Render the board with the completed game state.
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3a7f204883
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@ -44,7 +44,7 @@ use gtk::{
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subclass::prelude::*,
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};
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use image::io::Reader as ImageReader;
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use otg_core::Color;
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use otg_core::{Color, Coordinate};
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use std::{cell::RefCell, io::Cursor, rc::Rc};
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const WIDTH: i32 = 800;
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@ -178,11 +178,24 @@ impl Goban {
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);
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let _ = ctx.stroke();
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});
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// This doesn't work except on 19x19 boads. This code needs to be adjusted to at least
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// handle 13x13 and 9x9. Non-standard boards are On Their Own (TM).
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vec![3, 9, 15].into_iter().for_each(|col| {
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vec![3, 9, 15].into_iter().for_each(|row| {
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pen.star_point(ctx, col, row);
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});
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});
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(0..board.size.height).for_each(|row| {
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(0..board.size.width).for_each(|column| {
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match board.stone(&Coordinate{ row, column }) {
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None => {},
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Some(Color::White) => pen.stone(ctx, row, column, Color::White, None),
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Some(Color::Black) => pen.stone(ctx, row, column, Color::Black, None),
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}
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})
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})
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}
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}
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@ -54,9 +54,12 @@ impl GameReview {
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pub fn new(api: CoreApi, record: GameRecord) -> Self {
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let s: Self = Object::builder().build();
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let board_repr = otg_core::Goban::default();
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// It's actually really bad to be just throwing away errors. Panics make everyone unhappy.
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// This is not a fatal error, so I'll replace this `unwrap` call with something that
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// renders the board and notifies the user of a problem that cannot be resolved.
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let board_repr = otg_core::Goban::default().apply_moves(record.mainline()).unwrap();
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let board = Goban::new(board_repr);
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let board = Goban::new(otg_core::Goban::default());
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/*
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s.attach(&board, 0, 0, 2, 2);
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s.attach(>k::Label::new(Some("white player")), 0, 2, 1, 1);
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