Expand out the profile to start including a list of characters and games
This commit is contained in:
parent
a2cdaef689
commit
f9e903da54
@ -136,6 +136,7 @@ impl Core {
|
||||
ok(Some(UserProfile {
|
||||
id: user.id,
|
||||
name: user.name,
|
||||
password: user.password,
|
||||
games: user_games,
|
||||
is_admin: user.admin,
|
||||
}))
|
||||
|
@ -3,7 +3,7 @@ use axum::{
|
||||
Json,
|
||||
};
|
||||
use futures::Future;
|
||||
use result_extended::{error, ok, return_error, ResultExt};
|
||||
use result_extended::{error, fatal, ok, return_error, ResultExt};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use typeshare::typeshare;
|
||||
|
||||
@ -33,6 +33,12 @@ pub struct SetPasswordRequest {
|
||||
pub password_2: String,
|
||||
}
|
||||
|
||||
#[derive(Deserialize, Serialize)]
|
||||
#[typeshare]
|
||||
pub struct SetAdminPasswordRequest {
|
||||
pub password: String,
|
||||
}
|
||||
|
||||
async fn check_session(
|
||||
core: &Core,
|
||||
headers: HeaderMap,
|
||||
@ -134,3 +140,14 @@ pub async fn set_password(
|
||||
}
|
||||
}).await
|
||||
}
|
||||
|
||||
pub async fn set_admin_password(
|
||||
core: Core,
|
||||
req: String,
|
||||
) -> ResultExt<(), AppError, FatalError> {
|
||||
match return_error!(core.user(UserId::from("admin")).await) {
|
||||
Some(admin) if admin.password.is_empty() => core.set_password(UserId::from("admin"), req).await,
|
||||
Some(_) => error(AppError::PermissionDenied),
|
||||
None => fatal(FatalError::DatabaseKeyMissing),
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,9 @@
|
||||
use axum::{
|
||||
extract::Path,
|
||||
http::{header::{AUTHORIZATION, CONTENT_TYPE}, HeaderMap, Method},
|
||||
http::{
|
||||
header::{AUTHORIZATION, CONTENT_TYPE},
|
||||
HeaderMap, Method,
|
||||
},
|
||||
routing::{get, post, put},
|
||||
Json, Router,
|
||||
};
|
||||
@ -10,8 +13,9 @@ use crate::{
|
||||
core::Core,
|
||||
database::UserId,
|
||||
handlers::{
|
||||
check_password, create_game, create_user, get_user, healthcheck, set_password,
|
||||
wrap_handler, AuthRequest, CreateGameRequest, CreateUserRequest, SetPasswordRequest,
|
||||
check_password, create_game, create_user, get_user, healthcheck, set_admin_password,
|
||||
set_password, wrap_handler, AuthRequest, CreateGameRequest, CreateUserRequest,
|
||||
SetAdminPasswordRequest, SetPasswordRequest,
|
||||
},
|
||||
};
|
||||
|
||||
@ -21,7 +25,11 @@ pub fn routes(core: Core) -> Router {
|
||||
"/api/v1/health",
|
||||
get({
|
||||
let core = core.clone();
|
||||
move || healthcheck(core)
|
||||
move || async {
|
||||
let result = healthcheck(core).await;
|
||||
println!("status: {:?}", String::from_utf8(result.to_owned()));
|
||||
result
|
||||
}
|
||||
})
|
||||
.layer(
|
||||
CorsLayer::new()
|
||||
@ -29,6 +37,23 @@ pub fn routes(core: Core) -> Router {
|
||||
.allow_origin(Any),
|
||||
),
|
||||
)
|
||||
.route(
|
||||
"/api/v1/admin_password",
|
||||
put({
|
||||
let core = core.clone();
|
||||
move |req: Json<String>| {
|
||||
let Json(req) = req;
|
||||
println!("set admin password: {:?}", req);
|
||||
wrap_handler(|| set_admin_password(core, req))
|
||||
}
|
||||
})
|
||||
.layer(
|
||||
CorsLayer::new()
|
||||
.allow_methods([Method::PUT])
|
||||
.allow_headers([CONTENT_TYPE])
|
||||
.allow_origin(Any),
|
||||
),
|
||||
)
|
||||
.route(
|
||||
"/api/v1/auth",
|
||||
post({
|
||||
|
@ -138,6 +138,7 @@ pub enum Message {
|
||||
pub struct UserProfile {
|
||||
pub id: UserId,
|
||||
pub name: String,
|
||||
pub password: String,
|
||||
pub games: Vec<GameOverview>,
|
||||
pub is_admin: bool,
|
||||
}
|
||||
|
@ -96,7 +96,10 @@ export class Client {
|
||||
async health() {
|
||||
const url = new URL(this.base);
|
||||
url.pathname = `/api/v1/health`;
|
||||
return fetch(url).then((response) => response.json());
|
||||
return fetch(url).then((response) => response.json()).then((response) => {
|
||||
console.log("health response: ", response);
|
||||
return response;
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
8
visions/ui/src/components/Card/Card.css
Normal file
8
visions/ui/src/components/Card/Card.css
Normal file
@ -0,0 +1,8 @@
|
||||
.card {
|
||||
border: var(--border-standard);
|
||||
border-radius: var(--border-radius-standard);
|
||||
box-shadow: var(--border-shadow-shallow);
|
||||
padding: var(--padding-m);
|
||||
}
|
||||
|
||||
|
16
visions/ui/src/components/Card/Card.tsx
Normal file
16
visions/ui/src/components/Card/Card.tsx
Normal file
@ -0,0 +1,16 @@
|
||||
import { PropsWithChildren } from 'react';
|
||||
import './Card.css';
|
||||
|
||||
interface CardElementProps {
|
||||
name?: string,
|
||||
}
|
||||
|
||||
export const CardElement = ({ name, children }: PropsWithChildren<CardElementProps>) => (
|
||||
<div className="card">
|
||||
{name && <h1 className="card__title">{name}</h1> }
|
||||
<div className="card__body">
|
||||
{children}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
|
12
visions/ui/src/components/GameOverview/GameOverview.tsx
Normal file
12
visions/ui/src/components/GameOverview/GameOverview.tsx
Normal file
@ -0,0 +1,12 @@
|
||||
import { GameOverview } from "visions-types"
|
||||
import { CardElement } from '../Card/Card';
|
||||
|
||||
|
||||
export const GameOverviewElement = ({ game_type, game_name, gm, players }: GameOverview) => {
|
||||
return (<CardElement name={game_name}>
|
||||
<p><i>GM</i> {gm}</p>
|
||||
<ul>
|
||||
{players.map((player) => player)}
|
||||
</ul>
|
||||
</CardElement>)
|
||||
}
|
@ -1,12 +1,31 @@
|
||||
import { UserProfile } from 'visions-types';
|
||||
import { CardElement } from '../Card/Card';
|
||||
import { GameOverviewElement } from '../GameOverview/GameOverview';
|
||||
|
||||
export const ProfileElement = ({ name, games, is_admin }: UserProfile) => {
|
||||
const adminNote = is_admin ? <div> <i>Note: this user is an admin</i> </div> : <></>;
|
||||
|
||||
return (
|
||||
<div className="card">
|
||||
<h1>{name}</h1>
|
||||
<div>Games: {games.map((game) => <>{game.game_name} ({game.game_type})</>).join(', ')}</div>
|
||||
return (<div>
|
||||
<CardElement name={name}>
|
||||
<div>Games: {games.map((game) => {
|
||||
return <span key={game.id}>{game.game_name} ({game.game_type})</span>;
|
||||
}) }</div>
|
||||
{adminNote}
|
||||
</CardElement>
|
||||
|
||||
<div>
|
||||
<CardElement>
|
||||
<ul>
|
||||
<li> Savanni </li>
|
||||
<li> Shephard </li>
|
||||
<li> Vakarian </li>
|
||||
<li> vas Normandy </li>
|
||||
</ul>
|
||||
</CardElement>
|
||||
|
||||
<div>
|
||||
{games.map((game) => <GameOverviewElement {...game} />)}
|
||||
</div>
|
||||
</div>
|
||||
</div>)
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
import { CardElement } from './Card/Card'
|
||||
import { GameOverviewElement } from './GameOverview/GameOverview'
|
||||
import { ProfileElement } from './Profile/Profile'
|
||||
import { SimpleGuage } from './Guages/SimpleGuage'
|
||||
import { ThumbnailElement } from './Thumbnail/Thumbnail'
|
||||
import { TabletopElement } from './Tabletop/Tabletop'
|
||||
|
||||
export { ProfileElement, ThumbnailElement, TabletopElement, SimpleGuage }
|
||||
export { CardElement, ProfileElement, ThumbnailElement, TabletopElement, SimpleGuage }
|
||||
|
@ -6,10 +6,3 @@
|
||||
--margin-s: 4px;
|
||||
}
|
||||
|
||||
.card {
|
||||
border: var(--border-standard);
|
||||
border-radius: var(--border-radius-standard);
|
||||
box-shadow: var(--border-shadow-shallow);
|
||||
padding: var(--padding-m);
|
||||
}
|
||||
|
||||
|
@ -47,6 +47,8 @@ const stateReducer = (state: AppState, action: Action): AppState => {
|
||||
}
|
||||
}
|
||||
|
||||
export const authState = (state: AppState): AuthState => state.auth
|
||||
|
||||
export const getSessionId = (state: AppState): SessionId | undefined => {
|
||||
switch (state.auth.type) {
|
||||
case "NoAdmin": return undefined
|
||||
@ -75,13 +77,18 @@ class StateManager {
|
||||
if (!admin_enabled) {
|
||||
this.dispatch({ type: "SetAuthState", content: { type: "NoAdmin" } });
|
||||
}
|
||||
|
||||
return admin_enabled;
|
||||
}
|
||||
|
||||
async setAdminPassword(password: string) {
|
||||
if (!this.client || !this.dispatch) return;
|
||||
|
||||
await this.client.setAdminPassword(password);
|
||||
await this.status();
|
||||
let admin_enabled = await this.status();
|
||||
if (admin_enabled) {
|
||||
this.dispatch({ type: "SetAuthState", content: { type: "Unauthed" } });
|
||||
}
|
||||
}
|
||||
|
||||
async auth(username: string, password: string) {
|
||||
|
Loading…
Reference in New Issue
Block a user