diff --git a/visions/server/migrations/01-charsheet/up.sql b/visions/server/migrations/01-charsheet/up.sql index 575c5e4..7f538ec 100644 --- a/visions/server/migrations/01-charsheet/up.sql +++ b/visions/server/migrations/01-charsheet/up.sql @@ -1,9 +1,12 @@ -CREATE TABLE game( - uuid TEXT PRIMARY KEY +CREATE TABLE games( + uuid TEXT PRIMARY KEY, + name TEXT ); -CREATE TABLE charsheet( +CREATE TABLE characters( uuid TEXT PRIMARY KEY, - gametype TEXT NOT NULL, - data TEXT + game TEXT, + data TEXT, + + FOREIGN KEY(game) REFERENCES games(uuid) ); diff --git a/visions/server/src/database.rs b/visions/server/src/database.rs index 1c75ec3..f2a8b7c 100644 --- a/visions/server/src/database.rs +++ b/visions/server/src/database.rs @@ -89,6 +89,25 @@ pub struct DiskDb { conn: Connection, } +fn setup_test_database(conn: &Connection) { + let mut gamecount_stmt = conn.prepare("SELECT count(*) FROM games").unwrap(); + let mut count = gamecount_stmt.query([]).unwrap(); + if count.next().unwrap().unwrap().get::(0) == Ok(0) { + let game_id = format!("{}", Uuid::new_v4()); + let char_id = CharacterId::new(); + + let mut game_stmt = conn.prepare("INSERT INTO games VALUES (?, ?)").unwrap(); + game_stmt.execute((game_id.clone(), "Circle of Bluest Sky")); + + let mut sheet_stmt = conn + .prepare("INSERT INTO characters VALUES (?, ?, ?)") + .unwrap(); + + sheet_stmt.execute((char_id.as_str(), game_id, r#"{ "type_": "Candela", "name": "Soren Jensen", "pronouns": "he/him", "circle": "Circle of the Bluest Sky", "style": "dapper gentleman", "catalyst": "a cursed book", "question": "What were the contents of that book?", "nerve": { "type_": "nerve", "drives": { "current": 1, "max": 2 }, "resistances": { "current": 0, "max": 3 }, "move": { "gilded": false, "score": 2 }, "strike": { "gilded": false, "score": 1 }, "control": { "gilded": true, "score": 0 } }, "cunning": { "type_": "cunning", "drives": { "current": 1, "max": 1 }, "resistances": { "current": 0, "max": 3 }, "sway": { "gilded": false, "score": 0 }, "read": { "gilded": false, "score": 0 }, "hide": { "gilded": false, "score": 0 } }, "intuition": { "type_": "intuition", "drives": { "current": 0, "max": 0 }, "resistances": { "current": 0, "max": 3 }, "survey": { "gilded": false, "score": 0 }, "focus": { "gilded": false, "score": 0 }, "sense": { "gilded": false, "score": 0 } }, "role": "Slink", "role_abilities": [ "Scout: If you have time to observe a location, you can spend 1 Intuition to ask a question: What do I notice here that others do not see? What in this place might be of use to us? What path should we follow?" ], "specialty": "Detective", "specialty_abilities": [ "Mind Palace: When you want to figure out how two clues might relate or what path they should point you towards, burn 1 Intution resistance. The GM will give you the information you have deduced." ] }"#)) + .unwrap(); + } +} + impl DiskDb { pub fn new

(path: Option

) -> Result where @@ -100,18 +119,7 @@ impl DiskDb { }; MIGRATIONS.to_latest(&mut conn).expect("to run migrations"); - { - let mut stmt = conn.prepare("SELECT count(*) FROM charsheet").unwrap(); - let mut sheets = stmt.query([]).unwrap(); - if sheets.next().unwrap().unwrap().get::(0) == Ok(0) { - let char_id = CharacterId::new(); - let mut stmt = conn - .prepare("INSERT INTO charsheet VALUES (?, ?, ?)") - .unwrap(); - stmt.execute((char_id.as_str(), "Candela", r#"{ "type_": "Candela", "name": "Soren Jensen", "pronouns": "he/him", "circle": "Circle of the Bluest Sky", "style": "dapper gentleman", "catalyst": "a cursed book", "question": "What were the contents of that book?", "nerve": { "type_": "nerve", "drives": { "current": 1, "max": 2 }, "resistances": { "current": 0, "max": 3 }, "move": { "gilded": false, "score": 2 }, "strike": { "gilded": false, "score": 1 }, "control": { "gilded": true, "score": 0 } }, "cunning": { "type_": "cunning", "drives": { "current": 1, "max": 1 }, "resistances": { "current": 0, "max": 3 }, "sway": { "gilded": false, "score": 0 }, "read": { "gilded": false, "score": 0 }, "hide": { "gilded": false, "score": 0 } }, "intuition": { "type_": "intuition", "drives": { "current": 0, "max": 0 }, "resistances": { "current": 0, "max": 3 }, "survey": { "gilded": false, "score": 0 }, "focus": { "gilded": false, "score": 0 }, "sense": { "gilded": false, "score": 0 } }, "role": "Slink", "role_abilities": [ "Scout: If you have time to observe a location, you can spend 1 Intuition to ask a question: What do I notice here that others do not see? What in this place might be of use to us? What path should we follow?" ], "specialty": "Detective", "specialty_abilities": [ "Mind Palace: When you want to figure out how two clues might relate or what path they should point you towards, burn 1 Intution resistance. The GM will give you the information you have deduced." ] }"#)) - .unwrap(); - } - } + setup_test_database(&conn); Ok(DiskDb { conn }) }