Linting
This commit is contained in:
parent
d5faf6e7a2
commit
e053792061
|
@ -4,7 +4,7 @@ use config_derive::ConfigOption;
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use sgf::GameTree;
|
use sgf::GameTree;
|
||||||
use std::{
|
use std::{
|
||||||
cell::RefCell, collections::{HashMap, VecDeque}, fmt, ops::Deref, path::PathBuf, time::Duration
|
collections::{HashMap, VecDeque}, fmt, ops::Deref, path::PathBuf, time::Duration
|
||||||
};
|
};
|
||||||
use thiserror::Error;
|
use thiserror::Error;
|
||||||
|
|
||||||
|
@ -254,9 +254,15 @@ impl Deref for DepthTree {
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub struct SizeNode {
|
pub struct SizeNode {
|
||||||
node_id: nary_tree::NodeId,
|
/// Use this to map back to the node in the original game tree. This way we know how to
|
||||||
parent: Option<nary_tree::NodeId>,
|
/// correspond from a node in the review tree back to there.
|
||||||
|
#[allow(dead_code)]
|
||||||
|
game_node_id: nary_tree::NodeId,
|
||||||
|
|
||||||
|
/// How deep into the tree is this node?
|
||||||
depth: usize,
|
depth: usize,
|
||||||
|
|
||||||
|
/// How far from the leftmost margin is this node?
|
||||||
width: usize,
|
width: usize,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -398,7 +404,7 @@ impl DepthTree {
|
||||||
pub fn bfs_iter(&self) -> BFSIter<'_, SizeNode> {
|
pub fn bfs_iter(&self) -> BFSIter<'_, SizeNode> {
|
||||||
let mut queue = VecDeque::new();
|
let mut queue = VecDeque::new();
|
||||||
queue.push_back(self.0.root().unwrap());
|
queue.push_back(self.0.root().unwrap());
|
||||||
BFSIter { tree: self, queue }
|
BFSIter { queue }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -425,8 +431,7 @@ impl<'a> From<&'a GameTree> for DepthTree {
|
||||||
// this branch.
|
// this branch.
|
||||||
|
|
||||||
let dest_root_id = tree.set_root(SizeNode {
|
let dest_root_id = tree.set_root(SizeNode {
|
||||||
node_id: source_root_node.node_id(),
|
game_node_id: source_root_node.node_id(),
|
||||||
parent: None,
|
|
||||||
depth: 0,
|
depth: 0,
|
||||||
width: 0,
|
width: 0,
|
||||||
});
|
});
|
||||||
|
@ -441,8 +446,7 @@ impl<'a> From<&'a GameTree> for DepthTree {
|
||||||
let mut dest_parent = tree.get_mut(*dest_parent_id).unwrap();
|
let mut dest_parent = tree.get_mut(*dest_parent_id).unwrap();
|
||||||
|
|
||||||
let new_depth_node = SizeNode {
|
let new_depth_node = SizeNode {
|
||||||
node_id: source_node.node_id(),
|
game_node_id: source_node.node_id(),
|
||||||
parent: Some(*dest_parent_id),
|
|
||||||
depth: 1 + dest_parent.data().depth,
|
depth: 1 + dest_parent.data().depth,
|
||||||
width: dest_parent.data().width,
|
width: dest_parent.data().width,
|
||||||
};
|
};
|
||||||
|
@ -521,7 +525,6 @@ impl<'a> From<&'a GameNode> for Tree<Uuid> {
|
||||||
*/
|
*/
|
||||||
|
|
||||||
pub struct BFSIter<'a, T> {
|
pub struct BFSIter<'a, T> {
|
||||||
tree: &'a DepthTree,
|
|
||||||
queue: VecDeque<nary_tree::NodeRef<'a, T>>,
|
queue: VecDeque<nary_tree::NodeRef<'a, T>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue