Start setting up app configuration
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commit
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@ -1,6 +1,7 @@
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use crate::{
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types::{AppState, GameState, Player, Rank},
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ui::{new_game, playing_field, NewGameView, PlayingFieldView},
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Config,
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};
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use serde::{Deserialize, Serialize};
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use std::sync::{Arc, RwLock};
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@ -64,14 +65,22 @@ pub enum CoreResponse {
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#[derive(Clone, Debug)]
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pub struct CoreApp {
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config: Config,
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state: Arc<RwLock<AppState>>,
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}
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impl CoreApp {
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pub fn new() -> Self {
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/* Candidate for dependency injection from the UI */
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let user_home = std::env::var("HOME").expect("the user's home directory isn't set");
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let mut config_path = std::path::PathBuf::from(user_home);
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config_path.push(".config");
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config_path.push("kifu");
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let config = Config::new(config_path);
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let state = Arc::new(RwLock::new(AppState::new()));
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Self { state }
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Self { config, state }
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}
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pub async fn dispatch(&self, request: CoreRequest) -> CoreResponse {
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@ -0,0 +1,91 @@
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use crate::types::Player;
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use std::{collections::HashMap, path::PathBuf};
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/*
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pub trait ConfigOption {
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type Value;
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}
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pub struct DatabasePath(PathBuf);
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impl ConfigOption for DatabasePath {
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type Value = PathBuf;
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}
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impl ConfigOption for Player {
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type Value = Player;
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}
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pub trait Config {
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// fn set_option(option: ConfigOption);
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fn get_option<N, C: ConfigOption>(name: Name) -> C<Name = Name>
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}
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*/
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#[derive(Clone, Debug, PartialEq, Eq, Hash)]
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enum OptionNames {
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DatabasePath,
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Me,
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}
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#[derive(Clone, Debug)]
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pub enum ConfigOption {
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DatabasePath(DatabasePath),
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Me(Me),
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}
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#[derive(Clone, Debug)]
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pub struct Config {
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config_path: PathBuf,
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values: HashMap<OptionNames, ConfigOption>,
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}
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impl Config {
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pub fn new(config_path: PathBuf) -> Self {
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Self {
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config_path,
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values: HashMap::new(),
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}
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}
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fn set(&mut self, val: ConfigOption) {
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let _ = match val {
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ConfigOption::DatabasePath(_) => self.values.insert(OptionNames::DatabasePath, val),
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ConfigOption::Me(_) => self.values.insert(OptionNames::Me, val),
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};
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}
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fn get<'a, T>(&'a self) -> T
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where
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T: From<&'a Self>,
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{
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self.into()
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}
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}
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#[derive(Clone, Debug)]
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pub struct DatabasePath(PathBuf);
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impl From<&Config> for DatabasePath {
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fn from(config: &Config) -> Self {
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match config.values.get(&OptionNames::DatabasePath) {
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Some(ConfigOption::DatabasePath(path)) => path.clone(),
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_ => DatabasePath(config.config_path.clone()),
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}
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}
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}
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#[derive(Clone, Debug)]
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pub struct Me(Player);
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impl From<&Config> for Option<Me> {
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fn from(config: &Config) -> Self {
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config
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.values
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.get(&OptionNames::Me)
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.and_then(|val| match val {
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ConfigOption::Me(me) => Some(me.clone()),
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_ => None,
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})
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}
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}
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@ -9,3 +9,6 @@ pub mod ui;
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mod board;
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pub use board::*;
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mod config;
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pub use config::*;
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@ -91,7 +91,7 @@ impl From<Rank> for String {
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}
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}
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#[derive(Debug)]
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#[derive(Clone, Debug)]
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pub struct Player {
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pub name: String,
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pub rank: Option<Rank>,
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