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This commit is contained in:
Savanni D'Gerinel 2025-11-07 17:15:34 -05:00
parent ac858ab9d3
commit f9aad6d945
4 changed files with 13 additions and 20 deletions

View File

@ -50,7 +50,7 @@ pub trait Client: Clone + PartialEq {
url: String,
) -> impl Future<Output = Result<(), ClientError>>;
fn get_card(&self, card_id: &CardId) -> impl Future<Output = Result<Card, ClientError>>;
// fn get_card(&self, card_id: &CardId) -> impl Future<Output = Result<Card, ClientError>>;
#[allow(dead_code)]
fn get_all_cards(
@ -58,10 +58,12 @@ pub trait Client: Clone + PartialEq {
game_id: GameId,
) -> impl Future<Output = Result<Vec<Card>, ClientError>>;
/*
fn get_user_cards(
&self,
game_id: GameId,
) -> impl Future<Output = Result<Vec<Card>, ClientError>>;
*/
fn connect_to_game(
&self,
@ -205,6 +207,7 @@ impl Client for Connection {
handle_response(response).await
}
/*
async fn get_card(&self, card_id: &CardId) -> Result<Card, ClientError> {
let response = Request::get(&format!("/api/cards/{}", card_id.as_str()))
.header(
@ -217,6 +220,7 @@ impl Client for Connection {
handle_response(response).await
}
*/
async fn get_all_cards(&self, game_id: GameId) -> Result<Vec<Card>, ClientError> {
let response = Request::get(&format!("/api/games/{}/all_cards", game_id.as_str()))
@ -231,6 +235,7 @@ impl Client for Connection {
handle_response(response).await
}
/*
async fn get_user_cards(&self, game_id: GameId) -> Result<Vec<Card>, ClientError> {
let response = Request::get(&format!("/api/games/{}/cards", game_id.as_str()))
.header(
@ -243,6 +248,7 @@ impl Client for Connection {
handle_response(response).await
}
*/
fn connect_to_game(
&self,

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@ -1,14 +1,4 @@
/*
* The item being dragged
* The underlying data to transfer
* The drop target
*
* ondragstart occurs on the item being dragged when dragging starts
*
* ondrop occurs on the drop target
*/
use gloo_console::{error, log};
use gloo_console::error;
use serde::{Deserialize, Serialize};
use stylist::css;
use thiserror::Error;
@ -95,7 +85,7 @@ pub fn DropTarget(DropTargetProps { on_drop, children }: &DropTargetProps) -> Ht
e.prevent_default();
current_styles.set(styles.clone());
}))}
ondragleave={Callback::from(clone!((styles, current_styles), move |e: DragEvent| {
ondragleave={Callback::from(clone!(current_styles, move |_: DragEvent| {
current_styles.set(css!());
}))}
ondrop={Callback::from(clone!((current_styles, on_drop), move |e: DragEvent| {

View File

@ -1,4 +1,3 @@
use serde::Serialize;
use stylist::css;
use yew::prelude::*;

View File

@ -1,5 +1,3 @@
use gloo_console::{error, log};
use serde::Serialize;
use stylist::css;
use visions_types::{
Card, CardId, Charsheet, GameId, GameMessage, GameOverview, GameRequest, Location, SceneId,
@ -465,10 +463,10 @@ fn GmView_<C: Client + Clone + 'static>(
);
let on_save_card = use_callback(
(socket.clone(), state.clone()),
move |(is_new, card): (bool, Card), (socket, state)| {
socket.clone(),
move |(is_new, card): (bool, Card), socket| {
clone!(
(socket, state, is_new, card),
(socket, is_new, card),
wasm_bindgen_futures::spawn_local(async move {
if is_new {
socket.send(GameRequest::CardNew(card))
@ -524,7 +522,7 @@ pub fn GmView<C: Client + Clone + 'static>(GmViewProps { client, game }: &GmView
let on_message = use_callback(
(),
clone!((client, view_state), {
clone!(view_state, {
move |message: GameMessage, _| match message {
GameMessage::AvailableImages(images) => {
view_state.dispatch(ViewStateAction::SetAvailableImages(images));