Resolve clippy warnings on SGF
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parent
e587d269e9
commit
64138b9e90
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@ -11,9 +11,5 @@ fn main() {
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println!("{:?}", file);
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let games = parse_sgf_file(&file).unwrap();
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for sgf in games {
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if let Ok(sgf) = sgf {
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println!("{:?}", sgf.white_player);
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}
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}
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games.into_iter().flatten().for_each(|sgf| println!("{:?}", sgf.white_player));
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}
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@ -118,7 +118,7 @@ impl GameRecord {
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/// Generate a list of moves which constitute the main line of the game. This is the game as it
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/// was actually played out, and by convention consists of the first node in each list of
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/// children.
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pub fn mainline<'a>(&'a self) -> Vec<&'a GameNode> {
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pub fn mainline(&self) -> Vec<&GameNode> {
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let mut moves: Vec<&GameNode> = vec![];
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let mut next = self.children.get(0);
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@ -150,7 +150,7 @@ impl Node for GameRecord {
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self.children.iter().collect::<Vec<&'a GameNode>>()
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}
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fn add_child<'a>(&'a mut self, node: GameNode) -> &'a mut GameNode {
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fn add_child(&mut self, node: GameNode) -> &mut GameNode {
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self.children.push(node);
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self.children.last_mut().unwrap()
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}
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@ -227,7 +227,7 @@ impl TryFrom<&parser::Tree> for GameRecord {
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parser::Property::Round(v) => s.round = Some(v.clone()),
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parser::Property::Ruleset(v) => s.rules = Some(v.clone()),
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parser::Property::Source(v) => s.source = Some(v.clone()),
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parser::Property::TimeLimit(v) => s.time_limit = Some(v.clone()),
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parser::Property::TimeLimit(v) => s.time_limit = Some(*v),
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parser::Property::Overtime(v) => s.overtime = Some(v.clone()),
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// parser::Property::Data(v) => s.transcriber = Some(v.clone()),
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_ => {}
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@ -238,7 +238,7 @@ impl TryFrom<&parser::Tree> for GameRecord {
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.root
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.next
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.iter()
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.map(|node| GameNode::try_from(node))
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.map(GameNode::try_from)
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.collect::<Result<Vec<GameNode>, GameNodeError>>()
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.map_err(GameError::InvalidGameNode)?;
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@ -257,18 +257,17 @@ pub trait Node {
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fn nodes<'a>(&'a self) -> Vec<&'a GameNode> {
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self.children()
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.iter()
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.map(|node| {
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.flat_map(|node| {
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let mut children = node.nodes();
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let mut v = vec![*node];
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v.append(&mut children);
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v
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})
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.flatten()
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.collect::<Vec<&'a GameNode>>()
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}
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fn children<'a>(&'a self) -> Vec<&'a GameNode>;
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fn add_child<'a>(&'a mut self, node: GameNode) -> &'a mut GameNode;
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fn children(&self) -> Vec<&GameNode>;
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fn add_child(&mut self, node: GameNode) -> &mut GameNode;
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}
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impl GameNode {
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@ -281,21 +280,21 @@ impl GameNode {
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}
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impl Node for GameNode {
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fn children<'a>(&'a self) -> Vec<&'a GameNode> {
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fn children(&self) -> Vec<&GameNode> {
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match self {
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GameNode::MoveNode(node) => node.children(),
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GameNode::SetupNode(node) => node.children(),
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}
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}
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fn nodes<'a>(&'a self) -> Vec<&'a GameNode> {
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fn nodes(&self) -> Vec<&GameNode> {
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match self {
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GameNode::MoveNode(node) => node.nodes(),
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GameNode::SetupNode(node) => node.nodes(),
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}
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}
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fn add_child<'a>(&'a mut self, new_node: GameNode) -> &'a mut GameNode {
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fn add_child(&mut self, new_node: GameNode) -> &mut GameNode {
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match self {
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GameNode::MoveNode(node) => node.add_child(new_node),
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GameNode::SetupNode(node) => node.add_child(new_node),
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@ -326,7 +325,7 @@ impl TryFrom<&parser::Node> for GameNode {
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let children = n
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.next
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.iter()
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.map(|n| GameNode::try_from(n))
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.map(GameNode::try_from)
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.collect::<Result<Vec<Self>, Self::Error>>()?;
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let node = match (move_node, setup_node) {
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@ -389,7 +388,7 @@ impl Node for MoveNode {
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self.children.iter().collect::<Vec<&'a GameNode>>()
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}
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fn add_child<'a>(&'a mut self, node: GameNode) -> &'a mut GameNode {
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fn add_child(&mut self, node: GameNode) -> &mut GameNode {
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self.children.push(node);
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self.children.last_mut().unwrap()
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}
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@ -417,7 +416,7 @@ impl TryFrom<&parser::Node> for MoveNode {
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if s.time_left.is_some() {
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return Err(Self::Error::ConflictingProperty);
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}
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s.time_left = Some(duration.clone());
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s.time_left = Some(*duration);
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}
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parser::Property::Comment(cmt) => {
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if s.comments.is_some() {
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@ -492,7 +491,7 @@ impl Node for SetupNode {
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}
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#[allow(dead_code)]
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fn add_child<'a>(&'a mut self, _node: GameNode) -> &'a mut GameNode {
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fn add_child(&mut self, _node: GameNode) -> &mut GameNode {
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unimplemented!()
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}
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}
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@ -509,7 +508,7 @@ impl TryFrom<&parser::Node> for SetupNode {
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}
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#[allow(dead_code)]
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pub fn path_to_node<'a>(node: &'a GameNode, id: Uuid) -> Vec<&'a GameNode> {
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pub fn path_to_node(node: &GameNode, id: Uuid) -> Vec<&GameNode> {
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if node.id() == id {
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return vec![node];
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}
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@ -70,7 +70,7 @@ impl From<nom::error::Error<&str>> for ParseError {
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/// The inner Result is for errors in each individual game in the file. All of the other games can
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/// still be kept as valid.
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pub fn parse_sgf(input: &str) -> Result<Vec<Result<GameRecord, game::GameError>>, Error> {
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let (_, games) = parse_collection::<nom::error::VerboseError<&str>>(&input)?;
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let (_, games) = parse_collection::<nom::error::VerboseError<&str>>(input)?;
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let games = games
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.into_iter()
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.map(|game| GameRecord::try_from(&game))
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@ -10,7 +10,7 @@ use nom::{
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IResult, Parser,
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};
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use serde::{Deserialize, Serialize};
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use std::{num::ParseIntError, time::Duration};
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use std::{fmt::Write, num::ParseIntError, time::Duration};
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impl From<ParseSizeError> for Error {
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fn from(_: ParseSizeError) -> Self {
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@ -303,9 +303,9 @@ impl Move {
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if s.len() == 2 {
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let mut parts = s.chars();
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let row_char = parts.next().unwrap();
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let row = row_char as u8 - 'a' as u8;
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let row = row_char as u8 - b'a';
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let column_char = parts.next().unwrap();
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let column = column_char as u8 - 'a' as u8;
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let column = column_char as u8 - b'a';
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Some((row, column))
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} else {
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unimplemented!("moves must contain exactly two characters");
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@ -527,22 +527,20 @@ impl ToString for Property {
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Property::WhiteRank(value) => format!("WR[{}]", value),
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Property::WhiteTeam(value) => format!("WT[{}]", value),
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Property::Territory(Color::White, positions) => {
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format!(
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"TW{}",
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positions
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.iter()
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.map(|Position(p)| format!("[{}]", p))
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.collect::<String>()
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)
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positions
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.iter()
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.fold("TW".to_owned(), |mut output, Position(p)| {
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let _ = write!(output, "{}", p);
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output
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})
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}
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Property::Territory(Color::Black, positions) => {
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format!(
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"TB{}",
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positions
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.iter()
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.map(|Position(p)| format!("[{}]", p))
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.collect::<String>()
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)
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positions
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.iter()
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.fold("TB".to_owned(), |mut output, Position(p)| {
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let _ = write!(output, "{}", p);
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output
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})
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}
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Property::Unknown(UnknownProperty { ident, value }) => {
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format!("{}[{}]", ident, value)
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@ -965,7 +963,7 @@ fn parse_win_score<'a, E: nom::error::ParseError<&'a str>>() -> impl Parser<&'a
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mod test {
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use super::*;
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const EXAMPLE: &'static str = "(;FF[4]C[root](;C[a];C[b](;C[c])
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const EXAMPLE: &str = "(;FF[4]C[root](;C[a];C[b](;C[c])
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(;C[d];C[e]))
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(;C[f](;C[g];C[h];C[i])
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(;C[j])))";
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