Show the name of the game, and create one if it doesn't exist
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@ -6,6 +6,7 @@ use typeshare::typeshare;
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#[typeshare]
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pub struct GamePreviewElement {
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pub date: Vec<String>,
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pub name: String,
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pub black_player: String,
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pub white_player: String,
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}
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@ -31,6 +32,11 @@ impl GamePreviewElement {
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None => white_player,
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};
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let name = match game.info.game_name {
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Some(ref name) => name.clone(),
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None => format!("{} vs. {}", black_player, white_player),
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};
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GamePreviewElement {
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date: game
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.info
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@ -38,6 +44,7 @@ impl GamePreviewElement {
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.iter()
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.map(|dt| dt.to_string())
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.collect::<Vec<String>>(),
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name,
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black_player,
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white_player,
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}
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@ -43,6 +43,7 @@ impl GamePreview {
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pub fn set_game(&self, element: GamePreviewElement) {
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self.imp().black_player.set_text(&element.black_player);
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self.imp().white_player.set_text(&element.white_player);
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self.imp().title.set_text(&element.name);
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if let Some(date) = element.date.first() {
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self.imp().date.set_text(&date);
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}
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@ -99,6 +99,11 @@ impl TryFrom<Tree> for Game {
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info.app_name = tree.sequence[0]
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.find_prop("AP")
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.map(|prop| prop.values[0].clone());
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info.game_name = tree.sequence[0]
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.find_prop("GN")
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.map(|prop| prop.values[0].clone());
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info.black_player = tree.sequence[0]
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.find_prop("PB")
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.map(|prop| prop.values.join(", "));
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