Resolve clippy warnings on SGF

This commit is contained in:
Savanni D'Gerinel 2024-03-26 08:46:54 -04:00
parent e587d269e9
commit 64138b9e90
4 changed files with 33 additions and 40 deletions

View File

@ -11,9 +11,5 @@ fn main() {
println!("{:?}", file);
let games = parse_sgf_file(&file).unwrap();
for sgf in games {
if let Ok(sgf) = sgf {
println!("{:?}", sgf.white_player);
}
}
games.into_iter().flatten().for_each(|sgf| println!("{:?}", sgf.white_player));
}

View File

@ -118,7 +118,7 @@ impl GameRecord {
/// Generate a list of moves which constitute the main line of the game. This is the game as it
/// was actually played out, and by convention consists of the first node in each list of
/// children.
pub fn mainline<'a>(&'a self) -> Vec<&'a GameNode> {
pub fn mainline(&self) -> Vec<&GameNode> {
let mut moves: Vec<&GameNode> = vec![];
let mut next = self.children.get(0);
@ -150,7 +150,7 @@ impl Node for GameRecord {
self.children.iter().collect::<Vec<&'a GameNode>>()
}
fn add_child<'a>(&'a mut self, node: GameNode) -> &'a mut GameNode {
fn add_child(&mut self, node: GameNode) -> &mut GameNode {
self.children.push(node);
self.children.last_mut().unwrap()
}
@ -227,7 +227,7 @@ impl TryFrom<&parser::Tree> for GameRecord {
parser::Property::Round(v) => s.round = Some(v.clone()),
parser::Property::Ruleset(v) => s.rules = Some(v.clone()),
parser::Property::Source(v) => s.source = Some(v.clone()),
parser::Property::TimeLimit(v) => s.time_limit = Some(v.clone()),
parser::Property::TimeLimit(v) => s.time_limit = Some(*v),
parser::Property::Overtime(v) => s.overtime = Some(v.clone()),
// parser::Property::Data(v) => s.transcriber = Some(v.clone()),
_ => {}
@ -238,7 +238,7 @@ impl TryFrom<&parser::Tree> for GameRecord {
.root
.next
.iter()
.map(|node| GameNode::try_from(node))
.map(GameNode::try_from)
.collect::<Result<Vec<GameNode>, GameNodeError>>()
.map_err(GameError::InvalidGameNode)?;
@ -257,18 +257,17 @@ pub trait Node {
fn nodes<'a>(&'a self) -> Vec<&'a GameNode> {
self.children()
.iter()
.map(|node| {
.flat_map(|node| {
let mut children = node.nodes();
let mut v = vec![*node];
v.append(&mut children);
v
})
.flatten()
.collect::<Vec<&'a GameNode>>()
}
fn children<'a>(&'a self) -> Vec<&'a GameNode>;
fn add_child<'a>(&'a mut self, node: GameNode) -> &'a mut GameNode;
fn children(&self) -> Vec<&GameNode>;
fn add_child(&mut self, node: GameNode) -> &mut GameNode;
}
impl GameNode {
@ -281,21 +280,21 @@ impl GameNode {
}
impl Node for GameNode {
fn children<'a>(&'a self) -> Vec<&'a GameNode> {
fn children(&self) -> Vec<&GameNode> {
match self {
GameNode::MoveNode(node) => node.children(),
GameNode::SetupNode(node) => node.children(),
}
}
fn nodes<'a>(&'a self) -> Vec<&'a GameNode> {
fn nodes(&self) -> Vec<&GameNode> {
match self {
GameNode::MoveNode(node) => node.nodes(),
GameNode::SetupNode(node) => node.nodes(),
}
}
fn add_child<'a>(&'a mut self, new_node: GameNode) -> &'a mut GameNode {
fn add_child(&mut self, new_node: GameNode) -> &mut GameNode {
match self {
GameNode::MoveNode(node) => node.add_child(new_node),
GameNode::SetupNode(node) => node.add_child(new_node),
@ -326,7 +325,7 @@ impl TryFrom<&parser::Node> for GameNode {
let children = n
.next
.iter()
.map(|n| GameNode::try_from(n))
.map(GameNode::try_from)
.collect::<Result<Vec<Self>, Self::Error>>()?;
let node = match (move_node, setup_node) {
@ -389,7 +388,7 @@ impl Node for MoveNode {
self.children.iter().collect::<Vec<&'a GameNode>>()
}
fn add_child<'a>(&'a mut self, node: GameNode) -> &'a mut GameNode {
fn add_child(&mut self, node: GameNode) -> &mut GameNode {
self.children.push(node);
self.children.last_mut().unwrap()
}
@ -417,7 +416,7 @@ impl TryFrom<&parser::Node> for MoveNode {
if s.time_left.is_some() {
return Err(Self::Error::ConflictingProperty);
}
s.time_left = Some(duration.clone());
s.time_left = Some(*duration);
}
parser::Property::Comment(cmt) => {
if s.comments.is_some() {
@ -492,7 +491,7 @@ impl Node for SetupNode {
}
#[allow(dead_code)]
fn add_child<'a>(&'a mut self, _node: GameNode) -> &'a mut GameNode {
fn add_child(&mut self, _node: GameNode) -> &mut GameNode {
unimplemented!()
}
}
@ -509,7 +508,7 @@ impl TryFrom<&parser::Node> for SetupNode {
}
#[allow(dead_code)]
pub fn path_to_node<'a>(node: &'a GameNode, id: Uuid) -> Vec<&'a GameNode> {
pub fn path_to_node(node: &GameNode, id: Uuid) -> Vec<&GameNode> {
if node.id() == id {
return vec![node];
}

View File

@ -70,7 +70,7 @@ impl From<nom::error::Error<&str>> for ParseError {
/// The inner Result is for errors in each individual game in the file. All of the other games can
/// still be kept as valid.
pub fn parse_sgf(input: &str) -> Result<Vec<Result<GameRecord, game::GameError>>, Error> {
let (_, games) = parse_collection::<nom::error::VerboseError<&str>>(&input)?;
let (_, games) = parse_collection::<nom::error::VerboseError<&str>>(input)?;
let games = games
.into_iter()
.map(|game| GameRecord::try_from(&game))

View File

@ -10,7 +10,7 @@ use nom::{
IResult, Parser,
};
use serde::{Deserialize, Serialize};
use std::{num::ParseIntError, time::Duration};
use std::{fmt::Write, num::ParseIntError, time::Duration};
impl From<ParseSizeError> for Error {
fn from(_: ParseSizeError) -> Self {
@ -303,9 +303,9 @@ impl Move {
if s.len() == 2 {
let mut parts = s.chars();
let row_char = parts.next().unwrap();
let row = row_char as u8 - 'a' as u8;
let row = row_char as u8 - b'a';
let column_char = parts.next().unwrap();
let column = column_char as u8 - 'a' as u8;
let column = column_char as u8 - b'a';
Some((row, column))
} else {
unimplemented!("moves must contain exactly two characters");
@ -527,22 +527,20 @@ impl ToString for Property {
Property::WhiteRank(value) => format!("WR[{}]", value),
Property::WhiteTeam(value) => format!("WT[{}]", value),
Property::Territory(Color::White, positions) => {
format!(
"TW{}",
positions
.iter()
.map(|Position(p)| format!("[{}]", p))
.collect::<String>()
)
positions
.iter()
.fold("TW".to_owned(), |mut output, Position(p)| {
let _ = write!(output, "{}", p);
output
})
}
Property::Territory(Color::Black, positions) => {
format!(
"TB{}",
positions
.iter()
.map(|Position(p)| format!("[{}]", p))
.collect::<String>()
)
positions
.iter()
.fold("TB".to_owned(), |mut output, Position(p)| {
let _ = write!(output, "{}", p);
output
})
}
Property::Unknown(UnknownProperty { ident, value }) => {
format!("{}[{}]", ident, value)
@ -965,7 +963,7 @@ fn parse_win_score<'a, E: nom::error::ParseError<&'a str>>() -> impl Parser<&'a
mod test {
use super::*;
const EXAMPLE: &'static str = "(;FF[4]C[root](;C[a];C[b](;C[c])
const EXAMPLE: &str = "(;FF[4]C[root](;C[a];C[b](;C[c])
(;C[d];C[e]))
(;C[f](;C[g];C[h];C[i])
(;C[j])))";