Convert the recursive parse tree to a slab GameTree

This commit is contained in:
Savanni D'Gerinel 2024-04-19 09:22:42 -04:00
parent bcc34ce4f6
commit 8fc9f18d84
3 changed files with 80 additions and 20 deletions

View File

@ -3,7 +3,7 @@ use crate::{
Color, Date, GameResult, GameType, Color, Date, GameResult, GameType,
}; };
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use slab_tree::{NodeRef, Tree}; use slab_tree::{NodeId, NodeMut, NodeRef, Tree};
use std::{ use std::{
collections::{HashSet, VecDeque}, collections::{HashSet, VecDeque},
time::Duration, time::Duration,
@ -36,7 +36,7 @@ pub enum SetupNodeError {
#[derive(Clone, Debug, PartialEq)] #[derive(Clone, Debug, PartialEq)]
pub enum GameNodeError { pub enum GameNodeError {
UnsupportedGameNode(MoveNodeError, SetupNodeError), UnsupportedGameNode(MoveNodeError, SetupNodeError, parser::Node),
ConflictingProperty, ConflictingProperty,
ConflictingPosition, ConflictingPosition,
} }
@ -145,10 +145,10 @@ impl GameRecord {
} }
} }
impl TryFrom<&parser::Tree> for GameRecord { impl TryFrom<parser::Tree> for GameRecord {
type Error = GameError; type Error = GameError;
fn try_from(tree: &parser::Tree) -> Result<Self, Self::Error> { fn try_from(tree: parser::Tree) -> Result<Self, Self::Error> {
let mut ty = None; let mut ty = None;
let mut size = None; let mut size = None;
let mut black_player = Player { let mut black_player = Player {
@ -232,12 +232,46 @@ impl TryFrom<&parser::Tree> for GameRecord {
.collect::<Result<Vec<GameNode>, GameNodeError>>() .collect::<Result<Vec<GameNode>, GameNodeError>>()
.map_err(GameError::InvalidGameNode)?; .map_err(GameError::InvalidGameNode)?;
*/ */
s.trees = vec![];
s.trees = tree.root.next.into_iter()
.map(recursive_tree_to_slab_tree)
.collect::<Result<Vec<Tree<GameNode>>, GameError>>()?;
Ok(s) Ok(s)
} }
} }
fn recursive_tree_to_slab_tree(node: parser::Node) -> Result<Tree<GameNode>, GameError> {
let mut slab = Tree::new();
let mut nodes: VecDeque<(NodeId, parser::Node)> = VecDeque::new();
let root_id =
slab.set_root(GameNode::try_from(node.clone()).map_err(GameError::InvalidGameNode)?);
nodes.push_back((root_id, node));
// I need to keep track of the current parent, and I need to keep on digging deeper into the
// tree. Given that I have the root, I can then easily find out all of the children.
//
// So, maybe I take the list of children. Assign each one of them to a place in the slab tree.
// Then push the child *and* its ID into a dequeue. So long as the dequeue is not empty, I want
// to pop a node and its ID from the dequeue. The retrieve the NodeMut for it and work on the
// node's children.
while let Some((node_id, node)) = nodes.pop_front() {
let mut game_node: NodeMut<GameNode> = slab
.get_mut(node_id)
.expect("invalid node_id when retrieving nodes from the game");
// I have a node that is in the tree. Now run across all of its children, adding each one
// to the tree and pushing them into the deque along with their IDs.
for child in node.next {
let slab_child = game_node
.append(GameNode::try_from(child.clone()).map_err(GameError::InvalidGameNode)?);
nodes.push_back((slab_child.node_id(), child));
}
}
Ok(slab)
}
pub struct TreeIter<'a> { pub struct TreeIter<'a> {
queue: VecDeque<NodeRef<'a, &'a GameNode>>, queue: VecDeque<NodeRef<'a, &'a GameNode>>,
} }
@ -300,10 +334,10 @@ impl GameNode {
} }
} }
impl TryFrom<&parser::Node> for GameNode { impl TryFrom<parser::Node> for GameNode {
type Error = GameNodeError; type Error = GameNodeError;
fn try_from(n: &parser::Node) -> Result<Self, Self::Error> { fn try_from(n: parser::Node) -> Result<Self, Self::Error> {
// I originally wrote this recursively. However, on an ordinary game of a couple hundred // I originally wrote this recursively. However, on an ordinary game of a couple hundred
// moves, that meant that I was recursing 500 functions, and that exceeded the stack limit. // moves, that meant that I was recursing 500 functions, and that exceeded the stack limit.
// So, instead, I need to unroll everything to non-recursive form. // So, instead, I need to unroll everything to non-recursive form.
@ -312,8 +346,8 @@ impl TryFrom<&parser::Node> for GameNode {
// only use the MoveNode::try_from and SetupNode::try_from if those functions don't // only use the MoveNode::try_from and SetupNode::try_from if those functions don't
// recurse. Instead, I'm going to process just that node, then return to here and process // recurse. Instead, I'm going to process just that node, then return to here and process
// the children. // the children.
let move_node = MoveNode::try_from(n); let move_node = MoveNode::try_from(n.clone());
let setup_node = SetupNode::try_from(n); let setup_node = SetupNode::try_from(n.clone());
// I'm much too tired when writing this. I'm still recursing, but I did cut the number of // I'm much too tired when writing this. I'm still recursing, but I did cut the number of
// recursions in half. This helps, but it still doesn't guarantee that I'm going to be able // recursions in half. This helps, but it still doesn't guarantee that I'm going to be able
@ -332,7 +366,7 @@ impl TryFrom<&parser::Node> for GameNode {
(Ok(mut node), _) => Ok(Self::MoveNode(node)), (Ok(mut node), _) => Ok(Self::MoveNode(node)),
(Err(_), Ok(mut node)) => Ok(Self::SetupNode(node)), (Err(_), Ok(mut node)) => Ok(Self::SetupNode(node)),
(Err(move_err), Err(setup_err)) => { (Err(move_err), Err(setup_err)) => {
Err(Self::Error::UnsupportedGameNode(move_err, setup_err)) Err(Self::Error::UnsupportedGameNode(move_err, setup_err, n))
} }
} }
} }
@ -373,10 +407,10 @@ impl MoveNode {
} }
} }
impl TryFrom<&parser::Node> for MoveNode { impl TryFrom<parser::Node> for MoveNode {
type Error = MoveNodeError; type Error = MoveNodeError;
fn try_from(n: &parser::Node) -> Result<Self, Self::Error> { fn try_from(n: parser::Node) -> Result<Self, Self::Error> {
let s = match n.mv() { let s = match n.mv() {
Some((color, mv)) => { Some((color, mv)) => {
let mut s = Self::new(color, mv); let mut s = Self::new(color, mv);
@ -462,10 +496,10 @@ impl SetupNode {
} }
} }
impl TryFrom<&parser::Node> for SetupNode { impl TryFrom<parser::Node> for SetupNode {
type Error = SetupNodeError; type Error = SetupNodeError;
fn try_from(n: &parser::Node) -> Result<Self, Self::Error> { fn try_from(n: parser::Node) -> Result<Self, Self::Error> {
match n.setup() { match n.setup() {
Some(elements) => Self::new(elements), Some(elements) => Self::new(elements),
None => Err(Self::Error::NotASetupNode), None => Err(Self::Error::NotASetupNode),
@ -560,7 +594,7 @@ mod test {
], ],
next: vec![], next: vec![],
}; };
assert_matches!(GameNode::try_from(&n), Ok(GameNode::MoveNode(_))); assert_matches!(GameNode::try_from(n), Ok(GameNode::MoveNode(_)));
} }
} }
@ -602,7 +636,7 @@ mod move_node_tests {
], ],
next: vec![], next: vec![],
}; };
assert_matches!(MoveNode::try_from(&n), Ok(node) => { assert_matches!(MoveNode::try_from(n), Ok(node) => {
assert_eq!(node.color, Color::White); assert_eq!(node.color, Color::White);
assert_eq!(node.mv, Move::Move("dp".to_owned())); assert_eq!(node.mv, Move::Move("dp".to_owned()));
// assert_eq!(node.children, vec![]); // assert_eq!(node.children, vec![]);
@ -625,7 +659,7 @@ mod move_node_tests {
next: vec![], next: vec![],
}; };
assert_matches!( assert_matches!(
MoveNode::try_from(&n), MoveNode::try_from(n),
Err(MoveNodeError::IncompatibleProperty(_)) Err(MoveNodeError::IncompatibleProperty(_))
); );
} }
@ -675,7 +709,7 @@ mod path_test {
let (_, games) = parse_collection::<nom::error::VerboseError<&str>>(text).unwrap(); let (_, games) = parse_collection::<nom::error::VerboseError<&str>>(text).unwrap();
let games = games let games = games
.into_iter() .into_iter()
.map(|game| GameRecord::try_from(&game).expect("game to parse")) .map(|game| GameRecord::try_from(game).expect("game to parse"))
.collect::<Vec<GameRecord>>(); .collect::<Vec<GameRecord>>();
f(games); f(games);
} }
@ -769,7 +803,7 @@ mod file_test {
let (_, games) = parse_collection::<nom::error::VerboseError<&str>>(text).unwrap(); let (_, games) = parse_collection::<nom::error::VerboseError<&str>>(text).unwrap();
let games = games let games = games
.into_iter() .into_iter()
.map(|game| GameRecord::try_from(&game).expect("game to parse")) .map(|game| GameRecord::try_from(game).expect("game to parse"))
.collect::<Vec<GameRecord>>(); .collect::<Vec<GameRecord>>();
f(games); f(games);
} }
@ -891,4 +925,29 @@ mod file_test {
}, },
); );
} }
#[test]
fn it_can_load_a_file_with_multiple_roots() {
with_file(std::path::Path::new("test_data/multi-tree.sgf"), |games| {
assert_eq!(games.len(), 1);
let game = &games[0];
assert_eq!(game.game_type, GameType::Go);
assert_eq!(
game.board_size,
Size {
width: 19,
height: 19
}
);
assert_eq!(game.trees.len(), 2);
assert_matches!(game.trees[0].root().unwrap().data(), GameNode::MoveNode(node) => {
assert_eq!(node.color, Color::Black);
assert_eq!(node.mv, Move::Move("pd".to_owned()));
});
assert_matches!(game.trees[1].root().unwrap().data(), GameNode::MoveNode(node) => {
assert_eq!(node.color, Color::Black);
assert_eq!(node.mv, Move::Move("pc".to_owned()));
});
});
}
} }

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@ -73,7 +73,7 @@ pub fn parse_sgf(input: &str) -> Result<Vec<Result<GameRecord, game::GameError>>
let (_, games) = parse_collection::<nom::error::VerboseError<&str>>(input)?; let (_, games) = parse_collection::<nom::error::VerboseError<&str>>(input)?;
let games = games let games = games
.into_iter() .into_iter()
.map(|game| GameRecord::try_from(&game)) .map(|game| GameRecord::try_from(game))
.collect::<Vec<Result<GameRecord, game::GameError>>>(); .collect::<Vec<Result<GameRecord, game::GameError>>>();
Ok(games) Ok(games)

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@ -0,0 +1 @@
(;GM[1]FF[4]CA[UTF-8]AP[Sabaki:0.52.2]KM[7.5]SZ[19]DT[2024-04-19](;B[pd](;W[qc];B[qd];W[pc];B[oc];W[ob];B[nc];W[nb];B[mc];W[rd];B[re];W[rc];B[qf])(;W[qf];B[nc];W[rd];B[qc];W[pi]))(;B[pc];W[qe];B[oe];W[pg];B[ld];W[qj]))