Start on the game review window
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parent
d6c2a9519b
commit
d85d9c4593
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@ -1,6 +1,9 @@
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use crate::{
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types::{AppState, Config, ConfigOption, DatabasePath, GameState, Player, Rank},
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ui::{configuration, home, playing_field, ConfigurationView, HomeView, PlayingFieldView},
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ui::{
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configuration, home, playing_field, review, ConfigurationView, GameReviewView, HomeView,
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PlayingFieldView,
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},
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};
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use serde::{Deserialize, Serialize};
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use std::{
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@ -17,11 +20,27 @@ pub enum CoreRequest {
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CreateGame(CreateGameRequest),
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Home,
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OpenConfiguration,
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OpenGameReview,
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PlayingField,
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PlayStone(PlayStoneRequest),
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StartGame,
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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#[typeshare]
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#[serde(tag = "type", content = "content")]
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pub enum CoreResponse {
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ConfigurationView(ConfigurationView),
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HomeView(HomeView),
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GameReview(GameReviewView),
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PlayingFieldView(PlayingFieldView),
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UpdatedConfigurationView(ConfigurationView),
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}
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[typeshare]
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pub struct GameId(String);
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[typeshare]
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#[serde(tag = "type", content = "content")]
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@ -65,16 +84,6 @@ impl From<HotseatPlayerRequest> for Player {
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}
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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#[typeshare]
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#[serde(tag = "type", content = "content")]
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pub enum CoreResponse {
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ConfigurationView(ConfigurationView),
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HomeView(HomeView),
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PlayingFieldView(PlayingFieldView),
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UpdatedConfigurationView(ConfigurationView),
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}
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#[derive(Clone, Debug)]
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pub struct CoreApp {
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config: Arc<RwLock<Config>>,
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@ -131,6 +140,7 @@ impl CoreApp {
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CoreRequest::OpenConfiguration => {
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CoreResponse::ConfigurationView(configuration(&self.config.read().unwrap()))
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}
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CoreRequest::OpenGameReview => CoreResponse::GameReview(review()),
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CoreRequest::PlayingField => {
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let app_state = self.state.read().unwrap();
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let game = app_state.game.as_ref().unwrap();
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@ -0,0 +1,50 @@
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use crate::Color;
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use serde::{Deserialize, Serialize};
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use sgf::go::Game;
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use typeshare::typeshare;
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#[derive(Clone, Debug, Serialize, Deserialize)]
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#[typeshare]
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pub struct GameReviewView {
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pub black_player: String,
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pub white_player: String,
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pub tree: Node,
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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#[typeshare]
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pub struct Position {
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pub column: u8,
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pub row: u8,
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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#[typeshare]
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pub struct Node {
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pub color: Color,
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pub position: Position,
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pub children: Vec<Node>,
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}
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pub fn review() -> GameReviewView {
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GameReviewView {
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black_player: "savanni".to_owned(),
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white_player: "kat".to_owned(),
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tree: Node {
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color: Color::Black,
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position: Position { column: 3, row: 3 },
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children: vec![Node {
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color: Color::White,
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position: Position {
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column: 15,
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row: 15,
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},
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children: vec![Node {
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color: Color::Black,
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position: Position { column: 15, row: 3 },
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children: vec![],
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}],
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}],
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},
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}
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}
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@ -4,6 +4,9 @@ pub use configuration::{configuration, ConfigurationView};
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mod elements;
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pub use elements::{game_preview::GamePreviewElement, menu::Menu, Action, Field, Toggle};
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mod game_review;
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pub use game_review::{review, GameReviewView};
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mod playing_field;
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pub use playing_field::{playing_field, PlayingFieldView};
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@ -2,7 +2,7 @@ use adw::prelude::*;
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use kifu_core::{CoreApp, CoreRequest, CoreResponse};
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use kifu_gtk::{
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perftrace,
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ui::{AppWindow, ConfigurationPage, Home, PlayingField},
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ui::{AppWindow, ConfigurationPage, GameReview, Home, PlayingField},
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CoreApi,
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};
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use std::sync::{Arc, RwLock};
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@ -18,6 +18,9 @@ fn handle_response(api: CoreApi, app_window: &AppWindow, message: CoreResponse)
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window.set_visible_page(&config_page);
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window.present();
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}),
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CoreResponse::GameReview(view) => perftrace("GameReview", || {
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app_window.set_content(&GameReview::new(api, view));
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}),
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CoreResponse::HomeView(view) => perftrace("HomeView", || {
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let api = api.clone();
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@ -0,0 +1,35 @@
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use crate::{ui::Board, CoreApi};
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use glib::Object;
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use gtk::{prelude::*, subclass::prelude::*};
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use kifu_core::ui::GameReviewView;
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use std::{cell::RefCell, rc::Rc};
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#[derive(Default)]
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pub struct GameReviewPrivate {
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board: Rc<RefCell<Option<Board>>>,
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}
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#[glib::object_subclass]
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impl ObjectSubclass for GameReviewPrivate {
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const NAME: &'static str = "GameReview";
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type Type = GameReview;
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type ParentType = gtk::Box;
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}
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impl ObjectImpl for GameReviewPrivate {}
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impl WidgetImpl for GameReviewPrivate {}
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impl BoxImpl for GameReviewPrivate {}
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glib::wrapper! {
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pub struct GameReview(ObjectSubclass<GameReviewPrivate>)
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@extends gtk::Box, gtk::Widget,
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@implements gtk::Orientable;
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}
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impl GameReview {
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pub fn new(api: CoreApi, view: GameReviewView) -> Self {
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let s: Self = Object::builder().build();
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s
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}
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}
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@ -137,7 +137,7 @@ impl Home {
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.build();
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s.append(&new_game_button);
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let library = Library::new();
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let library = Library::new(api.clone());
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let library_view = gtk::ScrolledWindow::builder()
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.hscrollbar_policy(gtk::PolicyType::Never)
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.min_content_width(360)
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@ -1,4 +1,4 @@
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use crate::ui::GamePreview;
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use crate::{ui::GamePreview, CoreApi};
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use adw::{prelude::*, subclass::prelude::*};
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use glib::Object;
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use gtk::{glib, prelude::*, subclass::prelude::*};
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@ -45,38 +45,6 @@ impl Default for LibraryPrivate {
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let model = gio::ListStore::new(glib::types::Type::OBJECT);
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model.extend_from_slice(&vector);
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/*
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let factory = gtk::SignalListItemFactory::new();
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factory.connect_setup(move |_, list_item| {
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let preview = GamePreview::new();
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list_item
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.downcast_ref::<gtk::ListItem>()
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.expect("Needs to be a ListItem")
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.set_child(Some(&preview));
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});
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factory.connect_bind(move |_, list_item| {
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let game_element = list_item
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.downcast_ref::<gtk::ListItem>()
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.expect("Needs to be ListItem")
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.item()
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.and_downcast::<GameObject>()
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.expect("The item has to be a GameObject.");
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let preview = list_item
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.downcast_ref::<gtk::ListItem>()
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.expect("Needs to be ListItem")
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.child()
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.and_downcast::<GamePreview>()
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.expect("The child has to be a GamePreview object.");
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match game_element.game() {
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Some(game) => preview.set_game(game),
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None => (),
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};
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});
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*/
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let selection_model = gtk::NoSelection::new(Some(model.clone()));
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let list_view = gtk::ColumnView::builder().model(&selection_model).build();
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{
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let factory = gtk::SignalListItemFactory::new();
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factory.connect_setup(|_, list_item| {
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list_item
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.downcast_ref::<gtk::ListItem>()
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.unwrap()
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.set_child(Some(
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let item = list_item.downcast_ref::<gtk::ListItem>().unwrap();
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item.set_activatable(true);
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item.set_child(Some(
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>k::Label::builder()
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.halign(gtk::Align::Start)
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.ellipsize(pango::EllipsizeMode::End)
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}
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impl Library {
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pub fn new() -> Self {
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pub fn new(api: CoreApi) -> Self {
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let s: Self = Object::builder().build();
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s.set_child(Some(&s.imp().list_view));
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s.imp().list_view.connect_activate(move |list, row_id| {
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api.dispatch(kifu_core::CoreRequest::OpenGameReview);
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});
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s
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}
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use glib::IsA;
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use gtk::{prelude::*, STYLE_PROVIDER_PRIORITY_USER};
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mod board;
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pub use board::Board;
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mod chat;
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pub use chat::Chat;
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mod game_preview;
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pub use game_preview::GamePreview;
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mod game_review;
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pub use game_review::GameReview;
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mod home;
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pub use home::Home;
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mod library;
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pub use library::Library;
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mod playing_field;
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pub use playing_field::PlayingField;
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mod home;
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pub use home::Home;
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mod board;
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pub use board::Board;
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mod review_tree;
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pub use review_tree::ReviewTree;
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#[cfg(feature = "screenplay")]
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pub use playing_field::playing_field_view;
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@ -12,7 +12,7 @@ pub struct PlayingFieldPrivate {
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board: Rc<RefCell<Option<Board>>>,
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player_card_white: Rc<RefCell<Option<PlayerCard>>>,
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player_card_black: Rc<RefCell<Option<PlayerCard>>>,
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chat: Rc<RefCell<Option<Chat>>>,
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// chat: Rc<RefCell<Option<Chat>>>,
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}
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impl Default for PlayingFieldPrivate {
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board: Default::default(),
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player_card_white: Rc::new(RefCell::new(None)),
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player_card_black: Rc::new(RefCell::new(None)),
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chat: Rc::new(RefCell::new(None)),
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// chat: Rc::new(RefCell::new(None)),
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}
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}
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}
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@ -47,7 +47,7 @@ impl PlayingField {
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let player_card_white = PlayerCard::new(view.player_card_white);
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let player_card_black = PlayerCard::new(view.player_card_black);
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let chat = Chat::new(view.chat);
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// let chat = Chat::new(view.chat);
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*s.imp().board.borrow_mut() = Some(Board::new(api));
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s.imp()
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@ -57,11 +57,11 @@ impl PlayingField {
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.map(|board| s.attach(board, 1, 1, 1, 2));
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s.attach(&player_card_black, 2, 1, 1, 1);
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s.attach(&player_card_white, 3, 1, 1, 1);
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s.attach(&chat, 2, 2, 2, 1);
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// s.attach(&chat, 2, 2, 2, 1);
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*s.imp().player_card_white.borrow_mut() = Some(player_card_white);
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*s.imp().player_card_black.borrow_mut() = Some(player_card_black);
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*s.imp().chat.borrow_mut() = Some(chat);
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// *s.imp().chat.borrow_mut() = Some(chat);
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s.imp().board.borrow().as_ref().map(|board| {
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board.set_board(view.board);
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@ -0,0 +1,30 @@
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use adw::{prelude::*, subclass::prelude::*};
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use glib::Object;
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use std::{cell::Cell, rc::Rc};
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#[derive(Default)]
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pub struct ReviewTreePrivate {}
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#[glib::object_subclass]
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impl ObjectSubclass for ReviewTreePrivate {
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const NAME: &'static str = "ReviewTree";
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type Type = ReviewTree;
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type ParentType = adw::Bin;
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}
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impl ObjectImpl for ReviewTreePrivate {}
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impl WidgetImpl for ReviewTreePrivate {}
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impl BinImpl for ReviewTreePrivate {}
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glib::wrapper! {
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pub struct ReviewTree(ObjectSubclass<ReviewTreePrivate>)
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@extends adw::Bin, gtk::Widget;
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}
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impl ReviewTree {
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pub fn new() -> Self {
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let s: Self = Object::builder().build();
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s
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}
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}
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