Implement the functions to add nodes to a game
This commit is contained in:
parent
0700f13429
commit
aa053cd10f
|
@ -1,17 +1,33 @@
|
||||||
use crate::{Color, Position};
|
use crate::{Color, Position};
|
||||||
use uuid::Uuid;
|
use uuid::Uuid;
|
||||||
|
|
||||||
pub trait Node {
|
#[derive(Clone, Debug, PartialEq)]
|
||||||
fn path_to_node<'a>(&'a self, id: Uuid) -> Vec<&'a GameNode>;
|
|
||||||
fn add_child<'a>(&'a mut self, node: GameNode) -> &'a GameNode;
|
|
||||||
fn add_annotation(&mut self, label: String, note: String);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub enum GameNode {
|
pub enum GameNode {
|
||||||
MoveNode(MoveNode),
|
MoveNode(MoveNode),
|
||||||
SetupNode(SetupNode),
|
SetupNode(SetupNode),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub trait Node {
|
||||||
|
fn children<'a>(&'a self) -> Vec<&'a GameNode>;
|
||||||
|
|
||||||
|
/// Provide a pre-order traversal of all of the nodes in the game tree.
|
||||||
|
fn nodes<'a>(&'a self) -> Vec<&'a GameNode> {
|
||||||
|
self.children()
|
||||||
|
.iter()
|
||||||
|
.map(|node| {
|
||||||
|
let mut children = node.nodes();
|
||||||
|
let mut v = vec![*node];
|
||||||
|
v.append(&mut children);
|
||||||
|
v
|
||||||
|
})
|
||||||
|
.flatten()
|
||||||
|
.collect::<Vec<&'a GameNode>>()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn add_child<'a>(&'a mut self, node: GameNode) -> &'a mut GameNode;
|
||||||
|
fn add_annotation(&mut self, label: String, note: String);
|
||||||
|
}
|
||||||
|
|
||||||
impl GameNode {
|
impl GameNode {
|
||||||
fn id(&self) -> Uuid {
|
fn id(&self) -> Uuid {
|
||||||
match self {
|
match self {
|
||||||
|
@ -26,12 +42,25 @@ impl GameNode {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Node for GameNode {
|
impl Node for GameNode {
|
||||||
fn path_to_node<'a>(&'a self, id: Uuid) -> Vec<&'a GameNode> {
|
fn children<'a>(&'a self) -> Vec<&'a GameNode> {
|
||||||
unimplemented!()
|
match self {
|
||||||
|
GameNode::MoveNode(node) => node.children(),
|
||||||
|
GameNode::SetupNode(node) => node.children(),
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn add_child<'a>(&'a mut self, node: GameNode) -> &'a GameNode {
|
fn nodes<'a>(&'a self) -> Vec<&'a GameNode> {
|
||||||
unimplemented!()
|
match self {
|
||||||
|
GameNode::MoveNode(node) => node.nodes(),
|
||||||
|
GameNode::SetupNode(node) => node.nodes(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn add_child<'a>(&'a mut self, new_node: GameNode) -> &'a mut GameNode {
|
||||||
|
match self {
|
||||||
|
GameNode::MoveNode(node) => node.add_child(new_node),
|
||||||
|
GameNode::SetupNode(node) => node.add_child(new_node),
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn add_annotation(&mut self, label: String, note: String) {
|
fn add_annotation(&mut self, label: String, note: String) {
|
||||||
|
@ -49,22 +78,18 @@ impl GameTree {
|
||||||
Self { children: vec![] }
|
Self { children: vec![] }
|
||||||
}
|
}
|
||||||
|
|
||||||
fn nodes<'a>(&'a self) -> impl Iterator<Item = &'a GameNode> {
|
fn add_child<'a>(&'a mut self, node: GameNode) -> &'a mut GameNode {
|
||||||
vec![].into_iter()
|
self.children.push(node);
|
||||||
}
|
self.children.last_mut().unwrap()
|
||||||
|
|
||||||
fn add_child<'a>(&'a mut self, node: GameNode) -> &'a GameNode {
|
|
||||||
// self.children.push(node);
|
|
||||||
unimplemented!()
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Node for GameTree {
|
impl Node for GameTree {
|
||||||
fn path_to_node<'a>(&'a self, id: Uuid) -> Vec<&'a GameNode> {
|
fn children<'a>(&'a self) -> Vec<&'a GameNode> {
|
||||||
unimplemented!()
|
self.children.iter().collect::<Vec<&'a GameNode>>()
|
||||||
}
|
}
|
||||||
|
|
||||||
fn add_child<'a>(&'a mut self, node: GameNode) -> &'a GameNode {
|
fn add_child<'a>(&'a mut self, node: GameNode) -> &'a mut GameNode {
|
||||||
unimplemented!()
|
unimplemented!()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -73,6 +98,7 @@ impl Node for GameTree {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, PartialEq)]
|
||||||
pub struct MoveNode {
|
pub struct MoveNode {
|
||||||
id: Uuid,
|
id: Uuid,
|
||||||
|
|
||||||
|
@ -96,12 +122,13 @@ impl MoveNode {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Node for MoveNode {
|
impl Node for MoveNode {
|
||||||
fn path_to_node<'a>(&'a self, id: Uuid) -> Vec<&'a GameNode> {
|
fn children<'a>(&'a self) -> Vec<&'a GameNode> {
|
||||||
unimplemented!()
|
self.children.iter().collect::<Vec<&'a GameNode>>()
|
||||||
}
|
}
|
||||||
|
|
||||||
fn add_child<'a>(&'a mut self, node: GameNode) -> &'a GameNode {
|
fn add_child<'a>(&'a mut self, node: GameNode) -> &'a mut GameNode {
|
||||||
unimplemented!()
|
self.children.push(node);
|
||||||
|
self.children.last_mut().unwrap()
|
||||||
}
|
}
|
||||||
|
|
||||||
fn add_annotation(&mut self, label: String, note: String) {
|
fn add_annotation(&mut self, label: String, note: String) {
|
||||||
|
@ -109,6 +136,7 @@ impl Node for MoveNode {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, PartialEq)]
|
||||||
pub struct SetupNode {
|
pub struct SetupNode {
|
||||||
id: Uuid,
|
id: Uuid,
|
||||||
|
|
||||||
|
@ -129,11 +157,11 @@ impl SetupNode {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Node for SetupNode {
|
impl Node for SetupNode {
|
||||||
fn path_to_node<'a>(&'a self, id: Uuid) -> Vec<&'a GameNode> {
|
fn children<'a>(&'a self) -> Vec<&'a GameNode> {
|
||||||
unimplemented!()
|
self.children.iter().collect::<Vec<&'a GameNode>>()
|
||||||
}
|
}
|
||||||
|
|
||||||
fn add_child<'a>(&'a mut self, node: GameNode) -> &'a GameNode {
|
fn add_child<'a>(&'a mut self, node: GameNode) -> &'a mut GameNode {
|
||||||
unimplemented!()
|
unimplemented!()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -165,17 +193,22 @@ mod test {
|
||||||
#[test]
|
#[test]
|
||||||
fn it_can_create_an_empty_game_tree() {
|
fn it_can_create_an_empty_game_tree() {
|
||||||
let tree = GameTree::new();
|
let tree = GameTree::new();
|
||||||
assert_eq!(tree.nodes().count(), 0);
|
assert_eq!(tree.nodes().len(), 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn it_can_add_moves_to_a_game() {
|
fn it_can_add_moves_to_a_game() {
|
||||||
let mut tree = GameTree::new();
|
let mut tree = GameTree::new();
|
||||||
|
|
||||||
let node = MoveNode::new(Color::Black, Position {});
|
let first_move = MoveNode::new(Color::Black, Position {});
|
||||||
let mut node = tree.add_child(GameNode::MoveNode(node));
|
let first_ = tree.add_child(GameNode::MoveNode(first_move.clone()));
|
||||||
let new_node = MoveNode::new(Color::White, Position {});
|
let second_move = MoveNode::new(Color::White, Position {});
|
||||||
node.add_child(new_node);
|
first_.add_child(GameNode::MoveNode(second_move.clone()));
|
||||||
|
|
||||||
|
let nodes = tree.nodes();
|
||||||
|
assert_eq!(nodes.len(), 2);
|
||||||
|
assert_eq!(nodes[0].id(), first_move.id);
|
||||||
|
assert_eq!(nodes[1].id(), second_move.id);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
|
|
@ -18,11 +18,13 @@ pub enum Error {
|
||||||
InvalidSgf(VerboseNomError),
|
InvalidSgf(VerboseNomError),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, PartialEq)]
|
||||||
pub enum Color {
|
pub enum Color {
|
||||||
Black,
|
Black,
|
||||||
White,
|
White,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, PartialEq)]
|
||||||
pub struct Position {}
|
pub struct Position {}
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
|
|
Loading…
Reference in New Issue