Create a launch screen that shows player name and rank
This commit is contained in:
parent
32ed1a2464
commit
d0db274110
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@ -1,18 +1,20 @@
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use crate::types::AppState;
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use crate::ui::{new_game, playing_field, NewGameView, PlayingFieldView};
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use crate::{
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types::{AppState, Rank},
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ui::{new_game, playing_field, NewGameView, PlayingFieldView},
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};
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use serde::{Deserialize, Serialize};
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use std::sync::{Arc, RwLock};
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use typeshare::typeshare;
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[typeshare]
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#[serde(tag = "type", content = "content")]
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pub enum CoreRequest {
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// CreateGameRequest(CreateGameRequest),
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CreateGame(CreateGameRequest),
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LaunchScreen,
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NewGame,
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PlayingField,
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PlayStoneRequest(PlayStoneRequest),
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PlayStone(PlayStoneRequest),
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StartGame,
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}
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@ -23,6 +25,26 @@ pub struct PlayStoneRequest {
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pub row: u8,
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}
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[typeshare]
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pub struct CreateGameRequest {
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black_player: PlayerInfoRequest,
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white_player: PlayerInfoRequest,
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}
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[typeshare]
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pub enum PlayerInfoRequest {
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Hotseat(HotseatPlayerRequest),
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}
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[typeshare]
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pub struct HotseatPlayerRequest {
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name: Option<String>,
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rank: Option<Rank>,
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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#[typeshare]
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#[serde(tag = "type", content = "content")]
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@ -59,7 +81,11 @@ impl CoreApp {
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For the initial version, I want only to show the game creation screen. Then I will backtrack record application state so that the only decisions can be made.
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}
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*/
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// CoreRequest::LaunchScreen => CoreResponse::NewGameView(new_game()),
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CoreRequest::CreateGame(_) => {
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let app_state = self.state.write().unwrap();
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let game = app_state.game.as_ref().unwrap();
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CoreResponse::PlayingFieldView(playing_field(game))
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}
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CoreRequest::LaunchScreen => CoreResponse::NewGameView(new_game()),
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CoreRequest::NewGame => CoreResponse::NewGameView(new_game()),
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CoreRequest::PlayingField => {
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@ -67,7 +93,7 @@ impl CoreApp {
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let game = app_state.game.as_ref().unwrap();
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CoreResponse::PlayingFieldView(playing_field(game))
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}
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CoreRequest::PlayStoneRequest(request) => {
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CoreRequest::PlayStone(request) => {
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let mut app_state = self.state.write().unwrap();
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app_state.place_stone(request);
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@ -2,7 +2,7 @@ mod api;
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pub use api::{CoreApp, CoreRequest, CoreResponse};
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mod types;
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pub use types::{BoardError, Color, Size};
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pub use types::{BoardError, Color, Rank, Size};
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pub mod ui;
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mod board;
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@ -65,7 +65,7 @@ impl AppState {
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}
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[typeshare]
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pub enum Rank {
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Kyu(u8),
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@ -5,7 +5,7 @@ pub use playing_field::{playing_field, PlayingFieldView};
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// pub use launch_screen::{launch_screen, LaunchScreenView};
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mod new_game;
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pub use new_game::{new_game, Menu, NewGameView, Player};
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pub use new_game::{new_game, HotseatPlayerElement, Menu, NewGameView, PlayerElement};
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mod types;
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pub use types::{
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@ -1,7 +1,20 @@
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use crate::types::Rank;
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use serde::{Deserialize, Serialize};
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use typeshare::typeshare;
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fn rank_strings() -> Vec<String> {
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vec![
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"", "30 kyu", "29 kyu", "28 kyu", "27 kyu", "26 kyu", "25 kyu", "24 kyu", "23 kyu",
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"22 kyu", "21 kyu", "20 kyu", "19 kyu", "18 kyu", "17 kyu", "16 kyu", "15 kyu", "14 kyu",
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"13 kyu", "12 kyu", "11 kyu", "10 kyu", "9 kyu", "8 kyu", "7 kyu", "6 kyu", "5 kyu",
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"4 kyu", "3 kyu", "2 kyu", "1 kyu", "1 dan", "2 dan", "3 dan", "4 dan", "5 dan", "6 dan",
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"7 dan", "8 dan", "9 dan", "1 pro", "2 pro", "3 pro", "4 pro", "5 pro", "6 pro", "7 pro",
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"8 pro", "9 pro",
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]
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.into_iter()
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.map(|s| s.to_owned())
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.collect()
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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#[typeshare]
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pub struct Menu<T: PartialEq + Eq> {
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@ -20,48 +33,51 @@ impl<T: PartialEq + Eq> Menu<T> {
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#[derive(Clone, Debug, Serialize, Deserialize)]
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#[typeshare]
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pub enum Player {
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Hotseat(HotseatPlayer),
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Remote(RemotePlayer),
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Bot(BotPlayer),
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pub enum PlayerElement {
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Hotseat(HotseatPlayerElement),
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// Remote(RemotePlayerElement),
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// Bot(BotPlayerElement),
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}
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impl Default for Player {
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fn default() -> Player {
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Player::Hotseat(HotseatPlayer::default())
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impl Default for PlayerElement {
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fn default() -> PlayerElement {
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PlayerElement::Hotseat(HotseatPlayerElement::default())
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}
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}
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#[derive(Clone, Debug, Serialize, Deserialize, Default)]
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#[typeshare]
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pub struct HotseatPlayer {
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pub name: Option<String>,
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pub rank: Option<Rank>,
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pub struct HotseatPlayerElement {
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pub placeholder: Option<String>,
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pub default_rank: Option<String>,
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pub ranks: Vec<String>,
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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#[typeshare]
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pub struct RemotePlayer {}
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pub struct RemotePlayerElement {}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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#[typeshare]
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pub struct BotPlayer {}
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pub struct BotPlayerElement {}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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#[typeshare]
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pub struct NewGameView {
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pub black_player: Player,
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pub white_player: Player,
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pub black_player: PlayerElement,
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pub white_player: PlayerElement,
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}
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pub fn new_game() -> NewGameView {
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let black_player = Player::Hotseat(HotseatPlayer {
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name: Some("black_player".to_owned()),
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..Default::default()
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let black_player = PlayerElement::Hotseat(HotseatPlayerElement {
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placeholder: Some("black player".to_owned()),
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default_rank: None,
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ranks: rank_strings(),
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});
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let white_player = Player::Hotseat(HotseatPlayer {
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name: Some("white_player".to_owned()),
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..Default::default()
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let white_player = PlayerElement::Hotseat(HotseatPlayerElement {
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placeholder: Some("white player".to_owned()),
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default_rank: None,
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ranks: rank_strings(),
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});
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NewGameView {
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black_player,
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@ -31,7 +31,7 @@ impl StoneElement {
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}
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}
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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#[typeshare]
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#[serde(tag = "type", content = "content")]
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pub enum IntersectionElement {
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@ -53,9 +53,10 @@ impl BoardElement {
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.map(|row| {
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(0..size.width)
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.map(|column| {
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IntersectionElement::Empty(CoreRequest::PlayStoneRequest(
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PlayStoneRequest { column, row },
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))
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IntersectionElement::Empty(CoreRequest::PlayStone(PlayStoneRequest {
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column,
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row,
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}))
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})
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.collect::<Vec<IntersectionElement>>()
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})
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@ -66,7 +67,12 @@ impl BoardElement {
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pub fn stone(&self, column: u8, row: u8) -> IntersectionElement {
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let addr = self.addr(column, row);
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self.spaces[addr]
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self.spaces[addr].clone()
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}
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pub fn stone_mut(&mut self, column: u8, row: u8) -> &mut IntersectionElement {
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let addr = self.addr(column, row);
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&mut self.spaces[addr]
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}
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fn addr(&self, column: u8, row: u8) -> usize {
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@ -76,23 +82,24 @@ impl BoardElement {
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impl From<&Board> for BoardElement {
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fn from(board: &Board) -> Self {
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let spaces: Vec<IntersectionElement> = (0..board.size.height)
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.map(|row| {
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(0..board.size.width)
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.map(|column| match board.stone(&Coordinate { column, row }) {
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Some(color) => IntersectionElement::Filled(StoneElement {
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jitter: Jitter { x: 0, y: 0 },
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liberties: None,
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color,
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}),
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None => IntersectionElement::Empty(CoreRequest::PlayStoneRequest(
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PlayStoneRequest { column, row },
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)),
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})
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.collect::<Vec<IntersectionElement>>()
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})
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.collect::<Vec<Vec<IntersectionElement>>>()
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.concat();
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let spaces: Vec<IntersectionElement> =
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(0..board.size.height)
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.map(|row| {
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(0..board.size.width)
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.map(|column| match board.stone(&Coordinate { column, row }) {
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Some(color) => IntersectionElement::Filled(StoneElement {
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jitter: Jitter { x: 0, y: 0 },
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liberties: None,
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color,
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}),
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None => IntersectionElement::Empty(CoreRequest::PlayStone(
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PlayStoneRequest { column, row },
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)),
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})
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.collect::<Vec<IntersectionElement>>()
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})
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.collect::<Vec<Vec<IntersectionElement>>>()
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.concat();
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Self {
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size: board.size,
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spaces,
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@ -1,19 +1,74 @@
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use crate::CoreApi;
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use glib::Object;
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use gtk::{prelude::*, subclass::prelude::*};
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use kifu_core::ui::{NewGameView, Player};
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use std::{cell::RefCell, rc::Rc};
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use glib::{subclass, Object, ParamSpec, Properties, Value};
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use gtk::{glib, prelude::*, subclass::prelude::*};
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use kifu_core::ui::{NewGameView, PlayerElement};
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use std::{cell::Cell, cell::RefCell, rc::Rc};
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struct PlayerDataEntryPrivate {
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placeholder: gtk::Text,
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rank: gtk::DropDown,
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}
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impl Default for PlayerDataEntryPrivate {
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fn default() -> Self {
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let rank = gtk::DropDown::builder().build();
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Self {
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placeholder: gtk::Text::builder().build(),
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rank,
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}
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}
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}
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#[glib::object_subclass]
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impl ObjectSubclass for PlayerDataEntryPrivate {
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const NAME: &'static str = "PlayerDataEntry";
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type Type = PlayerDataEntry;
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type ParentType = gtk::Box;
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}
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impl ObjectImpl for PlayerDataEntryPrivate {}
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impl WidgetImpl for PlayerDataEntryPrivate {}
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impl BoxImpl for PlayerDataEntryPrivate {}
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glib::wrapper! {
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struct PlayerDataEntry(ObjectSubclass<PlayerDataEntryPrivate>) @extends gtk::Box, gtk::Widget;
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}
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impl PlayerDataEntry {
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pub fn new(element: PlayerElement) -> PlayerDataEntry {
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let s: Self = Object::builder().build();
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let rank_model = gio::ListStore::new(gtk::StringObject::static_type());
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s.imp().rank.set_model(Some(&rank_model));
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match element {
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PlayerElement::Hotseat(player) => {
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if let Some(placeholder) = player.placeholder {
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s.imp().placeholder.set_placeholder_text(Some(&placeholder));
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}
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player.ranks.iter().for_each(|rank| rank_model.append(>k::StringObject::new(rank)));
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}
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// PlayerElement::Remote(_) => s.imp().placeholder.set_text("remote player"),
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// PlayerElement::Bot(_) => s.imp().placeholder.set_text("bot player"),
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}
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s.append(&s.imp().placeholder);
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s.append(&s.imp().rank);
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s
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}
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}
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pub struct NewGamePrivate {
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black_player: gtk::Label,
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white_player: gtk::Label,
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black_player: Rc<RefCell<Option<PlayerDataEntry>>>,
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white_player: Rc<RefCell<Option<PlayerDataEntry>>>,
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}
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impl Default for NewGamePrivate {
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fn default() -> Self {
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Self {
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black_player: gtk::Label::new(None),
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white_player: gtk::Label::new(None),
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black_player: Rc::new(RefCell::new(None)),
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white_player: Rc::new(RefCell::new(None)),
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}
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}
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}
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@ -34,30 +89,26 @@ glib::wrapper! {
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}
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impl NewGame {
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pub fn new(_api: CoreApi, view: NewGameView) -> NewGame {
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pub fn new(api: CoreApi, view: NewGameView) -> NewGame {
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let s: Self = Object::builder().build();
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match view.black_player {
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Player::Hotseat(player) => {
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if let Some(name) = player.name {
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s.imp().black_player.set_text(name.as_ref());
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}
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}
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Player::Remote(_) => s.imp().black_player.set_text("remote player"),
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Player::Bot(_) => s.imp().black_player.set_text("bot player"),
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}
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s.attach(&s.imp().black_player, 1, 1, 1, 1);
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let black_player = PlayerDataEntry::new(view.black_player);
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s.attach(&black_player, 1, 1, 1, 1);
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*s.imp().black_player.borrow_mut() = Some(black_player);
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match view.white_player {
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Player::Hotseat(player) => {
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if let Some(name) = player.name {
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s.imp().white_player.set_text(name.as_ref());
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}
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}
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Player::Remote(_) => s.imp().black_player.set_text("remote player"),
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Player::Bot(_) => s.imp().black_player.set_text("bot player"),
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}
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s.attach(&s.imp().white_player, 2, 1, 1, 1);
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let white_player = PlayerDataEntry::new(view.white_player);
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s.attach(&white_player, 2, 1, 1, 1);
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*s.imp().white_player.borrow_mut() = Some(white_player);
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let new_game_button = gtk::Button::builder().label("Start Game").build();
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s.attach(&new_game_button, 2, 2, 1, 1);
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/*
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new_game_button.connect_clicked(move |_| {
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api.dispatch(CoreRequest::CreatGameRequest(CreateGameRequest {
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}));
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});
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*/
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s
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}
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