Create a component for one row of the palette
This commit is contained in:
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5daafecd81
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81bced2945
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@ -10,94 +10,24 @@ Luminescent Dreams Tools is distributed in the hope that it will be useful, but
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You should have received a copy of the GNU General Public License along with Lumeto. If not, see <https://www.gnu.org/licenses/>.
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You should have received a copy of the GNU General Public License along with Lumeto. If not, see <https://www.gnu.org/licenses/>.
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*/
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*/
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use cairo::{Context, Path};
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use cairo::Context;
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use coordinates::{hex_map::parse_data, AxialAddr};
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use coordinates::{hex_map::parse_data, AxialAddr};
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use gio::resources_lookup_data;
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use gio::resources_lookup_data;
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use glib::{subclass::InitializingObject, Object};
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use glib::{subclass::InitializingObject, Object};
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use gtk::{
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use gtk::{gio, prelude::*, subclass::prelude::*, Application, DrawingArea};
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gdk_pixbuf::Pixbuf, gio, prelude::*, subclass::prelude::*, Application, CompositeTemplate,
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use image::io::Reader as ImageReader;
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DrawingArea, Label,
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};
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use image::{io::Reader as ImageReader, DynamicImage};
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use std::{cell::RefCell, io::Cursor, rc::Rc};
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use std::{cell::RefCell, io::Cursor, rc::Rc};
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mod labeled_field;
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mod labeled_field;
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mod palette_entry;
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mod tile;
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mod utilities;
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const APP_ID: &'static str = "com.luminescent-dreams.hex-grid";
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const APP_ID: &'static str = "com.luminescent-dreams.hex-grid";
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const HEX_RADIUS: f64 = 50.;
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const HEX_RADIUS: f64 = 50.;
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const MAP_RADIUS: usize = 3;
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const MAP_RADIUS: usize = 3;
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const DRAWING_ORIGIN: (f64, f64) = (1024. / 2., 768. / 2.);
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const DRAWING_ORIGIN: (f64, f64) = (1024. / 2., 768. / 2.);
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#[derive(Clone, Debug)]
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enum Terrain {
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Badlands,
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DeepWater,
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Desert,
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Empty,
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Grasslands,
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Mountain,
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ShallowWater,
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Swamp,
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}
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impl Default for Terrain {
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fn default() -> Self {
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Self::Empty
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}
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}
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impl From<&str> for Terrain {
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fn from(s: &str) -> Self {
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match s {
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"m" => Self::Mountain,
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"g" => Self::Grasslands,
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"sw" => Self::ShallowWater,
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"dw" => Self::DeepWater,
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"b" => Self::Badlands,
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"d" => Self::Desert,
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"s" => Self::Swamp,
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_ => Self::Empty,
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}
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}
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}
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impl From<String> for Terrain {
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fn from(s: String) -> Self {
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Self::from(s.as_ref())
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}
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}
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struct Tile {
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terrain: Terrain,
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image: Pixbuf,
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}
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impl Tile {
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fn new(source: &DynamicImage, terrain: Terrain) -> Tile {
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let image = match terrain {
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Terrain::DeepWater => pixbuf_from_image_tile(source.clone().crop(0, 0, 100, 88)),
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Terrain::ShallowWater => pixbuf_from_image_tile(source.clone().crop(100, 0, 100, 88)),
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Terrain::Grasslands => pixbuf_from_image_tile(source.clone().crop(200, 0, 100, 88)),
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Terrain::Desert => pixbuf_from_image_tile(source.clone().crop(300, 0, 100, 88)),
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Terrain::Mountain => pixbuf_from_image_tile(source.clone().crop(0, 88, 100, 88)),
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Terrain::Badlands => pixbuf_from_image_tile(source.clone().crop(100, 88, 100, 88)),
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Terrain::Swamp => pixbuf_from_image_tile(source.clone().crop(0, 176, 100, 88)),
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Terrain::Empty => pixbuf_from_image_tile(source.clone().crop(300, 176, 100, 88)),
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};
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Tile { terrain, image }
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}
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fn render_on_context(&self, context: &Context, translate_x: f64, translate_y: f64) {
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context.save().unwrap();
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context.append_path(&hexagon_path(context, translate_x, translate_y, 100., 88.));
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context.clip();
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context.set_source_pixbuf(&self.image, translate_x, translate_y);
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context.paint().expect("paint should succeed");
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context.restore().unwrap();
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}
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}
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fn main() {
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fn main() {
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gio::resources_register_include!("com.luminescent-dreams.hex-grid.gresource")
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gio::resources_register_include!("com.luminescent-dreams.hex-grid.gresource")
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.expect("Failed to register resources");
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.expect("Failed to register resources");
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@ -162,49 +92,9 @@ impl ObjectSubclass for HexGridWindowPrivate {
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.spacing(8)
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.spacing(8)
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.build();
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.build();
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/*
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let canvas_address_row = gtk::Box::builder()
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.hexpand(true)
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.spacing(8)
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.homogeneous(true)
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.build();
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canvas_address_row.append(>k::Label::builder().label("Canvas Address").build());
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let canvas_address = gtk::Label::builder()
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.label("-----")
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.margin_start(4)
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.margin_end(4)
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.margin_top(4)
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.margin_bottom(4)
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.build();
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canvas_address_row.append(&canvas_address);
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*/
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let canvas_address = labeled_field::LabeledField::new("Canvas Address", "-----");
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let canvas_address = labeled_field::LabeledField::new("Canvas Address", "-----");
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let hex_address = labeled_field::LabeledField::new("Hex Address", "-----");
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let hex_address = labeled_field::LabeledField::new("Hex Address", "-----");
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/*
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let hex_address_row = gtk::Box::builder()
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.hexpand(true)
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.spacing(8)
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.homogeneous(true)
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.build();
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hex_address_row.append(>k::Label::builder().label("Hex Address").build());
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let hex_address = gtk::Label::builder()
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.label("-----")
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.margin_start(4)
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.margin_end(4)
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.margin_top(4)
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.margin_bottom(4)
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.build();
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hex_address_row.append(&hex_address);
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*/
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let palette = gtk::Box::builder()
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let palette = gtk::Box::builder()
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.spacing(8)
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.spacing(8)
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.orientation(gtk::Orientation::Vertical)
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.orientation(gtk::Orientation::Vertical)
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@ -243,7 +133,8 @@ impl ObjectImpl for HexGridWindowPrivate {
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.expect("map should be in the bundle")
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.expect("map should be in the bundle")
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.to_vec();
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.to_vec();
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let hex_map = parse_data::<Terrain>(String::from_utf8(map_text_resource).unwrap().lines());
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let hex_map =
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parse_data::<tile::Terrain>(String::from_utf8(map_text_resource).unwrap().lines());
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let terrain_data = resources_lookup_data(
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let terrain_data = resources_lookup_data(
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"/com/luminescent-dreams/hex-grid/terrain.ppm",
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"/com/luminescent-dreams/hex-grid/terrain.ppm",
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@ -255,28 +146,28 @@ impl ObjectImpl for HexGridWindowPrivate {
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.unwrap();
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.unwrap();
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let image = reader.decode().unwrap();
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let image = reader.decode().unwrap();
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let badlands = Tile::new(&image, Terrain::Badlands);
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let badlands = tile::Tile::new(&image, tile::Terrain::Badlands);
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let deep_water = Tile::new(&image, Terrain::DeepWater);
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let deep_water = tile::Tile::new(&image, tile::Terrain::DeepWater);
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let desert = Tile::new(&image, Terrain::Desert);
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let desert = tile::Tile::new(&image, tile::Terrain::Desert);
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let grasslands = Tile::new(&image, Terrain::Grasslands);
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let grasslands = tile::Tile::new(&image, tile::Terrain::Grasslands);
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let mountain = Tile::new(&image, Terrain::Mountain);
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let mountain = tile::Tile::new(&image, tile::Terrain::Mountain);
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let shallow_water = Tile::new(&image, Terrain::ShallowWater);
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let shallow_water = tile::Tile::new(&image, tile::Terrain::ShallowWater);
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let swamp = Tile::new(&image, Terrain::Swamp);
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let swamp = tile::Tile::new(&image, tile::Terrain::Swamp);
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let badlands_image = gtk::Image::from_pixbuf(Some(&badlands.image));
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self.palette.append(&badlands_image);
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self.palette
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self.palette
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.append(>k::Image::from_pixbuf(Some(&deep_water.image)));
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.append(&palette_entry::PaletteEntry::new(&badlands));
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self.palette
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self.palette
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.append(>k::Image::from_pixbuf(Some(&desert.image)));
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.append(&palette_entry::PaletteEntry::new(&deep_water));
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self.palette
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self.palette
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.append(>k::Image::from_pixbuf(Some(&grasslands.image)));
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.append(&palette_entry::PaletteEntry::new(&desert));
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self.palette
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self.palette
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.append(>k::Image::from_pixbuf(Some(&mountain.image)));
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.append(&palette_entry::PaletteEntry::new(&grasslands));
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self.palette
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self.palette
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.append(>k::Image::from_pixbuf(Some(&shallow_water.image)));
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.append(&palette_entry::PaletteEntry::new(&mountain));
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self.palette
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self.palette
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.append(>k::Image::from_pixbuf(Some(&swamp.image)));
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.append(&palette_entry::PaletteEntry::new(&shallow_water));
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self.palette
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.append(&palette_entry::PaletteEntry::new(&swamp));
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let motion_controller = gtk::EventControllerMotion::new();
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let motion_controller = gtk::EventControllerMotion::new();
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{
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{
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let translate_y = center_y - (3. as f64).sqrt() * HEX_RADIUS / 2.;
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let translate_y = center_y - (3. as f64).sqrt() * HEX_RADIUS / 2.;
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let tile = match hex_map.get(&coordinate).unwrap() {
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let tile = match hex_map.get(&coordinate).unwrap() {
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Terrain::Mountain => &mountain,
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tile::Terrain::Mountain => &mountain,
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Terrain::Grasslands => &grasslands,
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tile::Terrain::Grasslands => &grasslands,
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Terrain::ShallowWater => &shallow_water,
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tile::Terrain::ShallowWater => &shallow_water,
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Terrain::DeepWater => &deep_water,
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tile::Terrain::DeepWater => &deep_water,
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Terrain::Badlands => &badlands,
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tile::Terrain::Badlands => &badlands,
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Terrain::Desert => &desert,
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tile::Terrain::Desert => &desert,
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Terrain::Swamp => &swamp,
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tile::Terrain::Swamp => &swamp,
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_ => panic!("unhandled terrain type"),
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_ => panic!("unhandled terrain type"),
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};
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};
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tile.render_on_context(context, translate_x, translate_y);
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tile.render_on_context(context, translate_x, translate_y);
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@ -361,7 +252,7 @@ impl HexGridWindow {
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fn draw_hexagon(context: &Context, center_x: f64, center_y: f64, radius: f64) {
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fn draw_hexagon(context: &Context, center_x: f64, center_y: f64, radius: f64) {
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let ul_x = center_x - radius;
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let ul_x = center_x - radius;
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let ul_y = center_y - (3. as f64).sqrt() * radius / 2.;
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let ul_y = center_y - (3. as f64).sqrt() * radius / 2.;
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let points: Vec<(f64, f64)> = hexagon(radius * 2., (3. as f64).sqrt() * radius);
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let points: Vec<(f64, f64)> = utilities::hexagon(radius * 2., (3. as f64).sqrt() * radius);
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context.new_path();
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context.new_path();
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context.move_to(ul_x + points[0].0, ul_y + points[0].1);
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context.move_to(ul_x + points[0].0, ul_y + points[0].1);
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context.line_to(ul_x + points[1].0, ul_y + points[1].1);
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context.line_to(ul_x + points[1].0, ul_y + points[1].1);
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context.close_path();
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context.close_path();
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}
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}
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fn hexagon_path(
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context: &Context,
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translate_x: f64,
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translate_y: f64,
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width: f64,
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height: f64,
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) -> Path {
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context.new_path();
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let points = hexagon(width, height);
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context.move_to(translate_x + points[0].0, translate_y + points[0].1);
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context.line_to(translate_x + points[1].0, translate_y + points[1].1);
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context.line_to(translate_x + points[2].0, translate_y + points[2].1);
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context.line_to(translate_x + points[3].0, translate_y + points[3].1);
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context.line_to(translate_x + points[4].0, translate_y + points[4].1);
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context.line_to(translate_x + points[5].0, translate_y + points[5].1);
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context.copy_path().expect("to successfully copy a path")
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}
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fn hexagon(width: f64, height: f64) -> Vec<(f64, f64)> {
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let center_x = width / 2.;
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let center_y = height / 2.;
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let radius = width / 2.;
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vec![
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(center_x + radius, center_y),
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(
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center_x + radius / 2.,
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center_y + (3. as f64).sqrt() * radius / 2.,
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),
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(
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center_x - radius / 2.,
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center_y + (3. as f64).sqrt() * radius / 2.,
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),
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(center_x - radius, center_y),
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(
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center_x - radius / 2.,
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center_y - (3. as f64).sqrt() * radius / 2.,
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),
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(
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center_x + radius / 2.,
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center_y - (3. as f64).sqrt() * radius / 2.,
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),
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]
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}
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fn axial_round(q_f64: f64, r_f64: f64) -> (i32, i32) {
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fn axial_round(q_f64: f64, r_f64: f64) -> (i32, i32) {
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let s_f64 = -q_f64 - r_f64;
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let s_f64 = -q_f64 - r_f64;
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let mut q = q_f64.round();
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let mut q = q_f64.round();
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@ -434,15 +280,3 @@ fn axial_round(q_f64: f64, r_f64: f64) -> (i32, i32) {
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}
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}
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unsafe { (q.to_int_unchecked::<i32>(), r.to_int_unchecked::<i32>()) }
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unsafe { (q.to_int_unchecked::<i32>(), r.to_int_unchecked::<i32>()) }
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}
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}
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fn pixbuf_from_image_tile(image: image::DynamicImage) -> Pixbuf {
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Pixbuf::from_bytes(
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&glib::Bytes::from(image.as_bytes()),
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gtk::gdk_pixbuf::Colorspace::Rgb,
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false,
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8,
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image.width() as i32,
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image.height() as i32,
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image.to_rgb8().sample_layout().height_stride as i32,
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)
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}
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@ -0,0 +1,52 @@
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use crate::tile;
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use glib::Object;
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use gtk::{prelude::*, subclass::prelude::*};
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use std::{cell::RefCell, rc::Rc};
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pub struct PaletteEntryPrivate {
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terrain: Rc<RefCell<tile::Terrain>>,
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}
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#[glib::object_subclass]
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impl ObjectSubclass for PaletteEntryPrivate {
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const NAME: &'static str = "PaletteEntry";
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type Type = PaletteEntry;
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type ParentType = gtk::ListBoxRow;
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fn new() -> Self {
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Self {
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terrain: Rc::new(RefCell::new(tile::Terrain::Empty)),
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}
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}
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}
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impl ObjectImpl for PaletteEntryPrivate {}
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impl WidgetImpl for PaletteEntryPrivate {}
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impl ListBoxRowImpl for PaletteEntryPrivate {
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fn activate(&self) {
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println!("row activated: {:?}", self.terrain);
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}
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}
|
||||||
|
|
||||||
|
glib::wrapper! {
|
||||||
|
pub struct PaletteEntry(ObjectSubclass<PaletteEntryPrivate>) @extends gtk::ListBoxRow, gtk::Widget;
|
||||||
|
}
|
||||||
|
|
||||||
|
impl PaletteEntry {
|
||||||
|
pub fn new(tile: &tile::Tile) -> Self {
|
||||||
|
let row: Self = Object::builder().build();
|
||||||
|
*row.imp().terrain.borrow_mut() = tile.terrain.clone();
|
||||||
|
let layout = gtk::Box::builder().spacing(8).build();
|
||||||
|
|
||||||
|
let image = gtk::Image::from_pixbuf(Some(&tile.image));
|
||||||
|
image.set_width_request(100);
|
||||||
|
image.set_height_request(88);
|
||||||
|
|
||||||
|
layout.append(&image);
|
||||||
|
layout.append(>k::Label::new(Some(&String::from(&tile.terrain))));
|
||||||
|
|
||||||
|
row.set_child(Some(&layout));
|
||||||
|
|
||||||
|
row
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,108 @@
|
||||||
|
use crate::utilities;
|
||||||
|
use cairo::Context;
|
||||||
|
use gtk::{gdk_pixbuf::Pixbuf, prelude::*};
|
||||||
|
use image::DynamicImage;
|
||||||
|
|
||||||
|
#[derive(Clone, Debug)]
|
||||||
|
pub enum Terrain {
|
||||||
|
Badlands,
|
||||||
|
DeepWater,
|
||||||
|
Desert,
|
||||||
|
Empty,
|
||||||
|
Grasslands,
|
||||||
|
Mountain,
|
||||||
|
ShallowWater,
|
||||||
|
Swamp,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for Terrain {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self::Empty
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<&str> for Terrain {
|
||||||
|
fn from(s: &str) -> Self {
|
||||||
|
match s {
|
||||||
|
"m" => Self::Mountain,
|
||||||
|
"g" => Self::Grasslands,
|
||||||
|
"sw" => Self::ShallowWater,
|
||||||
|
"dw" => Self::DeepWater,
|
||||||
|
"b" => Self::Badlands,
|
||||||
|
"d" => Self::Desert,
|
||||||
|
"s" => Self::Swamp,
|
||||||
|
_ => Self::Empty,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<String> for Terrain {
|
||||||
|
fn from(s: String) -> Self {
|
||||||
|
Self::from(s.as_ref())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<&Terrain> for String {
|
||||||
|
fn from(t: &Terrain) -> Self {
|
||||||
|
match t {
|
||||||
|
Terrain::Badlands => "Badlands",
|
||||||
|
Terrain::DeepWater => "Deep Water",
|
||||||
|
Terrain::Desert => "Desert",
|
||||||
|
Terrain::Empty => "Empty",
|
||||||
|
Terrain::Grasslands => "Grasslands",
|
||||||
|
Terrain::Mountain => "Mountain",
|
||||||
|
Terrain::ShallowWater => "Shallow Water",
|
||||||
|
Terrain::Swamp => "Swamp",
|
||||||
|
}
|
||||||
|
.to_owned()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct Tile {
|
||||||
|
pub terrain: Terrain,
|
||||||
|
pub image: Pixbuf,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Tile {
|
||||||
|
pub fn new(source: &DynamicImage, terrain: Terrain) -> Tile {
|
||||||
|
let image = match terrain {
|
||||||
|
Terrain::DeepWater => pixbuf_from_image_tile(source.clone().crop(0, 0, 100, 88)),
|
||||||
|
Terrain::ShallowWater => pixbuf_from_image_tile(source.clone().crop(100, 0, 100, 88)),
|
||||||
|
Terrain::Grasslands => pixbuf_from_image_tile(source.clone().crop(200, 0, 100, 88)),
|
||||||
|
Terrain::Desert => pixbuf_from_image_tile(source.clone().crop(300, 0, 100, 88)),
|
||||||
|
Terrain::Mountain => pixbuf_from_image_tile(source.clone().crop(0, 88, 100, 88)),
|
||||||
|
Terrain::Badlands => pixbuf_from_image_tile(source.clone().crop(100, 88, 100, 88)),
|
||||||
|
Terrain::Swamp => pixbuf_from_image_tile(source.clone().crop(0, 176, 100, 88)),
|
||||||
|
Terrain::Empty => pixbuf_from_image_tile(source.clone().crop(300, 176, 100, 88)),
|
||||||
|
};
|
||||||
|
|
||||||
|
Tile { terrain, image }
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn render_on_context(&self, context: &Context, translate_x: f64, translate_y: f64) {
|
||||||
|
context.save().unwrap();
|
||||||
|
context.append_path(&utilities::hexagon_path(
|
||||||
|
context,
|
||||||
|
translate_x,
|
||||||
|
translate_y,
|
||||||
|
100.,
|
||||||
|
88.,
|
||||||
|
));
|
||||||
|
context.clip();
|
||||||
|
context.set_source_pixbuf(&self.image, translate_x, translate_y);
|
||||||
|
context.paint().expect("paint should succeed");
|
||||||
|
context.restore().unwrap();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn pixbuf_from_image_tile(image: image::DynamicImage) -> Pixbuf {
|
||||||
|
Pixbuf::from_bytes(
|
||||||
|
&glib::Bytes::from(image.as_bytes()),
|
||||||
|
gtk::gdk_pixbuf::Colorspace::Rgb,
|
||||||
|
false,
|
||||||
|
8,
|
||||||
|
image.width() as i32,
|
||||||
|
image.height() as i32,
|
||||||
|
image.to_rgb8().sample_layout().height_stride as i32,
|
||||||
|
)
|
||||||
|
}
|
|
@ -0,0 +1,46 @@
|
||||||
|
use cairo::{Context, Path};
|
||||||
|
|
||||||
|
pub fn hexagon_path(
|
||||||
|
context: &Context,
|
||||||
|
translate_x: f64,
|
||||||
|
translate_y: f64,
|
||||||
|
width: f64,
|
||||||
|
height: f64,
|
||||||
|
) -> Path {
|
||||||
|
context.new_path();
|
||||||
|
let points = hexagon(width, height);
|
||||||
|
context.move_to(translate_x + points[0].0, translate_y + points[0].1);
|
||||||
|
context.line_to(translate_x + points[1].0, translate_y + points[1].1);
|
||||||
|
context.line_to(translate_x + points[2].0, translate_y + points[2].1);
|
||||||
|
context.line_to(translate_x + points[3].0, translate_y + points[3].1);
|
||||||
|
context.line_to(translate_x + points[4].0, translate_y + points[4].1);
|
||||||
|
context.line_to(translate_x + points[5].0, translate_y + points[5].1);
|
||||||
|
context.copy_path().expect("to successfully copy a path")
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn hexagon(width: f64, height: f64) -> Vec<(f64, f64)> {
|
||||||
|
let center_x = width / 2.;
|
||||||
|
let center_y = height / 2.;
|
||||||
|
let radius = width / 2.;
|
||||||
|
|
||||||
|
vec![
|
||||||
|
(center_x + radius, center_y),
|
||||||
|
(
|
||||||
|
center_x + radius / 2.,
|
||||||
|
center_y + (3. as f64).sqrt() * radius / 2.,
|
||||||
|
),
|
||||||
|
(
|
||||||
|
center_x - radius / 2.,
|
||||||
|
center_y + (3. as f64).sqrt() * radius / 2.,
|
||||||
|
),
|
||||||
|
(center_x - radius, center_y),
|
||||||
|
(
|
||||||
|
center_x - radius / 2.,
|
||||||
|
center_y - (3. as f64).sqrt() * radius / 2.,
|
||||||
|
),
|
||||||
|
(
|
||||||
|
center_x + radius / 2.,
|
||||||
|
center_y - (3. as f64).sqrt() * radius / 2.,
|
||||||
|
),
|
||||||
|
]
|
||||||
|
}
|
Loading…
Reference in New Issue