Convert the root game node
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b0322facf4
commit
9ccad97e87
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@ -20,6 +20,7 @@ pub enum SetupNodeError {
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#[derive(Clone, Debug, PartialEq)]
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#[derive(Clone, Debug, PartialEq)]
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pub enum GameError {
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pub enum GameError {
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InvalidGame,
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InvalidGame,
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RequiredPropertiesMissing,
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}
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}
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#[derive(Clone, Debug, PartialEq)]
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#[derive(Clone, Debug, PartialEq)]
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@ -58,7 +59,7 @@ pub struct Game {
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source: Option<String>,
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source: Option<String>,
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time_limit: Option<Duration>,
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time_limit: Option<Duration>,
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overtime: Option<String>,
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overtime: Option<String>,
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data_entry: Option<String>,
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transcriber: Option<String>,
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children: Vec<GameNode>,
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children: Vec<GameNode>,
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}
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}
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@ -91,7 +92,7 @@ impl Game {
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source: None,
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source: None,
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time_limit: None,
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time_limit: None,
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overtime: None,
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overtime: None,
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data_entry: None,
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transcriber: None,
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children: vec![],
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children: vec![],
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}
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}
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@ -113,7 +114,81 @@ impl TryFrom<&parser::Tree> for Game {
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type Error = GameError;
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type Error = GameError;
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fn try_from(tree: &parser::Tree) -> Result<Self, Self::Error> {
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fn try_from(tree: &parser::Tree) -> Result<Self, Self::Error> {
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unimplemented!()
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let mut ty = None;
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let mut size = None;
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let mut black_player = Player {
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name: None,
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rank: None,
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team: None,
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};
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let mut white_player = Player {
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name: None,
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rank: None,
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team: None,
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};
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for prop in tree.root.properties.iter() {
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match prop {
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parser::Property::GameType(ty_) => ty = Some(ty_.clone()),
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parser::Property::BoardSize(size_) => size = Some(size_.clone()),
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parser::Property::BlackPlayer(name) => {
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black_player.name = Some(name.clone());
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}
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parser::Property::WhitePlayer(name) => {
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white_player.name = Some(name.clone());
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}
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parser::Property::BlackRank(rank) => {
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black_player.rank = Some(rank.clone());
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}
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parser::Property::WhiteRank(rank) => {
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white_player.rank = Some(rank.clone());
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}
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parser::Property::BlackTeam(team) => {
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black_player.team = Some(team.clone());
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}
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parser::Property::WhiteTeam(team) => {
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white_player.team = Some(team.clone());
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}
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_ => {}
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}
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}
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let mut s = match (ty, size) {
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(Some(ty), Some(size)) => Ok(Self::new(ty, size, black_player, white_player)),
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_ => Err(Self::Error::RequiredPropertiesMissing),
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}?;
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for prop in tree.root.properties.iter() {
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match prop {
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parser::Property::GameType(_)
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| parser::Property::BoardSize(_)
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| parser::Property::BlackPlayer(_)
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| parser::Property::WhitePlayer(_)
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| parser::Property::BlackRank(_)
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| parser::Property::WhiteRank(_)
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| parser::Property::BlackTeam(_)
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| parser::Property::WhiteTeam(_) => {}
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parser::Property::Application(v) => s.app = Some(v.clone()),
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parser::Property::Annotator(v) => s.annotator = Some(v.clone()),
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parser::Property::Copyright(v) => s.copyright = Some(v.clone()),
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parser::Property::EventDates(v) => s.dates = v.clone(),
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parser::Property::EventName(v) => s.event = Some(v.clone()),
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parser::Property::GameName(v) => s.game_name = Some(v.clone()),
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parser::Property::ExtraGameInformation(v) => s.extra_info = Some(v.clone()),
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parser::Property::GameOpening(v) => s.opening_info = Some(v.clone()),
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parser::Property::GameLocation(v) => s.location = Some(v.clone()),
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parser::Property::Result(v) => s.result = v.clone(),
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parser::Property::Round(v) => s.round = Some(v.clone()),
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parser::Property::Ruleset(v) => s.rules = Some(v.clone()),
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parser::Property::Source(v) => s.source = Some(v.clone()),
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parser::Property::TimeLimit(v) => s.time_limit = Some(v.clone()),
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parser::Property::Overtime(v) => s.overtime = Some(v.clone()),
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// parser::Property::Data(v) => s.transcriber = Some(v.clone()),
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_ => {}
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}
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}
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Ok(s)
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}
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}
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}
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}
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@ -606,7 +681,7 @@ mod file_test {
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assert_eq!(game.source, None);
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assert_eq!(game.source, None);
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assert_eq!(game.time_limit, Some(Duration::from_secs(1800)));
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assert_eq!(game.time_limit, Some(Duration::from_secs(1800)));
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assert_eq!(game.overtime, Some("5x30 byo-yomi".to_owned()));
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assert_eq!(game.overtime, Some("5x30 byo-yomi".to_owned()));
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assert_eq!(game.data_entry, None);
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assert_eq!(game.transcriber, None);
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/*
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/*
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Property {
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Property {
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@ -482,6 +482,9 @@ pub enum Property {
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// BL, WL
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// BL, WL
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TimeLeft((Color, Duration)),
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TimeLeft((Color, Duration)),
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// TW, TB
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Territory(Color, Vec<Position>),
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Unknown(UnknownProperty),
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Unknown(UnknownProperty),
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}
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}
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@ -557,6 +560,24 @@ impl ToString for Property {
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Property::User(value) => format!("US[{}]", value),
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Property::User(value) => format!("US[{}]", value),
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Property::WhiteRank(value) => format!("WR[{}]", value),
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Property::WhiteRank(value) => format!("WR[{}]", value),
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Property::WhiteTeam(value) => format!("WT[{}]", value),
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Property::WhiteTeam(value) => format!("WT[{}]", value),
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Property::Territory(Color::White, positions) => {
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format!(
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"TW{}",
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positions
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.iter()
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.map(|Position(p)| format!("[{}]", p))
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.collect::<String>()
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)
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}
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Property::Territory(Color::Black, positions) => {
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format!(
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"TB{}",
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positions
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.iter()
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.map(|Position(p)| format!("[{}]", p))
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.collect::<String>()
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)
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}
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Property::Unknown(UnknownProperty { ident, value }) => {
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Property::Unknown(UnknownProperty { ident, value }) => {
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format!("{}[{}]", ident, value)
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format!("{}[{}]", ident, value)
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}
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}
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@ -671,6 +692,12 @@ fn parse_property<'a, E: nom::error::ParseError<&'a str>>(
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"US" => parse_propval(parse_simple_text().map(Property::User))(input)?,
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"US" => parse_propval(parse_simple_text().map(Property::User))(input)?,
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"WR" => parse_propval(parse_simple_text().map(Property::WhiteRank))(input)?,
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"WR" => parse_propval(parse_simple_text().map(Property::WhiteRank))(input)?,
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"WT" => parse_propval(parse_simple_text().map(Property::WhiteTeam))(input)?,
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"WT" => parse_propval(parse_simple_text().map(Property::WhiteTeam))(input)?,
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"TW" => parse_territory()
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.map(|p| Property::Territory(Color::White, p))
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.parse(input)?,
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"TB" => parse_territory()
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.map(|p| Property::Territory(Color::Black, p))
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.parse(input)?,
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_ => parse_propval(parse_simple_text().map(|value| {
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_ => parse_propval(parse_simple_text().map(|value| {
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Property::Unknown(UnknownProperty {
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Property::Unknown(UnknownProperty {
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ident: ident.to_owned(),
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ident: ident.to_owned(),
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@ -748,6 +775,16 @@ fn parse_game_result<'a, E: nom::error::ParseError<&'a str>>() -> impl Parser<&'
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alt((parse_draw_result(), parse_void_result(), parse_win_result()))
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alt((parse_draw_result(), parse_void_result(), parse_win_result()))
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}
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}
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fn parse_territory<'a, E: nom::error::ParseError<&'a str>>(
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) -> impl Parser<&'a str, Vec<Position>, E> {
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many1(|input| {
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let (input, _) = tag("[")(input)?;
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let (input, position) = parse_simple_text().map(|v| Position(v)).parse(input)?;
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let (input, _) = tag("]")(input)?;
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Ok((input, position))
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})
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}
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fn parse_propval<'a, E: nom::error::ParseError<&'a str>>(
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fn parse_propval<'a, E: nom::error::ParseError<&'a str>>(
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mut parser: impl Parser<&'a str, Property, E>,
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mut parser: impl Parser<&'a str, Property, E>,
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) -> impl FnMut(&'a str) -> IResult<&'a str, Property, E> {
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) -> impl FnMut(&'a str) -> IResult<&'a str, Property, E> {
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