Implement the functions to add nodes to a game
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0700f13429
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@ -1,17 +1,33 @@
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use crate::{Color, Position};
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use uuid::Uuid;
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pub trait Node {
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fn path_to_node<'a>(&'a self, id: Uuid) -> Vec<&'a GameNode>;
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fn add_child<'a>(&'a mut self, node: GameNode) -> &'a GameNode;
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fn add_annotation(&mut self, label: String, note: String);
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}
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#[derive(Clone, Debug, PartialEq)]
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pub enum GameNode {
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MoveNode(MoveNode),
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SetupNode(SetupNode),
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}
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pub trait Node {
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fn children<'a>(&'a self) -> Vec<&'a GameNode>;
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/// Provide a pre-order traversal of all of the nodes in the game tree.
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fn nodes<'a>(&'a self) -> Vec<&'a GameNode> {
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self.children()
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.iter()
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.map(|node| {
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let mut children = node.nodes();
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let mut v = vec![*node];
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v.append(&mut children);
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v
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})
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.flatten()
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.collect::<Vec<&'a GameNode>>()
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}
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fn add_child<'a>(&'a mut self, node: GameNode) -> &'a mut GameNode;
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fn add_annotation(&mut self, label: String, note: String);
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}
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impl GameNode {
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fn id(&self) -> Uuid {
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match self {
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@ -26,12 +42,25 @@ impl GameNode {
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}
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impl Node for GameNode {
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fn path_to_node<'a>(&'a self, id: Uuid) -> Vec<&'a GameNode> {
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unimplemented!()
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fn children<'a>(&'a self) -> Vec<&'a GameNode> {
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match self {
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GameNode::MoveNode(node) => node.children(),
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GameNode::SetupNode(node) => node.children(),
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}
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}
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fn add_child<'a>(&'a mut self, node: GameNode) -> &'a GameNode {
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unimplemented!()
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fn nodes<'a>(&'a self) -> Vec<&'a GameNode> {
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match self {
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GameNode::MoveNode(node) => node.nodes(),
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GameNode::SetupNode(node) => node.nodes(),
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}
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}
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fn add_child<'a>(&'a mut self, new_node: GameNode) -> &'a mut GameNode {
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match self {
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GameNode::MoveNode(node) => node.add_child(new_node),
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GameNode::SetupNode(node) => node.add_child(new_node),
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}
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}
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fn add_annotation(&mut self, label: String, note: String) {
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@ -49,22 +78,18 @@ impl GameTree {
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Self { children: vec![] }
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}
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fn nodes<'a>(&'a self) -> impl Iterator<Item = &'a GameNode> {
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vec![].into_iter()
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}
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fn add_child<'a>(&'a mut self, node: GameNode) -> &'a GameNode {
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// self.children.push(node);
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unimplemented!()
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fn add_child<'a>(&'a mut self, node: GameNode) -> &'a mut GameNode {
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self.children.push(node);
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self.children.last_mut().unwrap()
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}
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}
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impl Node for GameTree {
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fn path_to_node<'a>(&'a self, id: Uuid) -> Vec<&'a GameNode> {
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unimplemented!()
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fn children<'a>(&'a self) -> Vec<&'a GameNode> {
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self.children.iter().collect::<Vec<&'a GameNode>>()
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}
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fn add_child<'a>(&'a mut self, node: GameNode) -> &'a GameNode {
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fn add_child<'a>(&'a mut self, node: GameNode) -> &'a mut GameNode {
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unimplemented!()
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}
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@ -73,6 +98,7 @@ impl Node for GameTree {
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}
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct MoveNode {
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id: Uuid,
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@ -96,12 +122,13 @@ impl MoveNode {
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}
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impl Node for MoveNode {
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fn path_to_node<'a>(&'a self, id: Uuid) -> Vec<&'a GameNode> {
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unimplemented!()
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fn children<'a>(&'a self) -> Vec<&'a GameNode> {
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self.children.iter().collect::<Vec<&'a GameNode>>()
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}
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fn add_child<'a>(&'a mut self, node: GameNode) -> &'a GameNode {
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unimplemented!()
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fn add_child<'a>(&'a mut self, node: GameNode) -> &'a mut GameNode {
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self.children.push(node);
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self.children.last_mut().unwrap()
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}
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fn add_annotation(&mut self, label: String, note: String) {
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@ -109,6 +136,7 @@ impl Node for MoveNode {
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}
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct SetupNode {
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id: Uuid,
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@ -129,11 +157,11 @@ impl SetupNode {
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}
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impl Node for SetupNode {
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fn path_to_node<'a>(&'a self, id: Uuid) -> Vec<&'a GameNode> {
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unimplemented!()
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fn children<'a>(&'a self) -> Vec<&'a GameNode> {
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self.children.iter().collect::<Vec<&'a GameNode>>()
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}
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fn add_child<'a>(&'a mut self, node: GameNode) -> &'a GameNode {
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fn add_child<'a>(&'a mut self, node: GameNode) -> &'a mut GameNode {
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unimplemented!()
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}
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@ -165,17 +193,22 @@ mod test {
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#[test]
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fn it_can_create_an_empty_game_tree() {
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let tree = GameTree::new();
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assert_eq!(tree.nodes().count(), 0);
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assert_eq!(tree.nodes().len(), 0);
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}
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#[test]
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fn it_can_add_moves_to_a_game() {
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let mut tree = GameTree::new();
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let node = MoveNode::new(Color::Black, Position {});
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let mut node = tree.add_child(GameNode::MoveNode(node));
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let new_node = MoveNode::new(Color::White, Position {});
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node.add_child(new_node);
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let first_move = MoveNode::new(Color::Black, Position {});
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let first_ = tree.add_child(GameNode::MoveNode(first_move.clone()));
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let second_move = MoveNode::new(Color::White, Position {});
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first_.add_child(GameNode::MoveNode(second_move.clone()));
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let nodes = tree.nodes();
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assert_eq!(nodes.len(), 2);
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assert_eq!(nodes[0].id(), first_move.id);
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assert_eq!(nodes[1].id(), second_move.id);
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}
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#[test]
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@ -18,11 +18,13 @@ pub enum Error {
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InvalidSgf(VerboseNomError),
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}
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#[derive(Clone, Debug, PartialEq)]
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pub enum Color {
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Black,
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White,
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct Position {}
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#[derive(Debug)]
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