Change the data types of the internal interfaces, and switch password expiration to an AccountState
This commit is contained in:
parent
d0ba8d921d
commit
e19d97663d
@ -13,6 +13,10 @@ use crate::{
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asset_db::{self, AssetId, Assets},
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database::{CharacterId, Database, GameId, SessionId, UserId},
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types::{AppError, FatalError, GameOverview, Message, Rgb, Tabletop, User, UserOverview},
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types::{
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AccountState, AppError, FatalError, GameOverview, Message, Rgb, Tabletop, User,
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UserOverview,
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},
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};
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const DEFAULT_BACKGROUND_COLOR: Rgb = Rgb {
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@ -171,7 +175,7 @@ impl Core {
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Some(_) => error(AppError::UsernameUnavailable),
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None => match state
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.db
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.save_user(None, username, "", false, true, Utc::now())
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.create_user(username, "", false, AccountState::PasswordReset(Utc::now()))
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.await
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{
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Ok(user_id) => ok(user_id),
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@ -180,7 +184,7 @@ impl Core {
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}
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}
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pub async fn disable_user(&self, userid: UserId) -> ResultExt<(), AppError, FatalError> {
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pub async fn disable_user(&self, _userid: UserId) -> ResultExt<(), AppError, FatalError> {
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unimplemented!();
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}
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@ -188,7 +192,14 @@ impl Core {
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let games = self.0.read().await.db.games().await;
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match games {
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// Ok(games) => ok(games.into_iter().map(|g| Game::from(g)).collect()),
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Ok(games) => ok(games.into_iter().map(GameOverview::from).collect()),
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Ok(games) => ok(games.into_iter().map(|game|
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GameOverview{
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id: game.id,
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game_type: "".to_owned(),
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game_name: game.name,
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gm: game.gm,
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players: game.players,
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}).collect::<Vec<GameOverview>>()),
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Err(err) => fatal(err),
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}
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}
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@ -200,7 +211,7 @@ impl Core {
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game_name: &str,
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) -> ResultExt<GameId, AppError, FatalError> {
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let state = self.0.read().await;
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match state.db.save_game(None, gm, game_type, game_name).await {
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match state.db.create_game(gm, game_type, game_name).await {
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Ok(game_id) => ok(game_id),
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Err(err) => fatal(err),
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}
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@ -283,16 +294,22 @@ impl Core {
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pub async fn save_user(
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&self,
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uuid: Option<UserId>,
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username: &str,
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id: UserId,
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name: &str,
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password: &str,
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admin: bool,
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enabled: bool,
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account_state: AccountState,
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) -> ResultExt<UserId, AppError, FatalError> {
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let state = self.0.read().await;
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match state
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.db
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.save_user(uuid, username, password, admin, enabled, Utc::now())
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.save_user(User {
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id,
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name: name.to_owned(),
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password: password.to_owned(),
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admin,
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state: account_state,
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})
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.await
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{
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Ok(uuid) => ok(uuid),
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@ -313,14 +330,7 @@ impl Core {
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};
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match state
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.db
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.save_user(
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Some(uuid),
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&user.name,
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&password,
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user.admin,
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user.enabled,
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Utc::now(),
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)
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.save_user(User{ password, state: AccountState::Normal, ..user })
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.await
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{
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Ok(_) => ok(()),
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@ -330,9 +340,10 @@ impl Core {
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pub async fn auth(
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&self,
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username: &str,
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password: &str,
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_username: &str,
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_password: &str,
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) -> ResultExt<AuthResponse, AppError, FatalError> {
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/*
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let now = Utc::now();
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let state = self.0.read().await;
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match state.db.user_by_username(username).await {
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@ -355,6 +366,8 @@ impl Core {
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Ok(_) => error(AppError::AuthFailed),
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Err(err) => fatal(err),
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}
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*/
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unimplemented!();
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}
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pub async fn session(
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@ -414,17 +427,20 @@ mod test {
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]);
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let memory_db: Option<PathBuf> = None;
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let conn = DbConn::new(memory_db);
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conn.save_user(
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Some(UserId::from("admin")),
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conn.create_user(
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"admin",
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"aoeu",
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true,
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true,
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Utc::now(),
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AccountState::PasswordReset(Utc::now()),
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)
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.await
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.unwrap();
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conn.save_user(None, "gm_1", "aoeu", false, true, Utc::now())
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conn.create_user(
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"gm_1",
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"aoeu",
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false,
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AccountState::PasswordReset(Utc::now()),
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)
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.await
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.unwrap();
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Core::new(assets, conn)
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@ -1,7 +1,6 @@
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use std::path::Path;
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use async_std::channel::Receiver;
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use chrono::Utc;
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use include_dir::{include_dir, Dir};
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use lazy_static::lazy_static;
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use rusqlite::Connection;
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@ -9,13 +8,10 @@ use rusqlite_migration::Migrations;
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use crate::{
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database::{DatabaseResponse, Request},
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types::FatalError,
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types::{AccountState, FatalError, Game, User},
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};
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use super::{
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types::{DateTime, GameId},
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CharacterId, CharsheetRow, DatabaseRequest, GameRow, SessionId, UserId, UserRow,
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};
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use super::{types::GameId, CharacterId, CharsheetRow, DatabaseRequest, SessionId, UserId};
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static MIGRATIONS_DIR: Dir = include_dir!("$CARGO_MANIFEST_DIR/migrations");
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@ -47,24 +43,23 @@ impl DiskDb {
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Ok(DiskDb { conn })
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}
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pub fn user(&self, id: &UserId) -> Result<Option<UserRow>, FatalError> {
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pub fn user(&self, id: &UserId) -> Result<Option<User>, FatalError> {
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let mut stmt = self
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.conn
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.prepare("SELECT * FROM users WHERE uuid=?")
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.map_err(|err| FatalError::ConstructQueryFailure(format!("{}", err)))?;
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let items: Vec<UserRow> = stmt
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let items: Vec<User> = stmt
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.query_map([id.as_str()], |row| {
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Ok(UserRow {
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Ok(User {
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id: row.get(0).unwrap(),
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name: row.get(1).unwrap(),
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password: row.get(2).unwrap(),
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admin: row.get(3).unwrap(),
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enabled: row.get(4).unwrap(),
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password_expires: row.get(5).unwrap(),
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state: row.get(4).unwrap(),
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})
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})
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.unwrap()
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.collect::<Result<Vec<UserRow>, rusqlite::Error>>()
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.collect::<Result<Vec<User>, rusqlite::Error>>()
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.unwrap();
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match &items[..] {
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[] => Ok(None),
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@ -73,24 +68,23 @@ impl DiskDb {
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}
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}
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pub fn user_by_username(&self, username: &str) -> Result<Option<UserRow>, FatalError> {
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pub fn user_by_username(&self, username: &str) -> Result<Option<User>, FatalError> {
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let mut stmt = self
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.conn
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.prepare("SELECT * FROM users WHERE name=?")
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.map_err(|err| FatalError::ConstructQueryFailure(format!("{}", err)))?;
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let items: Vec<UserRow> = stmt
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let items: Vec<User> = stmt
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.query_map([username], |row| {
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Ok(UserRow {
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Ok(User {
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id: row.get(0).unwrap(),
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name: row.get(1).unwrap(),
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password: row.get(2).unwrap(),
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admin: row.get(3).unwrap(),
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enabled: row.get(4).unwrap(),
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password_expires: row.get(5).unwrap(),
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state: row.get(4).unwrap(),
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})
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})
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.unwrap()
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.collect::<Result<Vec<UserRow>, rusqlite::Error>>()
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.collect::<Result<Vec<User>, rusqlite::Error>>()
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.unwrap();
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match &items[..] {
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[] => Ok(None),
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@ -99,81 +93,72 @@ impl DiskDb {
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}
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}
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pub fn save_user(
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pub fn create_user(
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&self,
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user_id: Option<UserId>,
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name: &str,
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password: &str,
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admin: bool,
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enabled: bool,
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expiration: chrono::DateTime<Utc>,
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state: AccountState,
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) -> Result<UserId, FatalError> {
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match user_id {
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None => {
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let user_id = UserId::default();
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let mut stmt = self
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.conn
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.prepare("INSERT INTO users VALUES (?, ?, ?, ?, ?, ?)")
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.prepare("INSERT INTO users VALUES (?, ?, ?, ?, ?)")
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.map_err(|err| FatalError::ConstructQueryFailure(format!("{}", err)))?;
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stmt.execute((
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user_id.as_str(),
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name,
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password,
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admin,
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enabled,
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format!("{}", expiration.format("%Y-%m-%d %H:%M:%S")),
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))
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stmt.execute((user_id.as_str(), name, password, admin, state))
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.unwrap();
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Ok(user_id)
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}
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Some(user_id) => {
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let mut stmt = self
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.conn
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.prepare("UPDATE users SET name=?, password=?, admin=?, enabled=?, password_expires=? WHERE uuid=?")
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.map_err(|err| FatalError::ConstructQueryFailure(format!("{}", err)))?;
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stmt.execute((
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name,
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password,
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admin,
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enabled,
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format!("{}", expiration.format("%Y-%m-%d %H:%M:%S")),
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user_id.as_str(),
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))
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.unwrap();
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Ok(user_id)
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}
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}
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}
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pub fn users(&self) -> Result<Vec<UserRow>, FatalError> {
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pub fn save_user(&self, user: User) -> Result<UserId, FatalError> {
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let mut stmt = self
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.conn
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.prepare("UPDATE users SET name=?, password=?, admin=?, state=? WHERE uuid=?")
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.map_err(|err| FatalError::ConstructQueryFailure(format!("{}", err)))?;
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stmt.execute((
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user.name,
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user.password,
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user.admin,
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user.state,
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// format!("{}", expiration.format("%Y-%m-%d %H:%M:%S")),
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user.id.as_str(),
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))
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.unwrap();
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Ok(user.id)
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}
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pub fn users(&self) -> Result<Vec<User>, FatalError> {
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let mut stmt = self
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.conn
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.prepare("SELECT * FROM users")
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.map_err(|err| FatalError::ConstructQueryFailure(format!("{}", err)))?;
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let items = stmt
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.query_map([], |row| {
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Ok(UserRow {
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Ok(User {
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id: row.get(0).unwrap(),
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name: row.get(1).unwrap(),
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password: row.get(2).unwrap(),
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admin: row.get(3).unwrap(),
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enabled: row.get(4).unwrap(),
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password_expires: row.get(5).unwrap(),
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state: row.get(4).unwrap(),
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})
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})
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.unwrap()
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.collect::<Result<Vec<UserRow>, rusqlite::Error>>()
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.collect::<Result<Vec<User>, rusqlite::Error>>()
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.unwrap();
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Ok(items)
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}
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pub fn save_game(
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pub fn create_game(
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&self,
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game_id: Option<GameId>,
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gm: &UserId,
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game_type: &str,
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name: &str,
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_gm: &UserId,
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_game_type: &str,
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_name: &str,
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) -> Result<GameId, FatalError> {
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unimplemented!();
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}
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pub fn save_game(&self, _game: Game) -> Result<(), FatalError> {
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/*
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match game_id {
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None => {
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let game_id = GameId::new();
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@ -195,46 +180,47 @@ impl DiskDb {
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Ok(game_id)
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}
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}
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*/
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unimplemented!()
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}
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pub fn games(&self) -> Result<Vec<GameRow>, FatalError> {
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pub fn games(&self) -> Result<Vec<Game>, FatalError> {
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let mut stmt = self
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.conn
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.prepare("SELECT * FROM games")
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.map_err(|err| FatalError::ConstructQueryFailure(format!("{}", err)))?;
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let items = stmt
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.query_map([], |row| {
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Ok(GameRow {
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Ok(Game {
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id: row.get(0).unwrap(),
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gm: row.get(1).unwrap(),
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game_type: row.get(2).unwrap(),
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name: row.get(3).unwrap(),
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players: vec![],
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})
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})
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.unwrap()
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.collect::<Result<Vec<GameRow>, rusqlite::Error>>()
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.collect::<Result<Vec<Game>, rusqlite::Error>>()
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.unwrap();
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Ok(items)
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}
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pub fn session(&self, session_id: &SessionId) -> Result<Option<UserRow>, FatalError> {
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pub fn session(&self, session_id: &SessionId) -> Result<Option<User>, FatalError> {
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let mut stmt = self.conn
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.prepare("SELECT u.uuid, u.name, u.password, u.admin, u.enabled FROM sessions s INNER JOIN users u ON u.uuid = s.user_id WHERE s.id = ?")
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.map_err(|err| FatalError::ConstructQueryFailure(format!("{}", err)))?;
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let items: Vec<UserRow> = stmt
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let items: Vec<User> = stmt
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.query_map([session_id.as_str()], |row| {
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Ok(UserRow {
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Ok(User {
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id: row.get(0).unwrap(),
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name: row.get(1).unwrap(),
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password: row.get(2).unwrap(),
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admin: row.get(3).unwrap(),
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enabled: row.get(4).unwrap(),
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password_expires: row.get(5).unwrap(),
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state: row.get(4).unwrap(),
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})
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})
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.unwrap()
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.collect::<Result<Vec<UserRow>, rusqlite::Error>>()
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.collect::<Result<Vec<User>, rusqlite::Error>>()
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.unwrap();
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match &items[..] {
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[] => Ok(None),
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@ -331,6 +317,8 @@ pub async fn db_handler(db: DiskDb, requestor: Receiver<DatabaseRequest>) {
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_ => unimplemented!("errors for Charsheet"),
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}
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}
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Request::CreateUser(_, _, _, _) => {}
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Request::CreateGame(_, _, _) => {}
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Request::CreateSession(id) => {
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let session_id = db.create_session(&id).unwrap();
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tx.send(DatabaseResponse::CreateSession(session_id))
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@ -344,11 +332,12 @@ pub async fn db_handler(db: DiskDb, requestor: Receiver<DatabaseRequest>) {
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Request::Game(_game_id) => {
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unimplemented!("Request::Game handler");
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}
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Request::SaveGame(game_id, user_id, game_type, game_name) => {
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let game_id = db.save_game(game_id, &user_id, &game_type, &game_name);
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match game_id {
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Ok(game_id) => {
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tx.send(DatabaseResponse::SaveGame(game_id)).await.unwrap();
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Request::SaveGame(game) => {
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let id = game.id.clone();
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let save_result = db.save_game(game);
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match save_result {
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Ok(_) => {
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tx.send(DatabaseResponse::SaveGame(id)).await.unwrap();
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}
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err => panic!("{:?}", err),
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}
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@ -369,15 +358,8 @@ pub async fn db_handler(db: DiskDb, requestor: Receiver<DatabaseRequest>) {
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err => panic!("{:?}", err),
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}
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}
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Request::SaveUser(user_id, username, password, admin, enabled, expiration) => {
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let user_id = db.save_user(
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user_id,
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username.as_ref(),
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password.as_ref(),
|
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admin,
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enabled,
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expiration,
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);
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Request::SaveUser(user) => {
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let user_id = db.save_user(user);
|
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match user_id {
|
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Ok(user_id) => {
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tx.send(DatabaseResponse::SaveUser(user_id)).await.unwrap();
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|
@ -5,20 +5,21 @@ use std::path::Path;
|
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|
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use async_std::channel::{bounded, Sender};
|
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use async_trait::async_trait;
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use chrono::{DateTime, Utc};
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use disk_db::{db_handler, DiskDb};
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pub use types::{CharacterId, CharsheetRow, GameId, GameRow, SessionId, UserId, UserRow};
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pub use types::{CharacterId, CharsheetRow, GameId, SessionId, UserId};
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|
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use crate::types::FatalError;
|
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use crate::types::{AccountState, FatalError, Game, User};
|
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|
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#[derive(Debug)]
|
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enum Request {
|
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Charsheet(CharacterId),
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CreateGame(UserId, String, String),
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CreateSession(UserId),
|
||||
Games,
|
||||
CreateUser(String, String, bool, AccountState),
|
||||
Game(GameId),
|
||||
SaveGame(Option<GameId>, UserId, String, String),
|
||||
SaveUser(Option<UserId>, String, String, bool, bool, DateTime<Utc>),
|
||||
Games,
|
||||
SaveGame(Game),
|
||||
SaveUser(User),
|
||||
Session(SessionId),
|
||||
User(UserId),
|
||||
UserByUsername(String),
|
||||
@ -35,50 +36,43 @@ struct DatabaseRequest {
|
||||
enum DatabaseResponse {
|
||||
Charsheet(Option<CharsheetRow>),
|
||||
CreateSession(SessionId),
|
||||
Games(Vec<GameRow>),
|
||||
Game(Option<GameRow>),
|
||||
Games(Vec<Game>),
|
||||
Game(Option<Game>),
|
||||
SaveGame(GameId),
|
||||
SaveUser(UserId),
|
||||
Session(Option<UserRow>),
|
||||
User(Option<UserRow>),
|
||||
Users(Vec<UserRow>),
|
||||
Session(Option<User>),
|
||||
User(Option<User>),
|
||||
Users(Vec<User>),
|
||||
}
|
||||
|
||||
#[async_trait]
|
||||
pub trait Database: Send + Sync {
|
||||
async fn users(&self) -> Result<Vec<UserRow>, FatalError>;
|
||||
|
||||
async fn user(&self, _: &UserId) -> Result<Option<UserRow>, FatalError>;
|
||||
|
||||
async fn user_by_username(&self, _: &str) -> Result<Option<UserRow>, FatalError>;
|
||||
|
||||
async fn save_user(
|
||||
&self,
|
||||
user_id: Option<UserId>,
|
||||
name: &str,
|
||||
password: &str,
|
||||
admin: bool,
|
||||
enabled: bool,
|
||||
expiration: DateTime<Utc>,
|
||||
) -> Result<UserId, FatalError>;
|
||||
|
||||
async fn games(&self) -> Result<Vec<GameRow>, FatalError>;
|
||||
|
||||
async fn game(&self, _: &GameId) -> Result<Option<GameRow>, FatalError>;
|
||||
|
||||
async fn save_game(
|
||||
&self,
|
||||
game_id: Option<GameId>,
|
||||
gm: &UserId,
|
||||
game_type: &str,
|
||||
game_name: &str,
|
||||
) -> Result<GameId, FatalError>;
|
||||
async fn create_session(&self, id: &UserId) -> Result<SessionId, FatalError>;
|
||||
async fn session(&self, id: &SessionId) -> Result<Option<User>, FatalError>;
|
||||
|
||||
async fn character(&self, id: &CharacterId) -> Result<Option<CharsheetRow>, FatalError>;
|
||||
|
||||
async fn session(&self, id: &SessionId) -> Result<Option<UserRow>, FatalError>;
|
||||
async fn create_game(
|
||||
&self,
|
||||
gm: &UserId,
|
||||
game_type: &str,
|
||||
name: &str,
|
||||
) -> Result<GameId, FatalError>;
|
||||
async fn save_game(&self, game: Game) -> Result<GameId, FatalError>;
|
||||
async fn game(&self, _: &GameId) -> Result<Option<Game>, FatalError>;
|
||||
async fn games(&self) -> Result<Vec<Game>, FatalError>;
|
||||
|
||||
async fn create_session(&self, id: &UserId) -> Result<SessionId, FatalError>;
|
||||
async fn create_user(
|
||||
&self,
|
||||
name: &str,
|
||||
password: &str,
|
||||
admin: bool,
|
||||
state: AccountState,
|
||||
) -> Result<UserId, FatalError>;
|
||||
async fn save_user(&self, user: User) -> Result<UserId, FatalError>;
|
||||
async fn user(&self, _: &UserId) -> Result<Option<User>, FatalError>;
|
||||
async fn user_by_username(&self, _: &str) -> Result<Option<User>, FatalError>;
|
||||
async fn users(&self) -> Result<Vec<User>, FatalError>;
|
||||
}
|
||||
|
||||
pub struct DbConn {
|
||||
@ -125,67 +119,58 @@ macro_rules! send_request {
|
||||
|
||||
#[async_trait]
|
||||
impl Database for DbConn {
|
||||
async fn users(&self) -> Result<Vec<UserRow>, FatalError> {
|
||||
send_request!(self, Request::Users, DatabaseResponse::Users(lst) => Ok(lst))
|
||||
async fn create_session(&self, id: &UserId) -> Result<SessionId, FatalError> {
|
||||
send_request!(self, Request::CreateSession(id.to_owned()), DatabaseResponse::CreateSession(session_id) => Ok(session_id))
|
||||
}
|
||||
|
||||
async fn user(&self, uid: &UserId) -> Result<Option<UserRow>, FatalError> {
|
||||
send_request!(self, Request::User(uid.clone()), DatabaseResponse::User(user) => Ok(user))
|
||||
async fn session(&self, id: &SessionId) -> Result<Option<User>, FatalError> {
|
||||
send_request!(self, Request::Session(id.to_owned()), DatabaseResponse::Session(row) => Ok(row))
|
||||
}
|
||||
|
||||
async fn user_by_username(&self, username: &str) -> Result<Option<UserRow>, FatalError> {
|
||||
send_request!(self, Request::UserByUsername(username.to_owned()), DatabaseResponse::User(user) => Ok(user))
|
||||
}
|
||||
|
||||
async fn save_user(
|
||||
&self,
|
||||
user_id: Option<UserId>,
|
||||
name: &str,
|
||||
password: &str,
|
||||
admin: bool,
|
||||
enabled: bool,
|
||||
expiration: DateTime<Utc>,
|
||||
) -> Result<UserId, FatalError> {
|
||||
send_request!(self,
|
||||
Request::SaveUser(
|
||||
user_id,
|
||||
name.to_owned(),
|
||||
password.to_owned(),
|
||||
admin,
|
||||
enabled,
|
||||
expiration,
|
||||
),
|
||||
DatabaseResponse::SaveUser(user_id) => Ok(user_id))
|
||||
}
|
||||
|
||||
async fn games(&self) -> Result<Vec<GameRow>, FatalError> {
|
||||
send_request!(self, Request::Games, DatabaseResponse::Games(lst) => Ok(lst))
|
||||
}
|
||||
|
||||
async fn game(&self, game_id: &GameId) -> Result<Option<GameRow>, FatalError> {
|
||||
send_request!(self, Request::Game(game_id.clone()), DatabaseResponse::Game(game) => Ok(game))
|
||||
}
|
||||
|
||||
async fn save_game(
|
||||
&self,
|
||||
game_id: Option<GameId>,
|
||||
user_id: &UserId,
|
||||
game_type: &str,
|
||||
game_name: &str,
|
||||
) -> Result<GameId, FatalError> {
|
||||
send_request!(self, Request::SaveGame(game_id, user_id.to_owned(), game_type.to_owned(), game_name.to_owned()), DatabaseResponse::SaveGame(game_id) => Ok(game_id))
|
||||
}
|
||||
|
||||
async fn character(&self, id: &CharacterId) -> Result<Option<CharsheetRow>, FatalError> {
|
||||
send_request!(self, Request::Charsheet(id.to_owned()), DatabaseResponse::Charsheet(row) => Ok(row))
|
||||
}
|
||||
|
||||
async fn session(&self, id: &SessionId) -> Result<Option<UserRow>, FatalError> {
|
||||
send_request!(self, Request::Session(id.to_owned()), DatabaseResponse::Session(row) => Ok(row))
|
||||
async fn create_game(
|
||||
&self,
|
||||
user_id: &UserId,
|
||||
game_type: &str,
|
||||
game_name: &str,
|
||||
) -> Result<GameId, FatalError> {
|
||||
send_request!(self, Request::CreateGame(user_id.to_owned(), game_type.to_owned(), game_name.to_owned()), DatabaseResponse::SaveGame(game_id) => Ok(game_id))
|
||||
}
|
||||
async fn save_game(&self, game: Game) -> Result<GameId, FatalError> {
|
||||
send_request!(self, Request::SaveGame(game), DatabaseResponse::SaveGame(game_id) => Ok(game_id))
|
||||
}
|
||||
async fn game(&self, game_id: &GameId) -> Result<Option<Game>, FatalError> {
|
||||
send_request!(self, Request::Game(game_id.clone()), DatabaseResponse::Game(game) => Ok(game))
|
||||
}
|
||||
async fn games(&self) -> Result<Vec<Game>, FatalError> {
|
||||
send_request!(self, Request::Games, DatabaseResponse::Games(lst) => Ok(lst))
|
||||
}
|
||||
|
||||
async fn create_session(&self, id: &UserId) -> Result<SessionId, FatalError> {
|
||||
send_request!(self, Request::CreateSession(id.to_owned()), DatabaseResponse::CreateSession(session_id) => Ok(session_id))
|
||||
async fn create_user(
|
||||
&self,
|
||||
name: &str,
|
||||
password: &str,
|
||||
admin: bool,
|
||||
state: AccountState,
|
||||
) -> Result<UserId, FatalError> {
|
||||
send_request!(self,
|
||||
Request::CreateUser(name.to_owned(), password.to_owned(), admin, state),
|
||||
DatabaseResponse::SaveUser(user_id) => Ok(user_id))
|
||||
}
|
||||
async fn save_user(&self, user: User) -> Result<UserId, FatalError> {
|
||||
send_request!(self,
|
||||
Request::SaveUser(user),
|
||||
DatabaseResponse::SaveUser(user_id) => Ok(user_id))
|
||||
}
|
||||
async fn user(&self, uid: &UserId) -> Result<Option<User>, FatalError> {
|
||||
send_request!(self, Request::User(uid.clone()), DatabaseResponse::User(user) => Ok(user))
|
||||
}
|
||||
async fn user_by_username(&self, username: &str) -> Result<Option<User>, FatalError> {
|
||||
send_request!(self, Request::UserByUsername(username.to_owned()), DatabaseResponse::User(user) => Ok(user))
|
||||
}
|
||||
async fn users(&self) -> Result<Vec<User>, FatalError> {
|
||||
send_request!(self, Request::Users, DatabaseResponse::Users(lst) => Ok(lst))
|
||||
}
|
||||
}
|
||||
|
||||
@ -205,11 +190,15 @@ mod test {
|
||||
let no_path: Option<PathBuf> = None;
|
||||
let db = DiskDb::new(no_path).unwrap();
|
||||
|
||||
let now = Utc::now();
|
||||
|
||||
db.save_user(Some(UserId::from("admin")), "admin", "abcdefg", true, true, now)
|
||||
db.create_user("admin", "abcdefg", true, AccountState::Normal)
|
||||
.unwrap();
|
||||
let game_id = db
|
||||
.create_game(
|
||||
&UserId::from("admin"),
|
||||
"Candela",
|
||||
"Circle of the Winter Solstice",
|
||||
)
|
||||
.unwrap();
|
||||
let game_id = db.save_game(None, &UserId::from("admin"), "Candela", "Circle of the Winter Solstice").unwrap();
|
||||
(db, game_id)
|
||||
}
|
||||
|
||||
|
@ -160,16 +160,6 @@ impl FromSql for CharacterId {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct UserRow {
|
||||
pub id: UserId,
|
||||
pub name: String,
|
||||
pub password: String,
|
||||
pub admin: bool,
|
||||
pub enabled: bool,
|
||||
pub password_expires: DateTime,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Role {
|
||||
userid: UserId,
|
||||
@ -177,6 +167,7 @@ pub struct Role {
|
||||
role: String,
|
||||
}
|
||||
|
||||
/*
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct GameRow {
|
||||
pub id: GameId,
|
||||
@ -184,6 +175,7 @@ pub struct GameRow {
|
||||
pub game_type: String,
|
||||
pub name: String,
|
||||
}
|
||||
*/
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct CharsheetRow {
|
||||
|
@ -1,9 +1,6 @@
|
||||
use axum::{
|
||||
http::HeaderMap,
|
||||
Json,
|
||||
};
|
||||
use axum::{http::HeaderMap, Json};
|
||||
use futures::Future;
|
||||
use result_extended::{error, fatal, ok, return_error, ResultExt};
|
||||
use result_extended::{error, ok, return_error, ResultExt};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use typeshare::typeshare;
|
||||
|
||||
@ -97,10 +94,13 @@ where
|
||||
}
|
||||
|
||||
pub async fn check_password(
|
||||
core: Core,
|
||||
_core: Core,
|
||||
req: Json<AuthRequest>,
|
||||
) -> ResultExt<AuthResponse, AppError, FatalError> {
|
||||
let Json(AuthRequest { username, password }) = req;
|
||||
let Json(AuthRequest {
|
||||
username: _,
|
||||
password: _,
|
||||
}) = req;
|
||||
unimplemented!()
|
||||
/*
|
||||
match core.auth(&username, &password).await {
|
||||
@ -118,7 +118,8 @@ pub async fn get_user(
|
||||
Some(user_id) => core.user(user_id).await,
|
||||
None => core.user(user.id).await,
|
||||
}
|
||||
}).await
|
||||
})
|
||||
.await
|
||||
}
|
||||
|
||||
pub async fn get_users(
|
||||
@ -127,7 +128,8 @@ pub async fn get_users(
|
||||
) -> ResultExt<Vec<UserOverview>, AppError, FatalError> {
|
||||
auth_required(core.clone(), headers, |_user| async move {
|
||||
core.list_users().await
|
||||
}).await
|
||||
})
|
||||
.await
|
||||
}
|
||||
|
||||
pub async fn create_user(
|
||||
@ -137,7 +139,8 @@ pub async fn create_user(
|
||||
) -> ResultExt<UserId, AppError, FatalError> {
|
||||
admin_required(core.clone(), headers, |_admin| async {
|
||||
core.create_user(&req.username).await
|
||||
}).await
|
||||
})
|
||||
.await
|
||||
}
|
||||
|
||||
pub async fn set_password(
|
||||
@ -151,5 +154,6 @@ pub async fn set_password(
|
||||
} else {
|
||||
error(AppError::BadRequest)
|
||||
}
|
||||
}).await
|
||||
})
|
||||
.await
|
||||
}
|
||||
|
@ -128,7 +128,7 @@ mod test {
|
||||
use crate::{
|
||||
asset_db::FsAssets,
|
||||
core::{AuthResponse, Core},
|
||||
database::{Database, DbConn, GameId, SessionId, UserId},
|
||||
database::{DbConn, GameId, SessionId, UserId},
|
||||
handlers::CreateGameRequest,
|
||||
types::UserOverview,
|
||||
};
|
||||
@ -240,13 +240,13 @@ mod test {
|
||||
|
||||
#[tokio::test]
|
||||
async fn it_refuses_to_authenticate_a_disabled_user() {
|
||||
let (_core, server) = setup_with_disabled_user().await;
|
||||
let (_core, _server) = setup_with_disabled_user().await;
|
||||
unimplemented!()
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
async fn it_forces_changing_expired_password() {
|
||||
let (_core, server) = setup_with_user().await;
|
||||
let (_core, _server) = setup_with_user().await;
|
||||
unimplemented!()
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
use chrono::{DateTime, Utc};
|
||||
use rusqlite::{types::{FromSql, FromSqlError, ToSqlOutput, ValueRef}, ToSql};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use thiserror::Error;
|
||||
@ -6,7 +7,7 @@ use typeshare::typeshare;
|
||||
|
||||
use crate::{
|
||||
asset_db::AssetId,
|
||||
database::{GameId, GameRow, UserId, UserRow},
|
||||
database::{GameId, UserId},
|
||||
};
|
||||
|
||||
#[derive(Debug, Error)]
|
||||
@ -71,6 +72,43 @@ pub struct Rgb {
|
||||
pub blue: u32,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Deserialize, Serialize)]
|
||||
#[typeshare]
|
||||
pub enum AccountState {
|
||||
Normal,
|
||||
PasswordReset(DateTime<Utc>),
|
||||
Locked,
|
||||
}
|
||||
|
||||
impl FromSql for AccountState {
|
||||
fn column_result(value: rusqlite::types::ValueRef<'_>) -> rusqlite::types::FromSqlResult<Self> {
|
||||
if let ValueRef::Text(text) = value {
|
||||
let text = String::from_utf8(text.to_vec()).unwrap();
|
||||
if text.starts_with("Normal") {
|
||||
Ok(AccountState::Normal)
|
||||
} else if text.starts_with("PasswordReset") {
|
||||
unimplemented!()
|
||||
} else if text.starts_with("Locked") {
|
||||
Ok(AccountState::Locked)
|
||||
} else {
|
||||
Err(FromSqlError::InvalidType)
|
||||
}
|
||||
} else {
|
||||
Err(FromSqlError::InvalidType)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ToSql for AccountState {
|
||||
fn to_sql(&self) -> rusqlite::Result<rusqlite::types::ToSqlOutput<'_>> {
|
||||
match self {
|
||||
AccountState::Normal => Ok(ToSqlOutput::Borrowed(ValueRef::Text("Normal".as_bytes()))),
|
||||
AccountState::PasswordReset(_expiration) => unimplemented!(),
|
||||
AccountState::Locked => Ok(ToSqlOutput::Borrowed(ValueRef::Text("Locked".as_bytes()))),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Deserialize, Serialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
#[typeshare]
|
||||
@ -79,21 +117,7 @@ pub struct User {
|
||||
pub name: String,
|
||||
pub password: String,
|
||||
pub admin: bool,
|
||||
pub enabled: bool,
|
||||
pub expiration: DateTime<Utc>,
|
||||
}
|
||||
|
||||
impl From<UserRow> for User {
|
||||
fn from(row: UserRow) -> Self {
|
||||
Self {
|
||||
id: row.id,
|
||||
name: row.name.to_owned(),
|
||||
password: row.password.to_owned(),
|
||||
admin: row.admin,
|
||||
enabled: row.enabled,
|
||||
expiration: row.password_expires.0,
|
||||
}
|
||||
}
|
||||
pub state: AccountState,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Deserialize, Serialize)]
|
||||
@ -115,7 +139,7 @@ pub struct Player {
|
||||
#[serde(rename_all = "camelCase")]
|
||||
#[typeshare]
|
||||
pub struct Game {
|
||||
pub id: String,
|
||||
pub id: GameId,
|
||||
pub name: String,
|
||||
pub gm: UserId,
|
||||
pub players: Vec<UserId>,
|
||||
@ -155,6 +179,7 @@ pub struct GameOverview {
|
||||
pub players: Vec<UserId>,
|
||||
}
|
||||
|
||||
/*
|
||||
impl From<GameRow> for GameOverview {
|
||||
fn from(row: GameRow) -> Self {
|
||||
Self {
|
||||
@ -166,3 +191,4 @@ impl From<GameRow> for GameOverview {
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
Loading…
Reference in New Issue
Block a user