Render the Go board with star points
This commit is contained in:
parent
b86a618b34
commit
6c4226ec66
|
@ -1,25 +1,121 @@
|
|||
export class GoBoard extends HTMLCanvasElement {
|
||||
static get observedAttributes() {
|
||||
return [];
|
||||
import { BoardElement, Color } from "core-types";
|
||||
|
||||
const BOARD_WIDTH = 800;
|
||||
const BOARD_HEIGHT = 800;
|
||||
|
||||
export class GoBoard {
|
||||
private board: BoardElement;
|
||||
canvas: HTMLCanvasElement;
|
||||
|
||||
constructor(board: BoardElement) {
|
||||
this.board = board;
|
||||
this.canvas = document.createElement("canvas");
|
||||
this.canvas.width = BOARD_WIDTH;
|
||||
this.canvas.height = BOARD_HEIGHT;
|
||||
}
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
setBoard(board: BoardElement) {
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
connectedCallback() {
|
||||
this.setAttribute("width", "500");
|
||||
this.setAttribute("height", "500");
|
||||
this.classList.add("go-board");
|
||||
const ctx = this.getContext("2d");
|
||||
renderBoard() {
|
||||
const ctx = this.canvas.getContext("2d");
|
||||
if (!ctx) {
|
||||
alert("could not get the canvas context");
|
||||
return;
|
||||
return null;
|
||||
}
|
||||
ctx.fillStyle = "rgb(128, 128, 128)";
|
||||
ctx.fillRect(10, 10, 50, 50);
|
||||
|
||||
ctx.fillStyle = "rgba(0, 0, 200, 0.5)";
|
||||
ctx.fillRect(30, 30, 50, 50);
|
||||
let hspaceBetween = (this.canvas.width - 40) / (this.board.size.width - 1);
|
||||
let vspaceBetween =
|
||||
(this.canvas.height - 40) / (this.board.size.height - 1);
|
||||
|
||||
ctx.lineWidth = 2;
|
||||
ctx.strokeStyle = "black";
|
||||
ctx.beginPath();
|
||||
for (var col = 0; col < this.board.size.width; col++) {
|
||||
ctx.moveTo(20 + col * hspaceBetween, 20);
|
||||
ctx.lineTo(20 + col * hspaceBetween, this.canvas.height - 20);
|
||||
}
|
||||
for (var row = 0; row < this.board.size.height; row++) {
|
||||
ctx.moveTo(20, 20 + row * vspaceBetween);
|
||||
ctx.lineTo(this.canvas.width - 20, 20 + row * vspaceBetween);
|
||||
}
|
||||
ctx.closePath();
|
||||
ctx.stroke();
|
||||
|
||||
const pen = new Pen(20, 20, hspaceBetween, vspaceBetween);
|
||||
pen.starPoint(ctx, 3, 3);
|
||||
pen.starPoint(ctx, 3, 9);
|
||||
pen.starPoint(ctx, 3, 15);
|
||||
pen.starPoint(ctx, 9, 3);
|
||||
pen.starPoint(ctx, 9, 9);
|
||||
pen.starPoint(ctx, 9, 15);
|
||||
pen.starPoint(ctx, 15, 3);
|
||||
pen.starPoint(ctx, 15, 9);
|
||||
pen.starPoint(ctx, 15, 15);
|
||||
}
|
||||
}
|
||||
|
||||
class Pen {
|
||||
xOffset: number;
|
||||
yOffset: number;
|
||||
hspaceBetween: number;
|
||||
vspaceBetween: number;
|
||||
|
||||
constructor(
|
||||
xOffset: number,
|
||||
yOffset: number,
|
||||
hspaceBetween: number,
|
||||
vspaceBetween: number
|
||||
) {
|
||||
this.xOffset = xOffset;
|
||||
this.yOffset = yOffset;
|
||||
this.hspaceBetween = hspaceBetween;
|
||||
this.vspaceBetween = vspaceBetween;
|
||||
}
|
||||
|
||||
starPoint(ctx: CanvasRenderingContext2D, row: number, col: number) {
|
||||
ctx.moveTo(
|
||||
this.xOffset + col * this.hspaceBetween,
|
||||
this.yOffset + row * this.vspaceBetween
|
||||
);
|
||||
ctx.arc(
|
||||
this.xOffset + col * this.hspaceBetween,
|
||||
this.yOffset + row * this.vspaceBetween,
|
||||
5,
|
||||
0,
|
||||
2 * Math.PI
|
||||
);
|
||||
ctx.fill();
|
||||
}
|
||||
|
||||
ghostStone(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
row: number,
|
||||
col: number,
|
||||
color: Color
|
||||
) {
|
||||
switch (color) {
|
||||
case "White":
|
||||
ctx.fillStyle = "white";
|
||||
case "Black":
|
||||
ctx.fillStyle = "black";
|
||||
}
|
||||
|
||||
this.drawStone(ctx, row, col);
|
||||
}
|
||||
|
||||
drawStone(ctx: CanvasRenderingContext2D, row: number, col: number) {
|
||||
let radius = this.hspaceBetween / 2 - 2;
|
||||
let [xLoc, yLoc] = this.stoneLocation(row, col);
|
||||
ctx.arc(xLoc, yLoc, radius, 0, 2.0 * Math.PI);
|
||||
ctx.fill();
|
||||
}
|
||||
|
||||
stoneLocation(row: number, col: number): [number, number] {
|
||||
return [
|
||||
this.xOffset + col * this.hspaceBetween,
|
||||
this.yOffset + col * this.vspaceBetween,
|
||||
];
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,7 +13,6 @@ body {
|
|||
display: grid;
|
||||
}
|
||||
|
||||
.go-board {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
canvas {
|
||||
border: 1px solid black;
|
||||
}
|
||||
|
|
|
@ -1,14 +1,6 @@
|
|||
import { GoBoard } from "./components/Board";
|
||||
import { CoreApi, initCore } from "./coreApi";
|
||||
|
||||
window.customElements.define("go-board", GoBoard, { extends: "canvas" });
|
||||
|
||||
declare global {
|
||||
interface HTMLElementTagNameMap {
|
||||
"go-board": GoBoard;
|
||||
}
|
||||
}
|
||||
|
||||
const main = async () => {
|
||||
let coreApi = await initCore();
|
||||
let response = await coreApi.playingField();
|
||||
|
@ -20,9 +12,10 @@ const main = async () => {
|
|||
return;
|
||||
}
|
||||
|
||||
const board = document.createElement("canvas", { is: "go-board" });
|
||||
const board = new GoBoard(response.board);
|
||||
root.appendChild(board.canvas);
|
||||
console.log("constructed board: ", board);
|
||||
root.appendChild(board);
|
||||
board.renderBoard();
|
||||
};
|
||||
|
||||
main();
|
||||
|
|
Loading…
Reference in New Issue