert_matches!(iter.next(), Some(Node { node: uuid, .. }) => assert_eq!(*uuid, node_a.id));
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assert_matches!(iter.next(), Some(Node { node: uuid, .. }) => assert_eq!(*uuid, node_b.id));
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assert_matches!(iter.next(), Some(Node { node: uuid, .. }) => assert_eq!(*uuid, node_g.id));
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assert_matches!(iter.next(), Some(Node { node: uuid, .. }) => assert_eq!(*uuid, node_h.id));
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assert_matches!(iter.next(), Some(Node { node: uuid, .. }) => assert_eq!(*uuid, node_c.id));
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assert_matches!(iter.next(), Some(Node { node: uuid, .. }) => assert_eq!(*uuid, node_i.id));
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assert_matches!(iter.next(), Some(Node { node: uuid, .. }) => assert_eq!(*uuid, node_d.id));
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assert_matches!(iter.next(), Some(Node { node: uuid, .. }) => assert_eq!(*uuid, node_e.id));
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assert_matches!(iter.next(), Some(Node { node: uuid, .. }) => assert_eq!(*uuid, node_f.id));
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assert_matches!(iter.next(), Some(Node { content: uuid, .. }) => assert_eq!(*uuid, node_a.id));
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assert_matches!(iter.next(), Some(Node { content: uuid, .. }) => assert_eq!(*uuid, node_b.id));
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assert_matches!(iter.next(), Some(Node { content: uuid, .. }) => assert_eq!(*uuid, node_g.id));
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assert_matches!(iter.next(), Some(Node { content: uuid, .. }) => assert_eq!(*uuid, node_h.id));
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assert_matches!(iter.next(), Some(Node { content: uuid, .. }) => assert_eq!(*uuid, node_c.id));
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assert_matches!(iter.next(), Some(Node { content: uuid, .. }) => assert_eq!(*uuid, node_i.id));
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assert_matches!(iter.next(), Some(Node { content: uuid, .. }) => assert_eq!(*uuid, node_d.id));
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assert_matches!(iter.next(), Some(Node { content: uuid, .. }) => assert_eq!(*uuid, node_e.id));
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assert_matches!(iter.next(), Some(Node { content: uuid, .. }) => assert_eq!(*uuid, node_f.id));
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}
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}
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@ -0,0 +1,95 @@
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/*
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Copyright 2024, Savanni D'Gerinel <savanni@luminescent-dreams.com>
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This file is part of On the Grid.
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On the Grid is free software: you can redistribute it and/or modify it under the terms of
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the GNU General Public License as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version.
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On the Grid is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with On the Grid. If not, see <https://www.gnu.org/licenses/>.
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*/
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// Currenty my game review is able to show the current game and its tree. Now, I want to start
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// tracking where in the tree that I am. This should be a combination of the abstract Tree and the
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// gameTree. Chances are, if I just keep track of where I am in the abstract tree, I can find the
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// relevant node in the game tree and then reproduce the line to get to that node.
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//
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// Moving through the game review tree shouldn't require a full invocatian. This object, and most
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// other view models, should be exported to the UI.
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use crate::{types::{BFSIter, Node}, Goban, Tree};
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use sgf::{GameRecord, Player};
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use std::sync::{Arc, RwLock};
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use uuid::Uuid;
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struct GameReviewViewModelPrivate {
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current_position: Option<Uuid>,
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game: GameRecord,
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review_tree: Tree<Uuid>,
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}
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#[derive(Clone)]
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pub struct GameReviewViewModel {
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imp: Arc<RwLock<GameReviewViewModelPrivate>>,
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}
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impl GameReviewViewModel {
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pub fn new(game: GameRecord) -> Self {
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let review_tree = Tree::from(&game.children[0]);
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let current_position = game.mainline().last().map(|node| node.id());
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Self {
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imp: Arc::new(RwLock::new(GameReviewViewModelPrivate {
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current_position,
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game,
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review_tree,
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})),
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}
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}
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pub fn black_player(&self) -> Player {
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self.imp.read().unwrap().game.black_player.clone()
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}
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pub fn white_player(&self) -> Player {
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self.imp.read().unwrap().game.white_player.clone()
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}
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pub fn game_view(&self) -> Goban {
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let imp = self.imp.read().unwrap();
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Goban::default().apply_moves(imp.game.mainline()).unwrap()
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}
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pub fn map_tree<F>(&self, f: F)
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where
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F: Fn(&Tree<Uuid>, &Node<Uuid>, Option<Uuid>),
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{
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let imp = self.imp.read().unwrap();
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for node in imp.review_tree.bfs_iter() {
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f(&imp.review_tree, node, imp.current_position);
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}
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}
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pub fn move_forward(&self) {
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unimplemented!()
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}
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pub fn move_backward(&self) {
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unimplemented!()
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}
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pub fn next_variant(&self) {
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unimplemented!()
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}
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pub fn previous_variant(&self) {
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unimplemented!()
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}
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}
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@ -0,0 +1,20 @@
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/*
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Copyright 2024, Savanni D'Gerinel <savanni@luminescent-dreams.com>
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This file is part of On the Grid.
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On the Grid is free software: you can redistribute it and/or modify it under the terms of
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the GNU General Public License as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version.
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On the Grid is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with On the Grid. If not, see <https://www.gnu.org/licenses/>.
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*/
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mod game_review;
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pub use game_review::GameReviewViewModel;
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@ -18,11 +18,13 @@ use crate::{CoreApi, ResourceManager};
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use adw::prelude::*;
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use otg_core::{
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settings::{SettingsRequest, SettingsResponse},
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CoreRequest, CoreResponse,
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settings::{SettingsRequest, SettingsResponse}, CoreRequest, CoreResponse, GameReviewViewModel
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};
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use sgf::GameRecord;
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use std::{rc::Rc, sync::{Arc, RwLock}};
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use std::{
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rc::Rc,
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sync::{Arc, RwLock},
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};
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use crate::views::{GameReview, HomeView, SettingsView};
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@ -91,13 +93,16 @@ impl AppWindow {
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pub fn open_game_review(&self, game_record: GameRecord) {
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let header = adw::HeaderBar::new();
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let game_review = GameReview::new(self.core.clone(), game_record, self.resources.clone());
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let game_review = GameReview::new(
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GameReviewViewModel::new(game_record),
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self.resources.clone(),
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);
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let layout = gtk::Box::builder()
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.orientation(gtk::Orientation::Vertical)
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.build();
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layout.append(&header);
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layout.append(&game_review);
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layout.append(&game_review.widget());
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let page = adw::NavigationPage::builder()
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.can_pop(true)
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@ -17,46 +17,28 @@ You should have received a copy of the GNU General Public License along with On
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use cairo::Context;
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use glib::Object;
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use gtk::{prelude::*, subclass::prelude::*};
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use otg_core::Tree;
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use sgf::GameRecord;
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use std::{cell::RefCell, rc::Rc};
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use uuid::Uuid;
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use otg_core::GameReviewViewModel;
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const WIDTH: i32 = 200;
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const HEIGHT: i32 = 800;
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#[derive(Default)]
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pub struct ReviewTreePrivate {
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record: Rc<RefCell<Option<GameRecord>>>,
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tree: Rc<RefCell<Option<Tree<Uuid>>>>,
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}
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#[derive(Clone)]
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pub struct ReviewTree {
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widget: gtk::DrawingArea,
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#[glib::object_subclass]
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impl ObjectSubclass for ReviewTreePrivate {
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const NAME: &'static str = "ReviewTree";
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type Type = ReviewTree;
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type ParentType = gtk::DrawingArea;
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}
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impl ObjectImpl for ReviewTreePrivate {}
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impl WidgetImpl for ReviewTreePrivate {}
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impl DrawingAreaImpl for ReviewTreePrivate {}
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glib::wrapper! {
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pub struct ReviewTree(ObjectSubclass<ReviewTreePrivate>) @extends gtk::Widget, gtk::DrawingArea;
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view: GameReviewViewModel,
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}
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impl ReviewTree {
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pub fn new(record: GameRecord) -> Self {
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let s: Self = Object::new();
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pub fn new(view: GameReviewViewModel) -> ReviewTree {
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let widget = gtk::DrawingArea::new();
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*s.imp().tree.borrow_mut() = Some(Tree::from(&record.children[0]));
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*s.imp().record.borrow_mut() = Some(record);
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widget.set_width_request(WIDTH);
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widget.set_height_request(HEIGHT);
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s.set_width_request(WIDTH);
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s.set_height_request(HEIGHT);
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let s = Self { widget, view };
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s.set_draw_func({
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s.widget.set_draw_func({
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let s = s.clone();
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move |_, ctx, width, height| {
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s.redraw(ctx, width, height);
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@ -66,27 +48,26 @@ impl ReviewTree {
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s
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}
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pub fn redraw(&self, ctx: &Context, _width: i32, _height: i32) {
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let tree: &Option<Tree<Uuid>> = &self.imp().tree.borrow();
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match tree {
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Some(ref tree) => {
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for node in tree.bfs_iter() {
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// draw a circle given the coordinates of the nodes
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// I don't know the indent. How do I keep track of that? Do I track the position of
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// the parent? do I need to just make it more intrinsically a part of the position
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// code?
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ctx.set_source_rgb(0.7, 0.7, 0.7);
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let (row, column) = tree.position(node.id);
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let y = (row as f64) * 20. + 10.;
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let x = (column as f64) * 20. + 10.;
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ctx.arc(x, y, 5., 0., 2. * std::f64::consts::PI);
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let _ = ctx.stroke();
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}
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fn redraw(&self, ctx: &Context, _width: i32, _height: i32) {
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self.view.map_tree(move |tree, node, current| {
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ctx.set_source_rgb(0.7, 0.7, 0.7);
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let (row, column) = tree.position(node.id);
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let y = (row as f64) * 20. + 10.;
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let x = (column as f64) * 20. + 10.;
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ctx.arc(x, y, 5., 0., 2. * std::f64::consts::PI);
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if current == Some(node.content) {
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ctx.set_line_width(3.);
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} else {
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ctx.set_line_width(1.);
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}
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None => {
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// if there is no tree present, then there's nothing to draw!
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}
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}
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let _ = ctx.stroke();
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});
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}
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pub fn widget(&self) -> gtk::Widget {
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self.widget.clone().upcast::<gtk::Widget>()
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}
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}
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@ -123,12 +104,6 @@ impl ReviewTree {
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// A bottom-up traversal:
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// - Figure out the number of nodes at each depth
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/*
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struct Tree {
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width: Vec<usize>, // the total width of the tree at each depth
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}
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*/
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#[cfg(test)]
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mod test {
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use super::*;
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@ -23,15 +23,20 @@ You should have received a copy of the GNU General Public License along with On
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// UI. So this will be a heavy lift on the UI side.
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use crate::{
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components::{Goban, PlayerCard, ReviewTree}, CoreApi, ResourceManager
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components::{Goban, PlayerCard, ReviewTree},
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CoreApi, ResourceManager,
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};
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use glib::Object;
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use gtk::{prelude::*, subclass::prelude::*};
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use otg_core::Color;
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use otg_core::{Color, GameReviewViewModel};
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use sgf::GameRecord;
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use std::{cell::RefCell, rc::Rc};
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/*
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#[derive(Default)]
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pub struct GameReviewPrivate {}
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pub struct GameReviewPrivate {
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model: Rc<RefCell<Option<GameReviewViewModel>>>,
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}
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#[glib::object_subclass]
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impl ObjectSubclass for GameReviewPrivate {
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@ -52,13 +57,45 @@ impl GameReview {
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pub fn new(_api: CoreApi, record: GameRecord, resources: ResourceManager) -> Self {
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let s: Self = Object::builder().build();
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s
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}
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}
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*/
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pub struct GameReview {
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widget: gtk::Box,
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resources: ResourceManager,
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view: GameReviewViewModel,
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}
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impl GameReview {
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pub fn new(view: GameReviewViewModel, resources: ResourceManager) -> Self {
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let widget = gtk::Box::builder().build();
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let s = Self {
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widget,
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resources,
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view,
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};
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s.render();
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s
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}
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fn render(&self) {
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// It's actually really bad to be just throwing away errors. Panics make everyone unhappy.
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// This is not a fatal error, so I'll replace this `unwrap` call with something that
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// renders the board and notifies the user of a problem that cannot be resolved.
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/*
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let board_repr = otg_core::Goban::default()
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.apply_moves(record.mainline())
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.unwrap();
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let board = Goban::new(board_repr, resources);
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*/
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let board_repr = self.view.game_view();
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let board = Goban::new(board_repr, self.resources.clone());
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/*
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s.attach(&board, 0, 0, 2, 2);
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@ -75,7 +112,7 @@ impl GameReview {
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// The review tree needs to know the record for being able to render all of the nodes. Once
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// keyboard input is being handled, the tree will have to be updated on each keystroke in
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// order to show the user where they are within the game record.
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let review_tree = ReviewTree::new(record.clone());
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let review_tree = ReviewTree::new(self.view.clone());
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// I think most keyboard focus is going to end up being handled here in GameReview, as
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// keystrokes need to affect both the goban and the review tree simultanesouly. Possibly
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@ -87,14 +124,18 @@ impl GameReview {
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.spacing(4)
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.build();
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player_information_section.append(&PlayerCard::new(Color::Black, &record.black_player));
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player_information_section.append(&PlayerCard::new(Color::White, &record.white_player));
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player_information_section
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.append(&PlayerCard::new(Color::Black, &self.view.black_player()));
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player_information_section
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.append(&PlayerCard::new(Color::White, &self.view.white_player()));
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s.append(&board);
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self.widget.append(&board);
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sidebar.append(&player_information_section);
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sidebar.append(&review_tree);
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s.append(&sidebar);
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sidebar.append(&review_tree.widget());
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self.widget.append(&sidebar);
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}
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s
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pub fn widget(&self) -> gtk::Widget {
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self.widget.clone().upcast::<gtk::Widget>()
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}
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}
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