Communicate name and rank from the UI to the core
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parent
ebb7062041
commit
9266387833
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@ -1,5 +1,5 @@
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use crate::{
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types::{AppState, Rank},
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types::{AppState, GameState, Player, Rank},
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ui::{new_game, playing_field, NewGameView, PlayingFieldView},
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};
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use serde::{Deserialize, Serialize};
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@ -41,8 +41,17 @@ pub enum PlayerInfoRequest {
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[typeshare]
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pub struct HotseatPlayerRequest {
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pub name: Option<String>,
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pub rank: Option<Rank>,
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pub name: String,
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pub rank: Option<String>,
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}
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impl From<HotseatPlayerRequest> for Player {
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fn from(p: HotseatPlayerRequest) -> Self {
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Self {
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name: p.name,
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rank: p.rank.and_then(|r| Rank::try_from(r.as_ref()).ok()),
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}
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}
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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@ -81,10 +90,25 @@ impl CoreApp {
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For the initial version, I want only to show the game creation screen. Then I will backtrack record application state so that the only decisions can be made.
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}
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*/
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CoreRequest::CreateGame(_) => {
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let app_state = self.state.write().unwrap();
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let game = app_state.game.as_ref().unwrap();
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CoreResponse::PlayingFieldView(playing_field(game))
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CoreRequest::CreateGame(create_request) => {
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let mut app_state = self.state.write().unwrap();
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let white_player = {
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match create_request.white_player {
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PlayerInfoRequest::Hotseat(request) => Player::from(request),
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}
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};
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let black_player = {
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match create_request.black_player {
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PlayerInfoRequest::Hotseat(request) => Player::from(request),
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}
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};
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app_state.game = Some(GameState {
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white_player,
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black_player,
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..GameState::new()
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});
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let game_state = app_state.game.as_ref().unwrap();
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CoreResponse::PlayingFieldView(playing_field(game_state))
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}
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CoreRequest::LaunchScreen => CoreResponse::NewGameView(new_game()),
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CoreRequest::NewGame => CoreResponse::NewGameView(new_game()),
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@ -93,8 +93,8 @@ impl From<Rank> for String {
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#[derive(Debug)]
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pub struct Player {
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name: String,
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rank: Rank,
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pub name: String,
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pub rank: Option<Rank>,
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}
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#[derive(Debug)]
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@ -113,19 +113,19 @@ pub struct GameState {
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}
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impl GameState {
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fn new() -> GameState {
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pub fn new() -> GameState {
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GameState {
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board: Board::new(),
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past_positions: vec![],
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conversation: vec![],
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current_player: Color::Black,
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white_player: Player {
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name: "Savanni".to_owned(),
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rank: Rank::Kyu(10),
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name: "".to_owned(),
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rank: None,
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},
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black_player: Player {
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name: "Opal".to_owned(),
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rank: Rank::Kyu(10),
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name: "".to_owned(),
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rank: None,
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},
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white_clock: Duration::from_secs(600),
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black_clock: Duration::from_secs(600),
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@ -21,16 +21,24 @@ pub fn playing_field(game: &GameState) -> PlayingFieldView {
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let player_card_black = types::PlayerCardElement {
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color: Color::Black,
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name: "Savanni".to_owned(),
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rank: "10k".to_owned(),
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clock: "24:53".to_owned(),
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name: game.black_player.name.clone(),
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rank: game
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.black_player
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.rank
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.map(String::from)
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.unwrap_or("".to_owned()),
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clock: "".to_owned(),
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};
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let player_card_white = types::PlayerCardElement {
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color: Color::White,
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name: "Opal".to_owned(),
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rank: "10k".to_owned(),
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clock: "25:00".to_owned(),
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name: game.white_player.name.clone(),
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rank: game
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.black_player
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.rank
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.map(String::from)
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.unwrap_or("".to_owned()),
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clock: "".to_owned(),
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};
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let chat = types::ChatElement {
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@ -1,14 +1,14 @@
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use crate::CoreApi;
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use glib::{subclass, Object, ParamSpec, Properties, Value};
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use glib::Object;
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use gtk::{glib, prelude::*, subclass::prelude::*};
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use kifu_core::{
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ui::{NewGameView, PlayerElement},
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CoreRequest, CreateGameRequest, HotseatPlayerRequest, PlayerInfoRequest,
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};
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use std::{cell::Cell, cell::RefCell, rc::Rc};
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use std::{cell::RefCell, rc::Rc};
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struct PlayerDataEntryPrivate {
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placeholder: gtk::Text,
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name: gtk::Text,
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rank: gtk::DropDown,
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}
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@ -16,7 +16,7 @@ impl Default for PlayerDataEntryPrivate {
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fn default() -> Self {
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let rank = gtk::DropDown::builder().build();
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Self {
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placeholder: gtk::Text::builder().build(),
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name: gtk::Text::builder().build(),
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rank,
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}
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}
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@ -47,7 +47,7 @@ impl PlayerDataEntry {
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match element {
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PlayerElement::Hotseat(player) => {
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if let Some(placeholder) = player.placeholder {
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s.imp().placeholder.set_placeholder_text(Some(&placeholder));
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s.imp().name.set_placeholder_text(Some(&placeholder));
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}
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player.ranks.iter().for_each(|rank| rank_model.append(>k::StringObject::new(rank)));
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}
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@ -55,11 +55,31 @@ impl PlayerDataEntry {
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// PlayerElement::Bot(_) => s.imp().placeholder.set_text("bot player"),
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}
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s.append(&s.imp().placeholder);
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s.append(&s.imp().name);
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s.append(&s.imp().rank);
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s
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}
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pub fn text(&self) -> String {
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let name = self.imp().name.buffer().text().to_string();
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if name.is_empty() {
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self.imp()
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.name
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.placeholder_text()
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.map(|s| s.to_string())
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.unwrap_or("".to_owned())
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} else {
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name
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}
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}
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pub fn rank(&self) -> Option<String> {
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self.imp().rank.selected_item().and_then(|obj| {
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let str_obj = obj.downcast::<gtk::StringObject>().ok()?;
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Some(str_obj.string().clone().to_string())
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})
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}
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}
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pub struct NewGamePrivate {
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@ -97,28 +117,34 @@ impl NewGame {
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let black_player = PlayerDataEntry::new(view.black_player);
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s.attach(&black_player, 1, 1, 1, 1);
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*s.imp().black_player.borrow_mut() = Some(black_player);
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*s.imp().black_player.borrow_mut() = Some(black_player.clone());
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let white_player = PlayerDataEntry::new(view.white_player);
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s.attach(&white_player, 2, 1, 1, 1);
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*s.imp().white_player.borrow_mut() = Some(white_player);
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*s.imp().white_player.borrow_mut() = Some(white_player.clone());
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let new_game_button = gtk::Button::builder().label(&view.start_game.label).build();
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s.attach(&new_game_button, 2, 2, 1, 1);
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new_game_button.connect_clicked(move |_| {
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new_game_button.connect_clicked({
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move |_| {
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let black_player = black_player.clone();
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let white_player = white_player.clone();
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api.dispatch(CoreRequest::CreateGame(CreateGameRequest {
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black_player: PlayerInfoRequest::Hotseat(HotseatPlayerRequest {
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name: None,
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rank: None,
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}),
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white_player: PlayerInfoRequest::Hotseat(HotseatPlayerRequest {
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name: None,
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rank: None,
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}),
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black_player: player_info(black_player.clone()),
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white_player: player_info(white_player.clone()),
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}));
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}
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});
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s
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}
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}
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fn player_info(player: PlayerDataEntry) -> PlayerInfoRequest {
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PlayerInfoRequest::Hotseat(HotseatPlayerRequest {
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name: player.text(),
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rank: player.rank(),
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})
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}
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