Set up some diagnostics for the specular highlight
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parent
324d37f858
commit
f347e2e47d
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@ -1,53 +1,101 @@
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use ray_tracer::{types::*, PPM};
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use ray_tracer::{types::*, PPM};
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use rayon::prelude::*;
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use rayon::prelude::*;
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use std::{fs::File, io::Write, sync::{Arc, RwLock}};
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use std::{
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fs::File,
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io::Write,
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sync::{Arc, RwLock},
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};
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const SIZE: usize = 100;
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const SIZE: usize = 100;
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fn main() {
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fn render(
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camera: &Point,
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light: &PointLight,
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sphere: &Sphere,
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wall_z: f64,
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wall_size: f64,
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filename: &str,
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) {
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let canvas = Arc::new(RwLock::new(Canvas::new(SIZE, SIZE)));
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let canvas = Arc::new(RwLock::new(Canvas::new(SIZE, SIZE)));
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let pixel_size = wall_size / SIZE as f64;
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let half = wall_size / 2.;
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let ray = Ray::new(camera.clone(), (Point::new(0., 0., wall_z) - camera).normalize());
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let xs = ray.intersect(sphere);
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match xs.hit() {
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Some(hit) => {
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let point = ray.position(hit.t);
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let normal = hit.object.normal_at(&point);
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let eye = -ray.direction;
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let color = hit.object.material().lighting(&light, &point, &eye, &normal);
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println!("{:?}", color);
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}
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None => {}
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}
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(0..SIZE).into_par_iter().for_each(|x| {
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(0..SIZE).into_par_iter().for_each(|y| {
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let world_x = -half + pixel_size * x as f64;
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let world_y = half - pixel_size * y as f64;
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let position = Point::new(world_x, world_y, wall_z);
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let ray = Ray::new(camera.clone(), (position - camera).normalize());
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let xs = ray.intersect(sphere);
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match xs.hit() {
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Some(hit) => {
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let point = ray.position(hit.t);
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let normal = hit.object.normal_at(&point);
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let eye = -ray.direction;
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let color = hit
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.object
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.material()
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.lighting(&light, &point, &eye, &normal);
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*canvas.write().unwrap().pixel_mut(x, y) = color;
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}
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None => {}
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}
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});
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});
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let ppm = PPM::from(&*canvas.read().unwrap());
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let mut file = File::create(filename).unwrap();
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let _ = file.write(ppm.as_bytes());
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}
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fn main() {
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let mut sphere = Sphere::default();
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let mut sphere = Sphere::default();
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let mut material = Material::default();
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let mut material = Material::default();
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material.color = Color::new(1., 0.2, 1.);
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material.color = Color::new(1., 0.2, 1.);
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*sphere.material_mut() = material;
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*sphere.material_mut() = material;
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let light = PointLight::new(Point::new(-10., 10., -10.), Color::new(1., 1., 1.));
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let camera = Point::new(0., 0., -5.);
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let camera = Point::new(0., 0., -5.);
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let world_z = 10.;
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let wall_z = 10.;
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let wall_size = 7.;
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let wall_size = 7.;
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let half = wall_size / 2.;
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let pixel_size = wall_size / SIZE as f64;
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{
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let light = PointLight::new(Point::new(0., 0., -10.), Color::new(1., 1., 1.));
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render(&camera, &light, &sphere, wall_z, wall_size, "sphere_1.ppm");
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}
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(0..SIZE).into_par_iter().for_each(|x| {
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{
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(0..SIZE).into_par_iter().for_each(|y| {
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let light = PointLight::new(Point::new(-1., 0., -10.), Color::new(1., 1., 1.));
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let world_x = -half + pixel_size * x as f64;
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render(&camera, &light, &sphere, wall_z, wall_size, "sphere_2.ppm");
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let world_y = half - pixel_size * y as f64;
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}
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let position = Point::new(world_x, world_y, world_z);
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let ray = Ray::new(
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{
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camera.clone(),
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let light = PointLight::new(Point::new(1., 0., -10.), Color::new(1., 1., 1.));
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(position - camera).normalize(),
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render(&camera, &light, &sphere, wall_z, wall_size, "sphere_3.ppm");
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);
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}
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let xs = ray.intersect(&sphere);
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match xs.hit() {
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Some(hit) => {
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let point = ray.position(hit.t);
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let normal = hit.object.normal_at(&point);
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let eye = -ray.direction;
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let color = hit.object.material().lighting(&light, &point, &eye, &normal);
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*canvas.write().unwrap().pixel_mut(x, y) = color;
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}
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None => {},
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}
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});
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});
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let canvas = canvas.read().unwrap();
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{
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let light = PointLight::new(Point::new(0., -1., -10.), Color::new(1., 1., 1.));
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render(&camera, &light, &sphere, wall_z, wall_size, "sphere_4.ppm");
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}
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let ppm = PPM::from(&*canvas);
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{
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let mut file = File::create("sphere.ppm").unwrap();
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let light = PointLight::new(Point::new(0., 1., -10.), Color::new(1., 1., 1.));
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let _ = file.write(ppm.as_bytes());
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render(&camera, &light, &sphere, wall_z, wall_size, "sphere_5.ppm");
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}
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}
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}
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@ -97,7 +97,8 @@ mod tests {
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let m = Material::default();
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let m = Material::default();
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let position = Point::default();
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let position = Point::default();
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let eyev = Vector::new(0., -2_f64.sqrt() / 2., -2_f64.sqrt() / 2.);
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// let eyev = Vector::new(0., -2_f64.sqrt() / 2., -2_f64.sqrt() / 2.);
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let eyev = Vector::new(0., -10., -10.).normalize();
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let normalv = Vector::new(0., 0., -1.);
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let normalv = Vector::new(0., 0., -1.);
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let light = PointLight::new(Point::new(0., 10., -10.), Color::new(1., 1., 1.));
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let light = PointLight::new(Point::new(0., 10., -10.), Color::new(1., 1., 1.));
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@ -166,6 +166,14 @@ mod tests {
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let v = Vector::new(1., -1., 0.);
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let v = Vector::new(1., -1., 0.);
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let n = Vector::new(0., 1., 0.);
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let n = Vector::new(0., 1., 0.);
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assert_eq!(v.reflect(&n), Vector::new(1., 1., 0.));
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assert_eq!(v.reflect(&n), Vector::new(1., 1., 0.));
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let v = Vector::new(-1., -1., 0.);
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let n = Vector::new(1., 0., 0.);
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assert_eq!(v.reflect(&n), Vector::new(1., -1., 0.));
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let v = Vector::new(1., 0., -1.);
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let n = Vector::new(0., 0., 1.);
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assert_eq!(v.reflect(&n), Vector::new(1., 0., 1.));
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}
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}
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#[test]
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#[test]
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@ -27,7 +27,7 @@ impl Sphere {
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pub fn normal_at(&self, world_point: &Point) -> Vector {
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pub fn normal_at(&self, world_point: &Point) -> Vector {
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let inverted_transform = self.transformation.inverse();
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let inverted_transform = self.transformation.inverse();
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let object_point = &inverted_transform * world_point;
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let object_point = &inverted_transform * world_point;
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let object_normal = object_point - Point::new(0., 0., 0.);
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let object_normal = (object_point - Point::new(0., 0., 0.)).normalize();
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let mut world_normal = inverted_transform.transpose() * *object_normal;
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let mut world_normal = inverted_transform.transpose() * *object_normal;
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world_normal.3 = 0.;
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world_normal.3 = 0.;
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Vector::from(world_normal).normalize()
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Vector::from(world_normal).normalize()
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