Resolve tests which call the GameState constructor
I changed the constructor from new() to default(), but didn't catch all of the tests.
This commit is contained in:
parent
436b0c3a0d
commit
d76a824987
|
@ -83,7 +83,6 @@ mod test {
|
||||||
let db =
|
let db =
|
||||||
Database::open_path(PathBuf::from("fixtures/five_games/")).expect("database to open");
|
Database::open_path(PathBuf::from("fixtures/five_games/")).expect("database to open");
|
||||||
assert_eq!(db.all_games().count(), 5);
|
assert_eq!(db.all_games().count(), 5);
|
||||||
for game in db.all_games() {}
|
|
||||||
|
|
||||||
assert_matches!(db.all_games().find(|g| g.info.black_player == Some("Steve".to_owned())),
|
assert_matches!(db.all_games().find(|g| g.info.black_player == Some("Steve".to_owned())),
|
||||||
Some(game) => {
|
Some(game) => {
|
||||||
|
|
|
@ -185,7 +185,7 @@ mod test {
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn current_player_changes_after_move() {
|
fn current_player_changes_after_move() {
|
||||||
let mut state = GameState::new();
|
let mut state = GameState::default();
|
||||||
assert_eq!(state.current_player, Color::Black);
|
assert_eq!(state.current_player, Color::Black);
|
||||||
state.place_stone(Coordinate { column: 9, row: 9 }).unwrap();
|
state.place_stone(Coordinate { column: 9, row: 9 }).unwrap();
|
||||||
assert_eq!(state.current_player, Color::White);
|
assert_eq!(state.current_player, Color::White);
|
||||||
|
@ -193,7 +193,7 @@ mod test {
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn current_player_remains_the_same_after_self_capture() {
|
fn current_player_remains_the_same_after_self_capture() {
|
||||||
let mut state = GameState::new();
|
let mut state = GameState::default();
|
||||||
state.board = Board::from_coordinates(
|
state.board = Board::from_coordinates(
|
||||||
vec![
|
vec![
|
||||||
(Coordinate { column: 17, row: 0 }, Color::White),
|
(Coordinate { column: 17, row: 0 }, Color::White),
|
||||||
|
@ -214,7 +214,7 @@ mod test {
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn ko_rules_are_enforced() {
|
fn ko_rules_are_enforced() {
|
||||||
let mut state = GameState::new();
|
let mut state = GameState::default();
|
||||||
state.board = Board::from_coordinates(
|
state.board = Board::from_coordinates(
|
||||||
vec![
|
vec![
|
||||||
(Coordinate { column: 7, row: 9 }, Color::White),
|
(Coordinate { column: 7, row: 9 }, Color::White),
|
||||||
|
|
Loading…
Reference in New Issue