Create a codegen macro that generates ftl files from a struct
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@ -2901,6 +2901,10 @@ dependencies = [
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"tokio",
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]
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[[package]]
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name = "messages-codegen"
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version = "0.1.0"
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[[package]]
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name = "mime"
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version = "0.2.6"
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@ -22,6 +22,7 @@ members = [
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"kifu/gtk",
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"l10n",
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"memorycache",
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"messages-codegen",
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"nom-training",
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"result-extended",
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"screenplay",
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@ -0,0 +1,8 @@
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[package]
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name = "messages-codegen"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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@ -0,0 +1,53 @@
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/* Given that fluent doesn't provide an ability to see all of the placeholders within a message,
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* and that the placeholders may change depending on the values of others, I don't have a way to
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* ensure that the translation code remains entirely connected to the source messages themselves.
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*
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* Given that I can't really enforce it, I can, perhaps, codegen it in a way that at least the two
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* are right next to one another. A macro that generates the data structure and can write the
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* source strings file.
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*
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* For overall file structure, I want the messages, L10N, and FluentErgo tied together.
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*/
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#[macro_export]
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macro_rules! messages {
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($($name:ident($($arg:ident: $argtype:ty)*) => $message:literal,)+) => {
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pub enum Messages {
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$($name($name)),+
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}
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impl Messages {
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fn gen_strings() -> Vec<String> {
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vec![
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$(concat!(stringify!($name), " => ", $message).to_string(),)+
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]
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}
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}
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$(pub struct $name {
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$($arg: $argtype)*
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})+
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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messages! {
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Welcome(name: String) => "Hello, ${name}",
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GamesInDatabase(count: usize) => "{$count ->
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[one] There is one game in the database
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*[other] There are ${count} games in the database
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}",
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}
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#[test]
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fn it_can_generate_an_ftl() {
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for s in Messages::gen_strings() {
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println!("{}", s);
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}
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assert!(false);
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}
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}
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