Add a water pattern and disable the brake sensor
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@ -119,6 +119,7 @@ impl<
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> UI for BikeUI<D, P, LeftId, RightId, PreviousId, NextId, BrakeId>
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{
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fn check_event(&mut self, current_time: Instant) -> Option<Event> {
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/*
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if self.brake_sensor.is_high().unwrap_or(true) && !self.brake_enabled {
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self.brake_enabled = true;
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Some(Event::Brake)
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@ -126,6 +127,8 @@ impl<
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self.brake_enabled = false;
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Some(Event::BrakeRelease)
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} else if self.left_blinker_button.is_low(current_time) {
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*/
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if self.left_blinker_button.is_low(current_time) {
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self.left_blinker_button.set_debounce(current_time);
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Some(Event::LeftBlinker)
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} else if self.right_blinker_button.is_low(current_time) {
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@ -336,7 +336,7 @@ impl Pattern {
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fn body(&self) -> BodyPattern {
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match self {
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Pattern::Water => OFF_BODY,
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Pattern::Water => WATER_BODY,
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Pattern::GayPride => PRIDE_BODY,
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Pattern::TransPride => TRANS_PRIDE_BODY,
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}
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@ -98,7 +98,74 @@ pub const DEFAULT_FRAMES: U16F0 = U16F0::lit("30");
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pub const WATER_DASHBOARD: DashboardPattern = [WATER_1, WATER_2, WATER_3];
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pub const WATER_BODY: BodyPattern = [RGB_OFF; 60];
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pub const WATER_BODY: BodyPattern = [
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WATER_1,
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WATER_1,
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WATER_1,
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WATER_1,
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WATER_1,
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WATER_1,
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WATER_1,
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WATER_1,
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WATER_1,
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WATER_1,
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WATER_2,
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WATER_2,
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WATER_2,
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WATER_2,
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WATER_2,
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WATER_2,
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WATER_2,
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WATER_2,
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WATER_2,
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WATER_2,
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WATER_3,
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WATER_3,
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WATER_3,
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WATER_3,
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WATER_3,
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WATER_3,
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WATER_3,
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WATER_3,
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WATER_3,
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WATER_3,
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WATER_3,
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WATER_3,
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WATER_3,
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WATER_3,
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WATER_3,
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WATER_3,
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WATER_3,
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WATER_3,
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WATER_3,
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WATER_3,
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WATER_2,
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WATER_2,
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WATER_2,
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WATER_2,
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WATER_2,
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WATER_2,
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WATER_2,
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WATER_2,
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WATER_2,
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WATER_2,
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WATER_1,
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WATER_1,
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WATER_1,
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WATER_1,
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WATER_1,
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WATER_1,
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WATER_1,
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WATER_1,
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WATER_1,
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WATER_1,
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];
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pub const PRIDE_DASHBOARD: DashboardPattern = [PRIDE_RED, PRIDE_GREEN, PRIDE_INDIGO];
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